3ds Max :: Enable Back Face Culling On Certain Objects
Jan 4, 2013
Ive recently been updated to 3dsmax design 2013. Ive installed the latest SP (6). I notice, I cannot use any of the display properties. Everything is greyed out. Specifically I need to enable backface culling on certain objects.
The only customization I have employed is the Dark Workspace. Nothing else. Using Nvidia quadro 4000 Video Card W/ DirectX 11 Support. Using DirectX 10
Im trying to move objects correctly , lets say from one to top of another .
Untill now im switching to desired view ( top, right, left etc...) and then moving . if my base point is a vertex and the point i want it to be attached it also a vertex , i have no problem. the problem starts when im trying to move object from their center point or other non vertex points to touch the face of the other object.
In the file i attached there's two rectangles i want to move the small one in top of the big one in the Z axis only , so i switched to the view i want but still unable to move it to the next face . Ive tried playing with 3d object snap , no success.
How I can check if an object is within a polygon face on the y axis?
On another note, would it be possible to get a world coordinates of the U or V vectors of a vertex? I had been trying to calculate it from two vertices that has around the same V values, but in some cases they don’t exist.
I have a series of Autocad Objects (3D faces). I need to turn the contiguous group of them into a SINGLE Autocad surface. I know next to nothing about vanilla autocad and 3D stuff. Seems there must be a way to make a surface out of objects. I would then use this resulting surface to carve a solid. DWG with 3D faces in it attached.
1. Artistic Media tool must draw in color! That's why we call it "Artistic" - first choose color, and then draw. It is natural.
2. After the object was created and COLORED by me, everything was fine, I try to reduce the size of the work and realize that I was forgot to mark "Scale stroke with object" option and there comes two problems:
2.1. I can't select multiple AMT-objects and change this COMMON option for them.
2.2. When I change this option FOR EVERY SINGLE OBJECT I previously made, it turns strokes back to black color!
And now comes the third and fourth problems:
3. Now I must SELECT OBJECTS ONE-BY-ONE AGAIN to re-color them!
4. And I have to remember every color for every stroke?!
I have this problem with my selection tool i use to scale with my selection tool now all of a sudden i cant scale it gives me a block you can drag the object around but you can't scale the object for a fast scaling.. where do i change the setting of the selection tool back to scaling an object..
how to edit a solid with opening a hole only one face and deleting an another face..
I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.
All I need to do is merge a circular face to a flat face, so both faces become one continuous face. Is this possible at all?
I have a attached a screenshot to show what I mean. Face 1 needs to be merged with face 2. This is so if I constrain anything to that face it will constrain to the entire face and not either the circular face OR the flat face.
when I anchor the layer face over the background face the floating selection disappears which means I cannot work on the layer face and therfore am unable to erase the layer face into the background face,this is on gimp 2.6
Is there a way to use PRESSPULL on a face that's behind or underneath another face. When I use PRESSPULL it always selects the face on top and sometimes I want a face that is behind or underneath that face.
I have the following problem, I would like to select in Photoshop, edit, color setting ProPho RGB as working space but for some reason it is not there, meaning I cannot select it.
My computer currently have an AMD Radeon 6850 with catalyst 12.8 drivers. When I look at the OpenCL option it was greyed out. I know my card has OpebCL 1.1 support but at the same time, I don't know if OpenCL drivers were downloaded. I have just purcahsed the Adobe suite today.
I have a pretty old computer with windows xp. and i use photoshop cs4 on it. but last night i installed photoshop again to do some things with it. but when i wanted to rotate something i got a error. about openGl. when i go to edit - preferences - performance. i cant enable openGl because of the following reason: Graphics hardware acceleration is unavailable. i need to update my driver and possible my video card. but the problem is when i go to the site of Intel and check of my drivers are fine it says i have te newest drivers for my pc.
can't seem to get ffdshow to work with VS. Reading many pages of posts that refer to ffdshow, virtually none of them suggest there is anything to do beyond just installing ffdshow, so this would not seem to be a common issue. I found one old thread from 2008 where someone asked if VS asked if it should use ffdshow on startup, but I have never seen that prompt.
I have a brand new copy of VS Pro X4, I downloaded and installed ffdshow and Haali Media Splitter, but I have not made any configuration changes.
I have just installed Photoshop CS4 Extended and am looking to enable the OpenGL Drawing function but it is greyed out. I have Dell Precision t5400 with Quad core Xeon E5410, 2gb RAM, Club 3D 8800GTS 640mb RAM graphics card on XP Service pack 2. I just updated the graphics drivers from nVidia and downloaded the AllowOldGPUS_ON.reg and restarted the PC. The option to Enable OpenGL Drawing is still greyed out.
I was wondering how on earth do we enable IBL lighting to work inside 3ds max 2013/2012?
Heres my quick workflow
1. Create omni light, disable it to get rid of 3ds max default lights. 2. Go to 8 > Insert Environment / background switch texture. 3. Put Bitmap HDRI inside environment. 4. Disable GI 5. Assign A&D shaders with no reflection just pure gray 6. Render = black render.
And thats it, I did try Optimizer v1 it don't work. I try tons of other things to get it to work but nothing seems to work.
I'm a long time user of Gimp. I use it for work and my work involves editing images on the scale of 22000 x 22000 px. With the Gimp 2.8 RC1 the release notes state the GPU acceleration can be enabled with the command line "GEGL_USE_OPENCL=yes"
How do I enable this line? Is it through starting Gimp via a batch file? I'm using the Windows 64 bit binaries so perhaps this was a switch that needed to be set during compiling Gimp. I'm not quite adept at compiling programs though...
How to enable GPU acceleration (or if it's already enabled). Otherwise... other performance improving tips. 16GB of DDR3-1600 works with a cache size of 10GB but my 1090T @ 4ghz can't push pixels fast enough.