3ds Max :: Object / Models Got Visual Tearing Or Invisible Sides
Oct 18, 2012
Got some visual issues on the model space window in perspective view of the Objects/Models somehow gets tearing effects/ parts get invisible or gone missing, when playing around with it, whilst zooming, rotating, paning, moving while inside the perspective view window, this is not evident before in older 3ds max version we have used which is 2009, the model/object is correctly done, no open poly or anything with it or whatsoever....its just the viewing when you try to play around with the model that you see the tearing ups, this is quite frustrating coz you might think that the model is empty or missing its face or sides, or another part have gone thru the object....etc etc.
> 3.06ghz Intel Quad-Core i7-950
> Asus P6X58D
> 12GB DDR3 (2gbx6)
> Leadtek Quadro FX4000 2GB
> Seagate 1TB sata
> Windows 7 x64
> 3ds Max Design 2013
I've mapped a 16"(w) x 8.5"(h) label onto a cylinder using the 3D tools in Photoshop CC, but the proportions of the cylinder model are too tall and too narrow. Is it possible either to adjust these preset object models or to create my own?
I am using Revit 2013 and I am wondering if there is any easy way of getting my generic model schedules to get the length of the object without having to manually type it in?!
I have attached 2 images to explain what I am talking about. I have created my own countertops and decided for scheduling purposes it would work best to have them as generic models. As you can see from the "Counter Top Properties" image that it has the length of my countertop in the program, but as the "Counter top Schedule" Images shows I can not choose "Length" as an available field. I had to create a parameter for the length ("Length of Unit"), which is just a dimension parameter, and I have to type in manually what the length is. Is there a way to get my schedule to get that length dimension automatically without having to manually type it in!?
is there a way to make a drop shadow for an invisible object. because i want only the shadow of the pipe im drawing. when i set the opacity of the pipe to 0, the shadow turns invisible too.
i tried the dodge/burn tools, but they dont give me the same shadow as the other pipes in the image.
I want to use FumeFX to create an explosion coming out of a giant pipe. So I create the pipe in 3ds max and generate the explosion coming out of it. But now I want to export it into my movie, but I don't want the pipe geometry to be shown in the export, and if I make the pipe invisible, you can see the explosion at all times, even when its still inside the pipe. Is there a way to make it so your explosion can't be seen behind a hidden object? And will this also work for water in RealFlow?
I want to make a walkthrough of the building I have created, and I was going to have the camera walking down the hall, with the camera aimed to the side so that you can see into each room as you pass it.
However, the doors are in the way. Is there a way to make the doors invisble in the walkthrough (or open them or something) so that it just looks like an arch-way.
I am trying to get the end points of an invisible line it would be the line that you offset I know all about polar I just don't know which angle to add or subtract and I will pick the point on the side I want it to be on I am going to pick 2 lines and I want them to offset invisible lines in the middle the lines are not parallel.
I am using Autocad 2012. I need to make some 2D execution drawings from a 3D model. I tried to use the following commands: flatshot, flatten §ion plane. All of them are having bad results. From all this 3 commands the closer to my needs is the flatshot. But I am working with many layers which have different colors, so when I will generate the 2D views I need to see the same color as the layers have (each color is for a particular medium).
I am using this command without showing the obscured lines. When I am generatic the isometric views with the flatshot I am seeing strange objects (UFO), is far away from the original model, you can see in the attachment.
My questions are: It is possible to generate somehow 2D views (front views&isometric views) seeing the color which every element has, and it is possible to correct somehow those ugly isometric views ( the guys from autocad should do something with this, because when I am generatic a isometric view the 2d drawing that I recived is completely different from the 3D model !).
I want to make the drawings using the 2D views, because the 3D Models are very big (50-60MB) and it is very hard to work with them!
Press/pull has been working fine up until now. When I try to press/pull a boundary, it creates an invisible extrusion rather than cutting into the object.
How can I build something that looks like a rubber membrane stretched in a spot where an invisible object (say bowling ball) is sitting on the membrane? Hopefully that is enough of a description.
How to do this effect. Extrude does not give me the desired effect. Pretty much a beginner in Illustrator.
I am looking for an alternative to in place XRef Edit.
The third party software I am stuck with has disabled in place editing an Xref.
The specific application I need is to allow the user to move an intelligent room tag that is XReffed into discipline specific models. Disciplines are Architectural, Mechanical, Electrical..Etc. Each discipline has their own room tag and needs to move their own tag to a location that can be clearly seen on their finished plot. Xref edit in place is the perfect tool for this..But since the third party has disabled the command, I need an alternative method.
We are looking for a workflow example of developing casting models into machining models.
Typically our castings are made from different materials (Fig-1) and then machining (Fig-2) are created from these castings.
Is creating the casting as an iPart (with different materials) and then deriving the machining from the casting the proper method?
Doing it this way seems to force us into making a machining for each casting material instead of just one machining that is an iPart. How should this be set-up for BOM purposes and for use with Vault (Base Version)?
