3ds Max :: Building Bones For Character - Body Deformation

Jul 27, 2011

I build the bones for my character, but when I move the bones the body deformates, how to eliminate this annoying thing?

View 2 Replies


ADVERTISEMENT

3ds Max :: Pose Character That Uses Biped Rig - Bones Not Following Suit

Aug 23, 2011

Lately I've been trying to pose a character that uses a biped rig, and things have not been going very well. For some reason, every time I try to position a bone, such as the pelvis or part of the spine, only that bone rotates or moves and nothing else in the whole skeleton follows suit with it. So I get all this weird stretching of my model as only the pelvis is rotated and nothing else, or the neck is very far down below the top of the spine. I know that it wasn't always like that; one thing is rotated and everything else goes with it. I don't recall having to link and re-link Biped bones.

View 1 Replies View Related

AutoCAD Inventor :: How To Export Body From Multi-body Part

Sep 12, 2013

Can I export a solid from a multi body part to an other part file. how?

View 1 Replies View Related

AutoCAD Inventor :: How To Convert Surface Body In Solid Body

Mar 8, 2012

How can I convert a surface body in a solid body?

I attach my file.

View 3 Replies View Related

Photoshop :: Text Deformation

Feb 8, 2004

Basically I'm trying to fake text in a book. I've attached a few images which basically outline my problem. At the moment I'm using a text path to deform my text, but it doesn't do the perspectival deformation on the text that I need. The "text deform" tool is too simplistic, it won't match up with the contour of the page properly. Something which sits mid-way between the two would be ideal, but failing that,

View 9 Replies View Related

Photoshop :: Selection Free Deformation In PS ?

Nov 10, 2005

I was wondering whether in PS exists the following functionality:

you apply a 2d cage to your selection and then move the cage's control points to deform your selection. much like a FFD modifier in 3ds max, the only difference being that it is applied to a 2d image instead of a 3d mesh.

maybe some PS plugin does this?

i use PS 7.

View 4 Replies View Related

Maya :: Mesh Deformation When Rotating?

Feb 23, 2014

when i rotate any part mesh is deformating, for example when i rotated with arms, mesh on legs was deformating..
 
[URL]

View 2 Replies View Related

3ds Max Animation :: Metal Denting / Deformation With Cloth?

Jul 16, 2012

I'm trying to simulate metal deformation. To achieve a realistic metal denting I'm trying to use Cloth. The problem is though, whatever settings I try, my cloth-box collapses from itself. My question is; how can I set cloth up so that it can be as strong as metal, and only deform when I drop an object on it (that's where the denting comes in)?

View 7 Replies View Related

AutoCad :: Drawing Pipeline Layout And Its Deformation?

Jan 20, 2013

I have a 2D pipeline layout. Nodes on the pipe are known by their X and Z coordinates. A FORTRAN written code calculated the nodes displacement in 2 direction of x and z.

I have to draw the nodes, connect them to each other to obtain pipeline layout and then draw the x and z deformations separately to show the deformed shape.

Input format is like
PN x y z
1 0 0 0
2 0 0 10
10 0 0 100
20 10 0 100
40 40 0 100

I though ACAD might be an easy tool to do this. I am trying to use MacLee's or Geobuilder's LISP routine to import the x and z coordinates into CAD.

MAcLee's routine doesn't recognize node numbers at the beginning. So I shifted into Geobuilder's rotine. Still I am trying to use but with no lock till now.

Any easier method for drawing these simple stuff, coordinates and deformation? Is it possible easily in ACAD? My other limitation is that ACAD is the only software I have in my hands.

View 4 Replies View Related

AutoCAD 2013 :: Deformation Occurring When Printing With Different Scales

Feb 27, 2013

Deformation occurring when printing with different scales,

It is gorgeous that one can preserve the text size, hatch size, dimension size, etc. regardless the scale the drawing is going to be printed with.

For example, if the text size, hatch size, dimension size, etc. are proper as the drawing is printed with a scale of 1:100 then how about printing this drawing with a scale of 1/50 and 1/200?
 
A scale of 1:50 looks fine (attached)
 A scale of 1:200 has some overlaps! (attached)
 
Then how to get a nice drawing (dimension size, text size, hatch size) when printing the drawing with a scale of 1/200? In other words, how the annotation objects can be adjusted proportionally such that no overlaps and distortion is occurred?

