3ds Max :: Names Of Materials Don't Show In Compact Material Editor
May 13, 2011
How to make the name of a material show up in the Compact Material Editor? For instance, if I double-click on a standard material, and put it into the first material slot, the name stays "Default-01" instead of "Concrete_brown_stucco" (for instance).
This isn't a BIG deal but it's just one more thing to slow the workflow down !
We're discovering some sort of disturbing differences in some of the shaders in the Slate versus the traditional material editor. You can find them everywhere, but a good example is the Matte/Shadow/Reflection material. Under Additional Params in the Slate node you'll find more parameters than are in the Compact editor (also what is called the Parameter Editor in Slate). Found no information on these extra parameters. See the attached image. Substance maps are another example of different parameters.
I can't seem to find where the shader parameters are in the compact material editor in 2013. When In the attached picture, I've shown how it looks when I open it.
I've looked all over online and checked out every rollout in the editor and can't seem to find it anywhere... and all the online tutorials (lynda, etc) say they're for 2013 but are really for 2012.
So I have this issue where opening the compact material editor a second time causes 3ds max design to totally crash. I cant figure out why it is doing that. I have tried reinstalling the software, even tried re-dowloading it and nothing works, have all the service packs and so on. Funny thing is that it works when using the slate editor. I can recreate the bug every time. Just open 3ds max design 2014 x64. Press material editor (assuming its in comact mode), close the editor and then open it again. Immediatly the program will crash to desktop, telling me that the progam has stopped responding.
How to get the all the materials back in the materials palette?When I switch to 3D Modeling and go into the Render Tab in the Materials section, I do not have any materials loaded.
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message
"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script
macroScript clear_medit_slots enabledIn:#("MAX", "VIZ") category:"Medit Tools" internalCategory:"Medit Tools" ButtonText:"Reset Material Editor Slots" tooltip:"Reset Material Editor Slots" [code]....
I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.
I use a few material libraries I have saved quite often. I spent some time yesterday tidying up as well as creating new ones and saved them out.
However now they are not loading up any of the materials when I click on the tab in the Material Browser. The same libraries are working fine on the machine next to me (my colleagues machine).
I've tried saving them out on his as another name and opening a new material library, however they are still not showing up.
When working on materials in Slate's "View" panel it's easy to shift/drag to make a copy of a material component. However, that operation makes a copy, not an instance, and it does not provide a prompt when drag/copying as the Compact Material Editor does. Is there an intuitive method for instancing material components within the View panel in Slate? Sure, I can switch back to the Compact Editor, but it would be better/more efficient to stay in the same material editing work environment.
Regarding Shift/Dragging materials in Slate, there's another odd behavior I'm getting. If I press Control while in the View Panel, a plus sign shows up near the cursor, which I intuit to mean it is in "copy" mode. But, Control/Dragging a material component produces no visible effects (nothing happens). what that plus next to the cursor is indicating?
I am looking for ways to add actual custom materials - not (just) in appearance, but in actual material properties (elasticity, etc). I have looked at wiki and searched this forum (and others) but I haven't been able to find anything of the sort... but the properties of the few aluminium alloys available are not those that we use... besides that we need them at specific temperature ranges (and honestly, I haven't been able to find any temperature controls in the FEA yet either.) And.. is there a more direct, faster, way to assign materials then [big I Pro button] > iPropperties > Physical? Right click on the solid and selecting "material" seems so much more ideal.
I'm having difficulty placing a pattern type on my materials. When I select the pattern from the list that pops up and I click "OK," the pattern selector pops back up and won't let me exit. I think that if I go back to my original pattern, it will go away. I've tried restarting Revit and various other matierals in other projects on different types of families in both the surface and cut pattern prompts.How do I chage my patterns?
When I'm creating a material list, every time I select two surfaces and one is smaller than the other, a vertical boundary is created rather than a boundary with the shape of exactly the space between those two surfaces.
how Inventor Materials are used in your companies, what is your customization level and usage level.Do you use Inventor Materials as they come out of the box ?Do you create your own materials?
Do you modify the properties of existing Inventor materials without changing the material name?Do you show material names on 2D drawings (in parts list etc)?
I have just downloaded AutoCAD Architecture 2014 and am finding the materials editor difficult as I am used to using the 2010 materials editor. Is there a way of changing the editor back to 2010 or is there a basic tutorial available on how to use the 2014 material editor?
I need to run two reports one for Cut and Fill, and one for Materials (shapes). I would like two material lists for the same alignment and sample line group.
The process, setup the materials list for Pave, Base, and Subbase. Generate report, delete list and setup for Cut and Fills, run the report. You do this over and over. Autodesk please add a way to save and import these setups, and a way to create multiple lists for each alignment and sample line group.
Note: Why the Civil 3d default for the interlude into the actual Compute Materials dialogue is Pave, Subbase, Base is beyond me, could someone tell the programmers that Subbase is generally below Base. Each time I have to delete the CIvil 3D defaults and redo this step.
I have a Revit file with over 1,000 materials and associated appearance assets. It was created in a previous version of Revit before library support. What I want to do is create libraries from them. However, the only instructions to add them one at a time using dragging and dropping. That will take me days to do. Is there a way to simply create an asset or material library out of multiple materials from a project file at one time without having to individually select them?
Other than rendering this scene, I was trying to see if I can get the object in model space to show the details of the material I have in the browser more accurately.
I butchered the .dwg trying to compress it to an uploadable size, so I hope it can be viewed..
The material editor on my desktop is cut-off near toward the end. I cannot reach what I need to reach; the scroll bar won't go anymore downward, though it should.
How can I dock my material editor so that it continues on another column?
Please see screenshot and note the bottom of the material editor.
Due to some reasons I had to (first i've repaired 3ds max, but it couldn't start at all - "not responding" from very first second of opening 3ds max shortcut, and after that) uninstall and reinstall 3ds max 2011. From first open try it had ribbon problem, but ok, not using ribbons too much. But after working for a half day, there's some problems with material editor too...
What i should do now? repair it or uninstall and reinstall it again?
I Open material editor select at open/unused material..I use mental ray so all of the slots are Arch design materials.I go to change the Arch design material too whatever.... Freaking max crashes…
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My material editor won't appear when I click the button on my tool bar. The button toggles between on/off but the material editor menu never actually shows up. I've restarted my computer, I've minimized then maximized the program window, I've moved the program window back and forth between both of my monitors, I've tried opening it by hitting "M"...nothing seems to work.
I have made a scene with a metal teapot (i have added it to to the showcase) but now i have deleted the teapot and added and object (a logo) form another project (also in 3ds max 10) and this object has an complex material (multi-sub material with 9 different materials) and i know that there is a way to add the material from the object to the editor but i don't know how...
As the title says - How can I add a material to material library through Slate editor? I created the library and it appears as a tab to the right but how do I place my materials there? I tried dragging and dropping the node but that didn't work. I also tried right-clicking the node and searching there but nothing there either.