3ds Max :: Camera Dependent Material / Visibility

Jan 31, 2012

I am rendering a scene for a 3D animation, so I have a left eye camera (LE) and a right eye camera (RE). At one point in my animation I show a screen showing a 3D movie, so I need the LE camera to see the left eye image and the RE camera to see the right eye image.

There doesn't seem to be a way in Max 2011 to make the LE camera only see the left eye material (and same for the right eye). I am currently manually changing the material but with the number of tests etc I know I'm going to get confused and mess up if I can't simplify this process.

Any way to make the LE camera see one thing and the RE camera see another - I can set this up via visibility (two objects, each visible to only one camera) or materials (separate materials or material IDs)?

3DS Max 2011 / Showcase 2011 (Backburner 2008.1.1)
Mac Pro (running Windows 7) all 64 bit
Intel Xeon E5520 @ 2.27GHz 2.39GHz (Dual) 16GB Ram
NVidia GeForce 9500 GT x2 + GeForce GTX 285

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