3ds Max Animation :: Unable To Modify Velocity Of CAT In Stride Parameters?
Feb 8, 2012
I have a base human CAT and have attached it to a node that is constrained to a spline. I have a 300 frame animation and have 300 set for the end of the CatMotion Range.
Under 'Stride Parameters' no matter what settings I use for 'Max Step Time' and 'Max Stride Length' I always have a 'Velocity' of .842 as it never changes. I'm trying to get a really slow walk of about one step per second.
I set my stride length of a comfortable distance so it doesn't look like the rig is taking too long of a step and then I drive my 'Max Step Time' up to try to slow things down but it doesn't change anything. I'm obviously overlooking something.
3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,
Quadro 4000 Display Adapter
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Jan 19, 2011
I am looking to create a simple simulation of a character that walks at a constant velocity. The catch is that I want this character to always walk away from their shadow. I am using MR Sun so the idea is to have the character always looking at and walking towards the sun no matter the time of day. The animation takes place only during the day so I'm not concerned about any problems that would occur at night.
For the initial test it may be simpler if I remove the character and just use a "stand in" object to work out the kinks. I'm not worried about trying to use footsteps because that sounds messy. Once I have the solution I can hopefully just drop in a biped with a looping .bip
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Jun 18, 2013
My problem is when I insert an object like box and start to change the parameters values form modify menu. Whenever I change one of the parameters and click again on the other value to change it, it will change automatically and without entering any value once again double click on the widht value and all goes wrong same for the other parameters .
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Aug 28, 2013
I'm making a game with TRLE (Tomb Raider Level Editor), and I often make animations. But the software I use (WADMerger) is very limited. And some animations now need mirrored versions. So I chose 3DS Max to do this! (the main animations are finished, I just need to mirror them)
The problem is: I can't seem to find the correct parameters to mirror my animations. If I've understood well, 3DS Max mirrors the model, and not the animations... But that's the way I'd like to do. I used the classic Mirror tool, with all possible combinations, but it won't work the way I want (by the X axis). And I haven't found any other tool to do that (but maybe I'm not using the good key words?)
Knowing the only keys available Position+Rotate keys for one mesh (Lara's hips), and only the Rotate keys for all the other meshes: do you know how I could mirror my animations, and not the meshes?
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May 2, 2013
Is there a way to modify the existing Parametric Parameters that are in the Parameters Manager using LISP?
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May 23, 2012
Is there a way to adjust individual animation parameters ( i.e. zoom speed, hold up time, disappearing time etc.) for predefined titles in X5?
I cannot find any of such control neither under options or attributes tabs.
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Jul 3, 2012
I have simple 3 column 4 row table I copied from another drawing and am tying to revise the text in the cells and can't. Text is entered into the cell but is on top of the existing text from the copied table. It also appears as though I can't delete the existing text either. I have checked the cell locking option and the cell is "unlocked" I thought this had something to do with the issue but apparently not.
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Feb 11, 2011
Is there a way to get the position parameters for a Biped COM to play with in Track View? All I get are the rotation parameters.
If that's not possible I'd like to know a way to manipulate the animation between 2 keyframes. The TCB parameters don't seem to be working for this.
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Jun 5, 2013
When i use Get Data node in ICE for get Object Velocity, it not calculated. In help specified that velocity calculation is automatic for ICE. With velocity calculation turned on in object properties on tab Global Transform - only acceleration is computed, velocity is zero.
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Dec 12, 2011
I've recently installed AutoCAD LT 2007 on a new computer running Windws 7 64 bit. I've been able to modify/customize everything except my .pgp files.
I've found them under C:/Program Files (x86)/AutoCAD LT 2007/User Data Cache/Support/acadlt. Once I've gone through and made my changes, and attempt to "X" out of the dialog box, I'm prompted to "Save" changes. I choose "Save" and am then told the "acadlt.pgp already exists. Would you like to replace it?". I select "Yes", and am then told "Access Denied"...with none of my changes being saved.
I've learned about an "unsanctioned" workaround...running a "run as XP" patch, but I'm having trouble finding out details/feasability of this solution. Additionally, I'm curious if I go this route, will all my programs now run as if on XP?
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Jul 16, 2012
How do I set the animation graph in Axis FX to show only those parameters that have been modified ? Currently takes me a while to locate the parameters that I want to tweak.
