I can't seem to find a place to set an edge padding or bleed value when I'm painting with Viewport Canvas. I'm using it to paint out seams.
The options I've come up with on my own are to either dilate those areas in Photoshop after I paint in Max, or use RTT to bake from one texture channel to another after I paint with Viewport Canvas and set the edge padding value in RTT.
Ideally I'd like the edge padding to happen as I paint though.
When I go to crop or move an image close to the edge of the canvas it jumps to the edge. I am having trouble especially with cropping the space between the image and the edge of the canvas the way I want it. turning off this jumping to edge problem I'm having?
Also, I've used CS4 a fair bit and haven't come across this same problem but in PE when I'm editing things like adjusting text on a layer and I'm changing options with hotkeys to resize the text box for eg, Elements seems to jump to the background layer quite alot and then I have to click back on the layer I want to edit between changing tools. Is it something to do with the Esc key?
I am having a problem when texturing using the viewport canvas. Whenever I activate the brush tool, the light on the texture seems to change. The first image shows what the texture should look like. The 2nd image shows what happens when the brush tool is active. The texture for the body gets washed out. I have my viewport settings on default lights and hardware shading turned off. I've deleted all my lights in the scene but it doesnt seem to matter.
I've built a game piece (Humanoid) I've set up UVs and now I'm ready to start painting. As a start I want to lay down some base flat colors to certain areas of my mesh, I isolated the body of the character and...Tools>Viewport canvas>clicked brush>chose diffuse, saved map and began to paint in the "2D view" window within Viewport canvas. After laying down some color, as I came closer to edges where more accuracy is needed I decided to use my wacom tablet, panning works fine but when I zoom it goes crazy with extreme zooming in and out. I have the latest wacom driver, I've checked the wacom options in the control panel etc.
when i using viewport canvas for some paint or erase it will auto save psd file right? and then come back on adobe photoshop i want see auto update psd file not re open changed psd file
The viewport canvas is a great tool, I have had it working in previous versions of max but in 2013 I just can't get it to work.
The object it's self has been unwrapped and collapsed to poly no different to what I've done in the past. I bring up the viewport canvas dialog box and everything is normal until I select the paint brush tool and the object disappears, it's still in the scene but I just can't see it, it seems as though the viewport clipping has become very narrow, closing the dialog box the object returns. I've tried large and small objects, nitrous and direct x, and nothing seems to work.
I have seen several cases of MAX 2013's clone tool not working correctly in viewport canvas. It simply will not sample areas that you select. Same workflow in 2012 works fine. This error is seen on a variety of hardware running windows 7.
It occurs on all canvas size, small to large. Alot of the pixels across the bottom and up and down the right side basicaly arn't working. For example I take the pencil too and attempt to fill a singel pixel on the bottom of teh canvas. The history records the use of the pencil tool but nothing appears on the canvas. The same is for the marquee tool. If I go a few pixels above the bottom row and select by draging down it will go to the bottom. But if I try to only select the bottom row the marquee outline does not appear and I am told no pixels were selected.
However when I use the fill too those same pixels along the bottom and up the right side are filled. After becoming extreamly agrivated and going nuts with the pencil tool I noticed that if I hold it down and and slide it toward one of the pixels I can eventualy get it, but only after penciling the surring 60 or so pixels.
I have restared photo shop 4 times with no luck. I'm not drawing on the background layer and the color i'm using is not the same as a color below it.
I have created a snow scene and added a wide black background.
I have been trying without any luck to add a bevelled edge to the background where it meets the photo. The idea is to make the black background look like a card frame around the photo. I think the bevelled edge would be referred to as a pillow bevel with chisel corners.
Today I came across with a visualization library named as processing.js. As far as i learn, to use this library we have to create a tag like "<canvas id= "processing-canvas"> </canvas>".Now, i wonder that; how can i create this element in Adobe Edge? I'm sure its possible, but how to do a little demo with processing.js in Adobe Edge.
I have some small rectangular drawing of different sizes (about 3" x 4" or 5" at 200 pixels/inch). I want to place a simple solid black line border around the edge of the canvas. These drawings have a white background.I do not want white showing past the outside edge of the border.I want the border to show with an even smooth width on all four edges of the drawing.I want to specify the color and the width of this border. Here is what I have unsuccessfully tried: Using the Rectangle or the Line tool on a layer assigned for the border is a hit and mostly miss proposition.
