After Effects :: Attaching 6 Different Streaming Videos To Edges Of A Rotating 3D Cube?
Mar 4, 2013
I've created a 3D cube in After Effects and instead of just a solid or a photograph on each side of the cube as it rotates, I'd like there to be a different video stream, like the cube in the center of the frame of this video here: URL....
Apparently he used another program than AfterEffects.How would I do this in AE? Could I make each streaming video be a parent to its corresponding side of the cube somehow?
I created a 3D object (a Doctor Who TARDIS) just for fun and I'm trying to figure out how to animate it spinning in space with the orbit camera and keyframes. I do the orbit and the keyframing works fine, but when I play it back the whole thing zooms in and out madly, almost like it is throbbing in and out. This funny "throbbing" happens in between the keyframes.
The zoom attribute in the camera options is actually locked, the only attributes changing as I move along the timeline are the position attributes, which I am keyframing off.
I have a canon 100HF VIXIA that produces AVCHD files. I have been having problems streaming edited videos (VSX3) to my Western Digital Live Plus media player and Samsung BD player...I get very choppy video and sometimes complete stops. My playstation 3 can handle these streams but not the other media players. What would be the best file format to render these videos (in HD)? Should I be outputing these as Blue Ray mpeg2 INSTEAD OF acvhd?
I made a little profile image for myself to put on my site for when I redesign it. It looks fine. But the problem is, I have these 2 items of text proportioned so they look to be the sides of an invisible 3D rectangle... Problem is, I'm having trouble figuring out a way to make this 3d rectangle rotate so it will show one side (first text item) and then rotate to the next side (smaller item of text)...
The other 2 sides arent visible in this image, but they are the same as the 2 shown as to be a repeating animation. how I can achieve this either with Photoshop/ImageReady or 3D CG program?
Say I have an editable patch cube. Is there a way to accurately Fillet the edges of the cube while it's a patch?
I need to use patch modeling so I can convert to nurbs for IGES export. I really don't want to convert to an editable poly at any point in the process because it adds so many extra patches when I convert it back.
I used the TUT S3D#1:Different image on each sides of a cube.(EASY) by ASH for an image im working on for my wife. there was a pic posted at the end of the thread that had the edges of the cube looking rounded and glass like i have tried to get this effect but have been unsucsessfull and here is the image i am talking about the image is Her last post (#133) or click here
As the title says, lately my photoshop has been displaying rotated images with jagged/distorted edges. Now, I have not had this problem previously in the 8years I have been using photoshop, I am sure there is a simple fix to this, which I haven't really tried to fix. Any help would be apprecaited. I'm wondering if it is my monitor..?
I have some imported points and a polyline created with those.
When i try to rotate the pline around a point it seems that some edges are locked?
Even if I copy this pline in an empty area alone and try to rotate it again i get the same resulsts.i tried the move comand with a vertex as a base and the same reults.
I have been messing with a simple black rectangle and when I transform it, jagged edges appear. This is the base for a logo for web. I have anti-alising checked in pref. The logo looks horrible and blurry/jagged on the edges even when previewed on several screens from pc to mac.
this is also happening with text, that has been made an object (top of text seen in the rectangle.)
I need to create a cube with the bottom of the cube being flat and then the top being at a slope with all 4 top corners being at different heights, basically I am looking to see if there is a command that let's me drag the corners to where I want it but for the life of me I can't find it
I have a problem with After Effects being unable to process image files in the correct order when making time-lapse videos.AE seems unable to identify the correct chronological order from the camera generated file names and the files need to be re-numbered with a number prefix.
However sometimes even after re-numbering AE still cannot order the files correctly and will generate a video with either individual or blocks of frames out of order.
I have another app (Video Velocity) that can also suffer exactly the same problem and which will often process a video with the exact same individual or blocks of frames out of order as AE.
However VV has options to order the files in various ways including ‘sort by file create date’ in which case the time-lapse video will be processed correctly. AE doesn’t seem to have this option? Or does it?
The Xbox 360 will not play video over a network that is MPEG4 or H.264 encoded. However, I am having problems finding the right formula for success in creating the video. The VS11 terminology and the Xbox 360 terminology for what is supports do not match.
I evaluate Streaming Profiler for a 5000+ User environment. One of my challenges is to stream Photoshop. There will be several hundred of Photoshop users. I'm an extremal Consultant and therefore I don't have a serial number yet, but have to present next friday, 7am GMT. I loaded a copy of Photoshop today, installed a Demo, but ran into the following problem:
OS: WinXP, 4 GB RAM, Intel i7-965 Processor
Installation went terrible well, apart from the fact that I could not leave the updater unselected (a must have in a streaming environment).