I have a dynamic block with several visibility states, and each visibility state has one invisible-constant attribute. I can't seem to wrap my head around dynamic blocks well enough to get the value from the active visibility state invisible constant attribute. I know how to get the visibility state like this:
I'm trying to take a photo and make the border of the picture appear to be torn all the way around. Like if you were to tear something out of the newspaper. Is there a filter or action that anyone knows of that will achieve this effect?
I need to make an transparent GIF of a sold banner that will go over object. Thing is when i save it as a GIF the edges are discolored to a whiteish light green. I've tried all different kinds of GIF settings but i get the same thing. It needs to be transparent..
I have a rather simple 3rd party custom object... I tried to get its bounding box but the coordinates that come back don't seem to relate at all to the object.
What I'd like are the coordinates of two nodes the object contains...
Is it possible to apply the autocad cursor in some why with the node object snap to get their coordinates?
I recently reinstalled windows 7, and since then I've been having two problems with photoshop cs6.The first one is that whenever I make an action in the program like zooming, using the hand tool, making strokes with the brush, I get these black dots appearing and disappearing on the screen.They are like black pixels and appear at random locations.I actually had the same problem a couple of months ago and got the advice to install the 12.8 catalyst drivers for my ATI SAPPHIRE 7870, as they are the most stable.That fixed it and I haven't had the problem until now when I reinstalled my windows and it started happening again.The only difference is that installing the 12.8 drivers doesn't fix it anymore.I tried many driver versions 13.4, 13.5 beta, 12.10 and the problem stays.I know it's a GPU problem, because when I desable the GPU in Performance, it fixes it.The only solution that I have found for this problem is to put the drawing mode on Basic in Performance and that fixes it.So this is not the main issue at the moment, since as far as I know, I can just stay in Basic mode and it won't affect my digital drawing.
The second problem that I have is that, there is a ton of screen tearing when I move my image around, like using the hand tool and the rotate view tool especially.It's like not having Vsync turned on or something, but as there is no option like that in PS CS6, I can't control that.I tried turning off and on the different option in Performance and nothing fixes it.It's interesting that even when I turn off GPU ussage, the problem still stays, so maybe it's not a video card/driver problem.So bottom line: black dots- fixed it with switching to Basic drawing mode, would like to know if there are other ways to fix it; screen tearing when moving the canvas/ image.
My PC specs are Core i3-3220 CPU 3.30 GHz, 8GB RAM Kingston HyperX, Sapphire Radeon 7870 HD 2GB GHz Edition, Motherboard - ASUS P8H77-V and I'm running on Windows 7 64-bit.
I have bad screen tearing in gimp 2.8 in windows 7 x64, making it almost unusable! (see youtube link: [URL] look around 15 seconds into the video )
i just reinstalled windows after using linux for a few months , gimp worked fine in linux (ubuntu x64) with the same hardware. i had the problem before in windows and i have it again with a fresh install
i have tried gimp 2.8.0, 2.8.2 and the same problem with the new one (2.8.4), same problem aswell with gimp 2.9 development builds. gimp 2.6 works fine with no screen tearing at all.
hardware specs:CPU: Intel® Core™ i5-2500K CPU @ 3.30GHz (3292.53 MHz)Memory: 16368 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)Graphics Card Vendor: NVIDIA CorporationGraphics Card: GeForce GTX 460/PCIe/SSE2Graphics Driver version: 310.90
Did you get the driver from nvidia's Web site? Check for firmware anddriver updates first.Yes a bad move :P but i need to use some software that's not compatible with linux.
An obvious 'solution' is to install Linux as a VM under Virtualbox.
I have bad screen tearing in gimp 2.8 in windows 7 x64, making it almost unusable! (see youtube link: [URL] look around 15 seconds into the video )
i just reinstalled windows after using linux for a few months , gimp worked fine in linux (ubuntu x64) with the same hardware. i had the problem before in windows and i have it again with a fresh install
i have tried gimp 2.8.0, 2.8.2 and the same problem with the new one (2.8.4), same problem aswell with gimp 2.9 development builds. gimp 2.6 works fine with no screen tearing at all.
hardware specs: CPU: Intel® Core™ i5-2500K CPU @ 3.30GHz (3292.53 MHz) Memory: 16368 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 460/PCIe/SSE2 Graphics Driver version: 310.90
I am trying to write a simple (or at least I thought it was) code to flatten a 3d object into a 2d shape. For some reason after ACAD runs the lisp it recognizes the flatten command but it will not select all. this is what I have:
(defun c:fl () (command "flatten" "all") )
I have even tried the pick first command, to select all then run the flatten command but that still doesn't work.
Is there a way to keep the visual style when i select a object.
Example, when i want to align 2 blocks the block i select to move get in to 3d wired ... but the blocks are so complex that i no longer can find the right align points.
so i want to keep then in "conceptional are realistic", don't know if this is possible.
How to access the information stored with an AcDbScale object using Visual Lisp. I can convert the vla-object to an ename and then use association codes to extract the data, but surely there's an easier, more direct alternative.
i am trying to add a reactor to ddatte command, would like to know which object was being edited, the ename or object name (ssget "P") does not seem to be the one