3ds Max :: Tape Causing Changes In Objects X / Y / Z Location

May 1, 2013

I'm a theatre student, and one of the software programs we have in our design studio is 3DS Max. We don't actually use it for theatre work (it's for another class we share the studio with,) but I'm interested in design work, so I thought I'd try to teach myself some of the basics, just to get a leg up.

I've used some design software before, so I'm not totally ignorant of the basics of using a program like 3DS, but I've been having some problems that I just can't figure out. I'm trying to model a chair. So far I've sketched out the seat base by using a box, with an added arc. I've joined, welded, and extruded by seat base, as well as moving it in the Z axis +18 inches. Secondly, I added some tape helpers, because I want to make sure the base is the right size. It was off a little bit, so I just selected the sketch in the top view, and the appropriate segments, and moved it a bit to meet up with the tape helper. However, here's where I run into problems.

If I move any part of my sketch while in the top view, it changes the models Z location in all other views. I've never had any problem like this before. I've tried everything I can think of, including locking the Z axis move in the objects hierarchy, but so far, no matter what I do, the object gets changed in all axis, even when I'm manipulating it in one axis.

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