Software: AutoCAD 2014, AutoCAD C3D, AutoCAD M3D, Revit
Windows 7 (Ultimate 64 bits),
Firefox 20.0,
Kaspersky 2013.

View 9 Replies View Related

AutoCad 3D :: 3D Simulation On Deformation Of Plastic / Elastic Materials

Jun 6, 2012

I am looking forward to a CAD application that can simulate or show the end result of applying pressure to a plastic material. I have CAD drawings of EPDM Joints, Aluminum Sections and I want to simulate the action of glazing over the EPDM Joints, how the joints form is going to be transformed when the glazing is inserted in-between them i.e. a Window Sash.

How to do this type of simulation?

View 0 Replies View Related

Photoshop :: Bones...

Feb 1, 2005

I am attempting softening the skin and that the sternum's bones not be noticeable .

View 9 Replies View Related

Photoshop :: In CS2 Typed Character Doesn't Display Until Another Character Typed

Aug 31, 2013

In Photoshop 8 (CS2) a typed character doesn't display until another character is typed or until I leave the text layer.

View 1 Replies View Related

3ds Max :: Scale The Bones On Biped?

Dec 5, 2011

Is there a way to scale the bones on the biped or do you do that manually? and if you could do it manually will that mess up anything in the rig? Am trying to scale the bones to fit my mesh so the joints move correctly

View 4 Replies View Related

3ds Max :: How To Add Bones To A Limbless Model

Nov 23, 2011

I created a biped bone model for my limbless animal model I made, and I'm trying to figure out how to link the biped bones to my limbless model, so I can animate it in Motionbuilder.

how I can line the bone structure with my model and link them both together so I can animate them in Motionbuilder?

View 4 Replies View Related

3ds Max Animation :: Best Way To Scale Bones?

Dec 19, 2012

if I have a rig and an object which is skinned to it, what is the best way to enlarge a bone so that certain vertices on my mesh will look inflated or deflated?

I tried to some tricks with the Xform modifier: wiring it's Gizmo controller to a slider UI control so that I could increase and decrease its size without actually scaling it, but this doesn't have any affect on the mesh. I then tried creating morph targets for the bones so that I could again increase and decrease their size without scaling them, but it didn't affect the mesh either.

It seems that the only way to get the mesh to localy increase or decrease in size is to scale parts of your rig, but that's something I always try to avoid.

3ds Max 2013 64-bit Student Version
nVidia GeForce GTX 560
Windows 7 64-bit
Intel i7

View 1 Replies View Related

3ds Max Animation :: Bones Not Showing On Rig

Jul 31, 2013

I'm just starting out with animating for a project. I'm trying to animate a weapon, but the bones are not showing, I've tried pretty much everything. The bone helpers are showing, but not the bones themselves: 

View 3 Replies View Related

3ds Max :: Can't Draw Bones In 2013

May 31, 2012

I have the student editions of both 3ds max 2012 and 2013 installed. When drawing bones in 2013, they don't show as the normal, pyramidal-looking bones, but as very hard to see lines. Is there any way to change this back to how they used to look in 2012?

View 5 Replies View Related

3ds Max Animation :: Controlling A Set Of Bones?

Jan 14, 2014

I have a purchased model with a "hose type" rigg, and I can't figure out how to replicate it.

There is a hose with a bone structure that has four point helpers one on the face mask, one at the top, one at the bottom and one in the middle. If I move the one in the middle it moves all the bones without stretching them...

View 1 Replies View Related

3ds Max :: Showing Skinned Bones Only?

Jan 9, 2012

I was wondering if there's a faster way than to manually check to see which bones are skinned and which ones aren't - the rig im working on is quite a monster (~200 bones) and there seems to be a bone skinned which shouldn't be.

Like a way to "filter" them in the scene explorer or something?

View 1 Replies View Related

3ds Max Animation :: Attach CAT Bones To Model?

Mar 22, 2011

In 3ds Max i made CAT Bones for my model. However how do i attach these bones to my model? Because when in Motion Builder my model doesn't move with the bones. I also tried a biped it also didnt move.