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May 18, 2013
When using object styles to define font parameters, CorelDRAW doesn't adhere to the object styles' properties:
CorelDRAW Graphic Suite X6.4 @ Windows 7/Windows 8 - 64 Bit, Windows Server 2008 R2, Windows Server 2012
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Aug 2, 2013
I've just started working on a frame generator assembly I was modelling earlier this year; I can't seem to modify the base 3D sketch. The feature which looks like the original 3D sketch is now called the "Reference Skeleton" and I am unable to modify it at all.
I am working on a copy of the original part as I "save as" the whole master assembly when I was last working on the model. I don't know if this would have effected anything.
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Nov 11, 2013
Unable to edit parameters in Corridor Section Parameter Editor
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Aug 1, 2012
Can't reopen saved Photoshop CS5 animation; says it doesn't recognize file.
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Feb 24, 2011
I'm making a short animation on 3ds max design, it's supposed to be about 10 seconds, and I can't seem to find where I can control the animation speed. I render out the frames to AVI format, (abot 250 frames) but when I play the animation in VCL or any other mediaplayer, it seems to lack length completely - the timeindicator shows 00.00.00. I attached just a test animation, it's there but something's wrong..
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Aug 3, 2011
How can you access user-defined parameters/function defined in the Parameters Manager dialog?
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Sep 21, 2011
Im wondering if its possible to link either a constraint dimension to an action parameter or vice versa. Or using a linear parameter's value in an user parameter formula.
Its a 2D cylinder, for winding purposes we just have a rectangle, with a distance from the Y axis for radial.
Parametric dimensions: B=thickness, C=Lenght, R=radius
User parameter: A=Diameter (R*2), Mass in kg ((((pi*(c*b))*(A+B))*1.25)/1000)/1000
For the BOM, i need A, B, C & mass
For drawing references for peoples on the floor, to distinquish a cylinder from a stick, we put lines at the top and bottom of the cylinder, 1mm distance inbetween them.
I figured that making a linear parameter + stretch on the thickness to replace the B parametric dimension, allowed me to make an array of that line, with increments of 1mm as i stretch the cylinder. The thing is that the mass formula cant take the value of action parameters....
Other alternative is to keep the B parametric dimension, and add a linear parameter as above for the array. But then i have 2 places to adjust, and from a test i made, if i change the R dimension, the linear one does not follow. Its very frustrating.
What i was hoping autocad would be able to do is distance1 for array to be same as B dimension, but it does not allow me to do that, unless im missing something.
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Apr 8, 2013
Whenever I try to upload a video clip, it only shows in timeline format and when I try to convert it to frame animation, it says "The video will not play back in frame animation."
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Nov 18, 2011
I've tried deleting all preferences. I was working with the camera originally then suddenly the keyframes wouldn't appear as red lines (there was only 1 camera) and appeared blank, i deleted these 'blank' keyframes and ever since I've been unable to play the entire camera sequence, the timeline simply sits at 0. I've tried a new camera with it's own keyframing but to no avail, it refuses to play.
edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.
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May 5, 2012
Got this low-poly model here. I created some bones for it and inserted them into the mesh. But when I use the Skin Modifier into it, and use the 'add' button under "Parameters". No bones appear in the list?
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Dec 7, 2011
can't select range of time in some Scene
[URL]........
look what happen when i del all the key in the HumanIK system
[URL].......
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Feb 17, 2011
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
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Apr 19, 2013
In the timeline panel in CS6 EXTENDED, you have a video feature, where you can animate three things:
Position Style Opacity
What I would like to know, is: How can I animate rotation of a layer? I want to rotate my layer at an angle and animate it. But when I rotate, the first animation frame is also rotated, resulting in NO animation between the frames.
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Nov 18, 2011
How do I remove the blues eye lines and text when creating a animation preview?
[URL]
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Apr 18, 2013
My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
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Jan 20, 2011
I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:
1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated
Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.
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Aug 3, 2012
i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?
quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.
[URL] ....
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Nov 18, 2013
I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.
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Dec 11, 2010
I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.
As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.
This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?
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Oct 10, 2012
I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.
My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation
It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.
I have attached an MB (Maya 2013) so you can see the
problem.mudboxcar_maya_2plusexpression.mb.zip
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