For the Rectangle tool, once the rectangle is placed on this layer, I do not know how the adjust this rectangle. I erase the rectangle and try again. Sometime what I see is okay, but most of the time what I see is irregular and poorly positioned. For the Line tool the lines drawn often show as a stepped line, not a single width line. I do not know how to not have these steps occur, and I of course do not want curved lines. Can you instruct me about how I can create a simple solid black line border around the edge of the canvas?
I used an outer glow layer style to make a curvy gradient but it fades towards the edges of the canvas. Is there any way to get rid of the fade short of making the style larger than I need and then cropping it, or is there a better way to make a gradient like this?
One of our biggest concern right now is animation made with Adobe Edge can't scale and resize like Flash or Canvas (and we are not talking about fluid or responsive design) Is that true? Our animations need to allow user zoom in or zoom out without any restrictions, can we build our animation with Adobe Edge?
I created an animation which was working just fine within animate and which I was also able to successfully export as an oam file to then be used on Wordpress.However when I reloaded the animation within edge the next day to make some adjustments, the majority of svg images I used are not showing on the canvas. Theyre present on the stage, elements and assets but when I select, only the box is visible and not the image. Theyre set to be visible (the little eye thingy) but aside from that, theyre a no-show.
i've an image of a tyre..100x100 pixels.when i import it in edge, i get something like 1000x1000 and the tyre is left side top..as 100x100 the rest is empty and i cant get it away??
I have a vertical (rectangular) photo that I have pasted into a square canvas. I am looking to expand the photo to the edges of the canvas in a specific way: I want to stretch the edges of the photo (not the whole photo) such that the closer the photo edge is to the edge of the canvas the more stretched it is.
I'm a game designer, and I work with a lot of tiles extracted from existing tilesets I find on the web. I used to crop and save each desired tile one at a time until I discovered that I could split the sheet into slices and save them all at once, saving tons of time.
I ran into a problem, though. Some tilesets are padded, meaning that there is space between each tile on the tileset image. Is there a way for photoshop to either remove the padding and "collapse" the tiles together into an unpadded tileset, or can I somehow configure the slices to accommodate for the padding?
I could have sworn a while back that I had stumbled across an option within Illustrator (I'm currently using CC) to specify a certain amount of "padding" to leave around an object when cropping it. I can't recall if I saw this in the Artboard settings, in the Save For Web settings or somewhere else - if at all. Is this possible within Illustrator. In other words, if I draw a shape and want to crop the artboard to fit the dimensions of the shape, plus leave an extra 25px of padding around the shape.
Basically, every icon in the toolbox has a large empty space to the right of it. The occurs both in single window view and in modal view.
When I resize the toolbox the icons keep this right space around them, always re-positioning so that most of the icons are not included in the toolbox.
The only way I can see all the tools is to reduce the width of the toolbox to one icon, then they all line up vertically. But I have having it set up like this, and even then the last few are cut off by the bottom of the screen.
I have gone through all the settings menus and can't seem to find anything about it. I removed GIMP with the --purge option and reinstalled; this fixed it for a day, now it's right back to where it was.
Attached File(s) snapshot2.png (22.72K) Number of downloads: 3
I want to be able to resize portrait images so they fit in a slideshow (same height) with landscape images. I believe the way to do this is to add padding to the portrait images. That's what I understand from this article. It's the plugin that I want to use on my website.
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If this is the correct method, how do I add padding?
I guess I'm also having a hard time figuring out how to resize my portrait and landscape images to get them close to the same size, which seems to be another option according to the article.
I know large images first need to be resized for page loading speed. Normally, I resize from 4608x3072 to 1200x800. (Portrait 3072x4608 will resize to 800x1200). But, then do I resize again or crop?
I'm open for the simplest way for me to do this and remember the reasoning and methodology. I'm working on a work-related website, but I also want to build a separate personal website for my photography.
I'm working on a flyer on a 8x11 canvas, but I want all of the elements I'm working to be transferred to a NTSC video film format. I understand how to a open a NTSC (Video Film Canvas), but I do not understand how to convert a canvas that I'm working to that.
I just got CS5.1 at my job. This must be a preference, but when I adjust the Canvas size, it will constrain the image, rather than cropping the canvas. The Anchor in the Canvas Size menu appears outlined (highlighted?) which indicates that this is something in preferences that I can adjust.
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?