3ds Max :: Cloth Not Working Correctly

Jul 10, 2013

Today I tryed to simulate cloth that was created in 3ds max 2012.While in max 2012 it works fine, in 2014 the cloth pops a few centimeters up. No matter what i tried (reset state, erase simulation, delete the cloth modifier and re apply it) the problem persists.

Along with other problems such as geometry being corrupted (in max 2014), crashes when rendering, and wierd viewport problems, max 2014 has to be THE MOST buggy and problematic release of 3ds max I've ever used.

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(I have tested this on both Map 2010 and Map 2014 but it could be happening in other AutoCad platforms)

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Attached is the final result. The red polyline is the polyline with a 3' deflection and the green polyline has a 4' deflection. when offset the vertex's should land at the center of the circles that are drawn but the red polyline vertex is incorrect by 0.00654456.

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using the FCP7 keystrokes in PP CS6.

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Draw X5 service pack 2.

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Aug 3, 2011

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