I've built a game piece (Humanoid) I've set up UVs and now I'm ready to start painting. As a start I want to lay down some base flat colors to certain areas of my mesh, I isolated the body of the character and...Tools>Viewport canvas>clicked brush>chose diffuse, saved map and began to paint in the "2D view" window within Viewport canvas. After laying down some color, as I came closer to edges where more accuracy is needed I decided to use my wacom tablet, panning works fine but when I zoom it goes crazy with extreme zooming in and out. I have the latest wacom driver, I've checked the wacom options in the control panel etc.
-first, the new brushes flow slower than before- already at 3000-1700 pixels, 300 dpi. Which are modest measures when you paint seriously. I've some delay pulling a sign with most of my brushes. (Btw, i checked with care my brush dynamics). Some hints of what I should set to get a faster/natural flow ?
-second, the zoom wheel of my wacom tablet is broken with the update to xQuartz 271. 'Never had this problem before-damn, zooming ist important. I worked out some workaround using modifier keys (on the tablet), but its never ever so precise as with the wheel.
specs: XQuartz 271, Gimp 281, Wacom driver 526-3, Mac Os 106-6
I am having a problem when texturing using the viewport canvas. Whenever I activate the brush tool, the light on the texture seems to change. The first image shows what the texture should look like. The 2nd image shows what happens when the brush tool is active. The texture for the body gets washed out. I have my viewport settings on default lights and hardware shading turned off. I've deleted all my lights in the scene but it doesnt seem to matter.
How do I zoom into an image and still keep the canvas showing? I like to use my pen tool to create anchor points outside of my image, but when I zoom in to use the pen tool, I lose my canvas. I'm trying to use the magnetic free form pen tool and this is, so far, impossible.
When i try to adjust my View>Zoom Out while using the tool, the pen just creates anchor points to infinity. (This is hard for me to put into words and I hope that I am making myself understood.)
when i using viewport canvas for some paint or erase it will auto save psd file right? and then come back on adobe photoshop i want see auto update psd file not re open changed psd file
The viewport canvas is a great tool, I have had it working in previous versions of max but in 2013 I just can't get it to work.
The object it's self has been unwrapped and collapsed to poly no different to what I've done in the past. I bring up the viewport canvas dialog box and everything is normal until I select the paint brush tool and the object disappears, it's still in the scene but I just can't see it, it seems as though the viewport clipping has become very narrow, closing the dialog box the object returns. I've tried large and small objects, nitrous and direct x, and nothing seems to work.
I can't seem to find a place to set an edge padding or bleed value when I'm painting with Viewport Canvas. I'm using it to paint out seams.
The options I've come up with on my own are to either dilate those areas in Photoshop after I paint in Max, or use RTT to bake from one texture channel to another after I paint with Viewport Canvas and set the edge padding value in RTT.
Ideally I'd like the edge padding to happen as I paint though.
I have seen several cases of MAX 2013's clone tool not working correctly in viewport canvas. It simply will not sample areas that you select. Same workflow in 2012 works fine. This error is seen on a variety of hardware running windows 7.
I have some layouts with one viewport per page, and i am trying to make a small program to zoom to an incremental window from left to right for some model space cross sections for highways.
Any code to go into each layout, find the viewport and zoom by a window? i can derive from there.
Civil 3D 2012 Work: Xeon W3503, 12GB, Quadro 2000, Dell P2211H x 2 Home: 3930k, 12GB, GTX 590, U3011, QX2710
How do I adjust the zoom increments in the viewport. I tried just making what I'm working on a lot bigger but it scales with the object and I can't see anything. Its either too far away or too close to be even remotely workable.
I'm looking up what to do on digital tutors. It shows how to add blueprints to the viewport background and have it locked in via bitmap so that you don't need to use planes. I was doing fine following the instructons until it showed a button to lock the zoom/pan into place so that the image won't remain a constant size even if you zoom in and out. I can't find it on my '14 version, and where it is placed so that I can finish setting up my blueprints.
Is it possible to find and zoom to text without switching back to the model space.
ie I am in a viewport in paperspace and i want to find text which resides in model space. I want to zoom to that text in the currently active viewport and not switch to its location in model space.
The model is a 5200 sf interior building space that I had applied materials & components to in Sketchup.
Now that I am working on the model in 3ds Max, I am having some issues with the application of materials to the objects. Basically, some of the objects kept some of the materials that I had applied in Sketchup; however, some of the materials did not come through into Max. When I try to remedy this and apply the correct materials to the object, it is linked/grouped to several other objects in the model that I do not want to apply the material to.
I have tried to make a copy of the material in the material editor and then reapply to the object, but it still applies it to several other unrelated objects.
Also, I seem to be having trouble with my zoom feature in the viewport....my zoom will sometimes work, but sometimes it will zoom all the way to extents of the model, and won't let me zoom back into the interior of the model space; I don't know if this problem is related to the previous issue.
I'm looking to get a wacom tablet, but I'm not really sure what tablet it best for digital art and animation type stuff. I'll be using it with Photoshop CS6 and probably Toon Boom or some other animation software. I'm just not sure what the difference is between the tablets.
I'm working on a flyer on a 8x11 canvas, but I want all of the elements I'm working to be transferred to a NTSC video film format. I understand how to a open a NTSC (Video Film Canvas), but I do not understand how to convert a canvas that I'm working to that.
I just got CS5.1 at my job. This must be a preference, but when I adjust the Canvas size, it will constrain the image, rather than cropping the canvas. The Anchor in the Canvas Size menu appears outlined (highlighted?) which indicates that this is something in preferences that I can adjust.
I am working on getting some settings done, moving from 2008 to 2012. How do you set the Middle Mouse Button (wheel) to either Zoom All or Zoom Extents when you double click it? I thought it was set in the Main CUI file.
My keyboard has a zoom key with + and - selections. I use to use this key in drawings to zoom in and out when in the AutoCAD application when we had Windows XP. Now that I have Windows 7 I can't do this. I can't find out how to assign this key on the Microsoft Keyboard interactive software either. I have the other keys assigned as desired.
Can I still use my keyboard zoom key to zoom in and out in drawings? If so, how do I set this up in AutoCAD, or do I need to do this through a Microsoft keyboard application?
I am having problems with zoom, pan and rotate at high zoom level. The movements becoming jerky and delayed. But for whatever reason the problem exists in some assembly files and not in the others.
I use Photoshop CS2 to create Designs for webpages. These designs have pixel-exact elements, e.g. a 1-pixel-line from top to bottom.
Now when I zoom in (>100, then I have sort of anti-alias, so that the 1-pixel-line isn't only one blue anymore, but it has different blue tones. I guess for photo manipulations etc. this anti-aliasing zoom is great, but for webdesign it sucks because I don't know if only the zoom make the line "corrupt" or if it really is corrupt.
I can't find in new max (2013) settings for zoom. I want to set Zoom about mouse pointer and adjust a bit zoom speed (now it is too much for one mouse wheel step).
I can't find zoom settings in 3ds max 2013. Where they are? I think that in previous max it was in Customize -> Viewports tab. But now it is not there.
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.