View 1 Replies View Related

3ds Max :: Symmetry With Bones Using Skin Modifier

Apr 4, 2011

I have recently starting skinning my human model and everything was fine until I found out that the chest bone I have on each side of the chest isn't being noticed by 3ds Max as being symmetrical with the other bone. This means I can't use mirror bones or mirror vertices to that part of the model. How to make two bones that aren't being recognized as symmetrical by 3ds Max symmetrical? When using the envelopes in the skin modifier, when I go to mirror the bones or vertices, the two bones are red instead of blue or green to show symmetry. The two bones are relatively in the same place on opposite sides of the model. They aren't the same size but close. Is there something I need to do to make them have symmetry or is there a way to make 3ds Max recognize that you have two bones that you want to be symmetrical?

View 4 Replies View Related

3ds Max Animation :: Locking Bones In IK Chain?

May 4, 2011

I am working with a rig that has arms and legs in which the upper and lower sections (Thigh, Shin, Upper Arm, Forearm) are composed of chains of bones in and of themselves. I have included a screen shot to show a simplified example of what I mean.

When working FK, of course, this is no problem at all, but sometimes I'd like to be able to use IK solvers to make placement tasks easier. Unfortunately, applying an IK solver means the bones forming the upper and lower parts of the limb also bend as the limb bends. In the screenshot, the bones on the left are an example of what sort of limb I am dealing with, the bones in the middle show the effect of using an IK solver (note the bend in the upper and lower leg) and the bones on the right show what I would like to achieve using IK.

So, is there any way to lock the motion of those bones composing the upper and lower parts of the limb so they won't bend as part of an IK chain? I'm using Max 2010 by the way.

View 3 Replies View Related

Softimage :: How To Hide The Face Bones

Sep 30, 2011

I want to record the facial animation I did in softimage,but the face bones/objects are bugging me out.So how can I hide them for a sec?

View 2 Replies View Related

3ds Max Animation :: Adding Bones Just Won't Work

Apr 17, 2012

So I've come across a simple roadblock, I can't seem to be able to link the bones to the mesh. The bones pretty much move as if they were separate from the rest.

As the dozens of videos I've seen, the process is usually the same: after creating the mesh, go to Helpers > CAT Objects > CAT Parent, choose a RIG(Base Human) and add it.

So I do all that and fit the rig to the character. After that, go to Modifier List, choose Skin, click Add and select Base Human bones. In the videos, that's when everyone always goes to the motion tab, add the CATMotion Layer, and the mesh and bones move together.

View 6 Replies View Related

Softimage :: How To Make Flexible Bones Modifier

Oct 12, 2011

I'm creating a face rig but i need a flexible modifier for the bones to make work instead use facerobot

how i can make it?

View 1 Replies View Related

Maya Animation :: Bones Are Not Shown Properly?

Apr 19, 2013

I don't know what I have done, but the bones aren't shown. However, the joint point (the circle ones) are shown.

I'll attach a picture.

View 1 Replies View Related

Maya Animation :: How To Select And Key All The Bones At Same Time

Jan 13, 2014

When animating, I have to manually key all the bones on frame 1, and then manually key all the bones on frame "whatever". If I don't key every bone myself, then bones I missed on frame one will become the same as the ones on frame "whatever". I was wondering if there a way to select and key all the bones at the same time? I tried, just slecting all the bones in one 'left-click', and that only seems to key the root bones. 

I am actually a 3D modeler from a different program trying to learn Maya. I have spent the past 5 days just watching youtube tutorials, but for some reason they do not seem to have the problem I am having. 
 
Here are what my setting look like: [URL]...

View 4 Replies View Related

3ds Max Animation :: Skin Modifier Unable To Find Bones

May 5, 2012

Got this low-poly model here. I created some bones for it and inserted them into the mesh. But when I use the Skin Modifier into it, and use the 'add' button under "Parameters". No bones appear in the list?

View 1 Replies View Related

Maya Animation :: Blendshape - Blending When Bones Are Moved?

Aug 25, 2010

I created a frog character that is all one mesh, and created several facial mouth movement Blendshapes. When I test the Blandshapes they work great. Problem is, when I move one of the bones of the skeleton like his leg for example - and try one of the blendshapes, it blend the mouth perfectly, but also blends the rest of the mesh of the character back to his original position (non-bent leg). I was under the impression Blendshapes were only related to the mesh and not when moving bones?

View 2 Replies View Related

Mudbox :: Transfer Pose Bones From One File To Another To Use Them For Another Mesh?

Aug 12, 2011

Is it possible to transfer pose bones(weights) from one Mudbox file to another to use them for another mesh? I can see that one can maybe use .fbx and Maya path but not everyone has Maya or a Maya user.

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved