3ds Max :: Viewport Canvas Clone Tool Not Working?
Dec 14, 2012
I have seen several cases of MAX 2013's clone tool not working correctly in viewport canvas. It simply will not sample areas that you select. Same workflow in 2012 works fine. This error is seen on a variety of hardware running windows 7.
In Lightroom 5 I really like the Perspective Correction tool which always produces white Out-of-Canvas areas as a result of image deformation.As a "constain crop" very often would cut out a lot of interesting details, I love to Crop the image a bit wider.The problem are the white areas remaining that were not present in the original, undistorted image.I would love to fill them in with the Clone Tool, but it does not seem to work on those areas!
To make a complicated story simple just look at this image:My aim here is to fill in the bottom left white by simply cloning the missing part of the column.This is a super-easy job which I could do with Lightroom clone tool in seconds. Shall I report it as a BUG? (if so, how?)
My son banged on my keyboard while I was in the middle of editing a photo using the clone tool. Now the tool is looks as though it's working when I'm sampling an area but when I go to change the designated area it isn't doing anything. And it's got a bright white spot in the circle.
I am using GIMP 2.8.2 on Ubuntu 12.10.The clone tool seems broken. It can not recognize the CTRL+left click. Ihave tried with setting different key, which also does not work.
It always says "Ctrl-click to set a new clone source"
I cannot get the clone tool to work on my Photoshop CS5 Extended v 12.0 x 32, which is running on my work Lenovo laptop. I am using the tool correctly, it just no longer replaces any pixels with the clone stamp.
I've kinda ignored the clone tool as I thought it was useless. Now I find out that it isn't working as expected on my system. I'd be happy with any pointers as to how to refresh clones.
For example, if I change anything about a clone of artistic text, then ANY link to editing the text is gone.
For years I have used the clone tool happily which has been great for touching up photo's on Photo-paint 12
A few days ago - imported a jpg into Paint as usual, went to use the clone tool and it just doesn't work any more. I can select the icon and the little circles come up but it just doesn't 'clone' anything. Its as if there is mysterious setting that has been turned on that just makes nothing happen.
I have reinstalled the software: no luck - still the same.
As pointed out in the thread subject line, both the clone stamp tool and healing brush are not working for me in Photo Elements 7.When I am attempting to use it, I get the message: "Could not use clone stamp tool because the area to clone has not been defined". Well, this is not the case since I did define it with command Alt + left mouse click.
Background:Photo Elements 7 is installed in Windows XP Professional SP3. The latter runs as a virtual O/S with Sun VirtualBox on host SuSE Linux 11.1 (Gnome).
My MacBook Pro had been able to use the Rotate Canvas feature in the earlier release of Photoshop CC I downloaded in July, 2013. With the update in September, this feature has stopped working and it no longer detects my video card. True, I don't have 512 Megs of Video memory. And I have tried to install updated NVidia drivers for my computer... but even it refuses to update. My computer has 2 video cards depending on power settings.
OS X 10.6.8 NVIDIA GeForce 9400M (when in energy savings mode) NVIDIA GeForce 9600M GT (normal and usually the display driver I use)
I can not accept that rotate canvas does not work because of my video card or my lack of video card memory. Both Maya and ZBrush are able to handle this operation using software rendered modes. Maya is also able to use my hardware using Viewport 2.0.
Could not use the clone stamp tool because the area to clone has not been defined (option-click to define a source point). this is what shows up in the command box when ever I click to start to pick the spot i want to use as the clone. makes my cloning tool useless. I have reset the tools restrted my computer.
I'm trying to use the clone tool to erase creases around an eye.
I have the layer with the eye in it active, I choose the clone tool, I hit CTRL and click the area of flesh around the eye I want to copy, I see a moving outline of the flesh that's being copied, It works spiffingly! I change brush size to work in a smaller area, I hit CTRL and click the area of flesh I want to copy, I see a moving outline of the flesh I want to copy, But nothing! My cursor moves, but no cloning going on.
This has been plaguing me for a while but I've had projects going that I didn't want to interrupt. It's gotten to the point that I just can't take it anymore. I really need the clone tool for this phase of this project
What is the correct way of copying an existing viewport, What I am actually doing is that to clone a layout by copying what is inside it, everything works smoothly except for the viewports.
I tried to use the clone method, but it didn't work, I also tried to use the copy from method but also to no avail.
In both cases the copied viewport is a dumb black rectangle.