When I started the program it instantly quits telling me: Error: 148:3
Licensing for this product has stopped working. This product has has encountered a problem which requires you to restart your computer before it can be launched.
However, reboot is a lye, there is no point in rebooting, the program won't start.
There is no way to enter a serial number, just this sticky finger message. The promise of 30 days trial? Not in this environment?
I thought this was going to be a piece of cake in the new Illustrator CC but I am having a few unanticipated issues:)I need to create some vector tire images with different edges, such as the top one in the image below.So I thought this would be SO easy by simply creating a pattern brush in Illustrator and then using that for the outside. So I created the shape you see in the middle image below and created a pattern brush with this shape.I then created an ellipse and used the new brush for the outline.
All of those are open paths...it has taken the shape and applied it to the outline but has kept each shape separate, so I am not able to fill the circle in black. I could of course go in and manually join each little corner separately where the little shapes meet but this will take FOREVER with all the images I have to do.
So basically, I created coloured text inside Adobe Illustrator and however much I zoom into the text, the text always appears to have smooth edges. Once I click on 'Save For Web', the edge all around the text becomes rough and aliased. I chose GIF and PNG, but it still happens. The text is on a transparency background. The same problem applies to images when I am creating a logo.
I'm trying to snap a head with it's neck with the merge edge tool, but somewhere along the way, the edges lost there border edge characteristics and now I can't merge the edges. Is there a way to make the edges back to the way they were?
I have a humanoid mesh (it was originally a editable poly, but I think I converted it to an editable mesh), and I have a bipedal rig (the Man variant of the default) that is fitted to the mesh. I just cant figure out for the life of me how to attach the mesh to the rig. All of the tutorials I've seen are for older versions of 3ds, and use physique. When I apply physique to the mesh and hit "attach to node" nothing happens, and its all downhill from there. Could one of you good people point me in the direction of a tutorial for 3ds Max 2013?
I am trying to take our Traction Power DWG and export it to a DGN which is no problem. The problem i am having arises when i go to attach it to the Track Alignment DGN or the OCS DGN. It says that my drawing is in international feet while the others are in US Survey feet. How can i fix my drawing so that it is in US Survey feet, when i turn it into a DGN.
I've been trying to attach a CDR file from Corel to send in an email. The recipient can't open it. I've tried everything I can think of and still no success.
I am sure this is a setvar that has somehow gotten switched on, but when I copy entities to a point on a line or object, it seems to bind or attach itself to that line/object. So when I try & move or stretch the entity, the line or object that I used as a ref point also moves.
Is there anyway in Photoshop that you can attach photos to text?
I'm trying to attach a photo to text so it looks part of the text but I'm not sure how its done. Is it possible? I've tried to google it and found no luck in doing it, as I probably was putting the wrong keywords in the search box.
I tried both linking and using a point attach constraint, which attached the hair to the head, but when I add a walk cycle everything goes and the body leaves the hair behind.
I can't find any tutorials for attaching spline hair!
I am preparing 3D model of a 354 acres campus area. I am using AutoCAD Map 3D 2011. I have extruded all the building as AutoCAD drawing objects. I have also imported DEM of the area into AutoCAD. Now, how can I use this DEM to specify the Earth surface elevation or surface profile of my 3D building models so that all my 3D buildings read the Earth surface profile information from DEM.
I know DXF files can be saved as DWGs then used as XREFs but that isn't the goal we want to achieve.
We are a big steel fabrication shop and we run a plasma machine that accepts DXF files. What we want to do is be able to draw our parts as a DXF ready for the plasma then XREF them into an overall drawing to assure all of our pieces line up. Each piece will be a separate DXF.
We want them to be XREFs so that if one needs to be manipulated it can be done on the spot without having to reattach a block. The more files you have to open and manipulate the more room for error.
The only way I can come up with is to draw all pieces as individual DWG files, then XREF each one into their own DXF file as well as XREFing them all into an overall file to check that they all line up.
working in Cad 2012, and used to 'bind' images to the file, but can't find that function. Doing standard details and need to include the images in the file for access on a global drive, so it has to be a self-contained file.
attach XCdrg1.dwg to Drawing1.dwg attach XCdrg2.dwg to Drawing2.dwg attach XCdrg3.dwg to Drawing3.dwg ..etc...
What is the quickest method? Script? (I have approximately 800 drawings and 800 xrefs and for CAD management reasons they need to be individual drawing files)