Dim exkeyvport As Autodesk.AutoCAD.DatabaseServices.Viewport = DirectCast(acTrans.GetObject(objId, OpenMode.ForRead), Autodesk.AutoCAD.DatabaseServices.Viewport) Dim keyvport As New Autodesk.AutoCAD.DatabaseServices.Viewport keyvport.CopyFrom(exkeyvport) keyvport.UpdateDisplay() NewblkTableRec.AppendEntity(keyvport) acTrans.AddNewlyCreatedDBObject(keyvport, True)
The only way that partially worked for me was to create a viewport and copy its attributes one by one, but this is exhaustive and not reliable, so what is the proper way to copy a viewport?
I am having a problem when texturing using the viewport canvas. Whenever I activate the brush tool, the light on the texture seems to change. The first image shows what the texture should look like. The 2nd image shows what happens when the brush tool is active. The texture for the body gets washed out. I have my viewport settings on default lights and hardware shading turned off. I've deleted all my lights in the scene but it doesnt seem to matter.
I've built a game piece (Humanoid) I've set up UVs and now I'm ready to start painting. As a start I want to lay down some base flat colors to certain areas of my mesh, I isolated the body of the character and...Tools>Viewport canvas>clicked brush>chose diffuse, saved map and began to paint in the "2D view" window within Viewport canvas. After laying down some color, as I came closer to edges where more accuracy is needed I decided to use my wacom tablet, panning works fine but when I zoom it goes crazy with extreme zooming in and out. I have the latest wacom driver, I've checked the wacom options in the control panel etc.
when i using viewport canvas for some paint or erase it will auto save psd file right? and then come back on adobe photoshop i want see auto update psd file not re open changed psd file
The viewport canvas is a great tool, I have had it working in previous versions of max but in 2013 I just can't get it to work.
The object it's self has been unwrapped and collapsed to poly no different to what I've done in the past. I bring up the viewport canvas dialog box and everything is normal until I select the paint brush tool and the object disappears, it's still in the scene but I just can't see it, it seems as though the viewport clipping has become very narrow, closing the dialog box the object returns. I've tried large and small objects, nitrous and direct x, and nothing seems to work.
I can't seem to find a place to set an edge padding or bleed value when I'm painting with Viewport Canvas. I'm using it to paint out seams.
The options I've come up with on my own are to either dilate those areas in Photoshop after I paint in Max, or use RTT to bake from one texture channel to another after I paint with Viewport Canvas and set the edge padding value in RTT.
Ideally I'd like the edge padding to happen as I paint though.
I have been away from PhotoShop for awhile and have not used CS3 for over a year. When I try to use the clone tool a pop up tells me unable to use tool due to a program error. How can I fix?
when i try to use either of them, instead of getting a SINGLE disc the same color as my sample point i get a blotch, containing MORE THAN ONE smudged discs. see example below. i didn't want mickey mouse ears, i wanted ONE disc.
The Clone Stamp no longer works right. It's slow and sampling results are all over the place. It will sample from areas I never even ALT clicked on. And it can't keep up with rapid sampling and stamping. As is, Photoshop CC is totally unusable for photo retouching work.
I switched back to CS6, which still works fine, so the problem is NOT on my end. Running Windows 7 64bit. Photoshop CC 64bit.
Each time i try to use my actions is says"could not use the clone stamp because the area to clone has not been defined (option-click to define a source point)" or "unable to do.
i am having issues with my clone stamp. it just does NOT work! i alt-click to assign the area and then click where i want it to cover, and NOTHING happens. I use CS at work and v6.0 at home. v6 works fine and, at work, CS doesnt work.
My sister wants to do a stop motion and she would like to remove a stone on every picture.
I tried to make a script, but when I apply it it doesn't change anything, so I wanted to know if it is possible to use the clone stamp with scripts, and if yes, how ?
I have used photoshop CS 5 since it was released and every other PShop since Photoshop 6. Suddenly the Clone Stamp stopped working and keeps telling me I need to alt/click to define. I have tried re-setting all the settings, redoing preference, and even uninstalling and reinstalling the programme. Same thing keeps coming up.
Is there something I might be doing wrong that won't let me clone the black background of this picture. I'm currently using a Inspiron 8600 (old) laptop, until my desktop get's repaired.
I can do some cloning. Is the laptop being pushed to it's max. I'm trying to fill in the background and will probably crop. This picture will be used for a display of woodworking items that are being available for sale.
I have a multi layered image where all the layers are of the same image with different effects. Is there a way I can align the clone source point to the same point on a different layer? I am using PS CS (version 1)