3ds Max Animation :: Unable To Modify Velocity Of CAT In Stride Parameters?

Feb 8, 2012

I have a base human CAT and have attached it to a node that is constrained to a spline. I have a 300 frame animation and have 300 set for the end of the CatMotion Range.

Under 'Stride Parameters' no matter what settings I use for 'Max Step Time' and 'Max Stride Length' I always have a 'Velocity' of .842 as it never changes. I'm trying to get a really slow walk of about one step per second.

I set my stride length of a comfortable distance so it doesn't look like the rig is taking too long of a step and then I drive my 'Max Step Time' up to try to slow things down but it doesn't change anything. I'm obviously overlooking something.

3ds Max Design (3D Studio thru Max 2014), ASUS P9X79 Motherboard,
Intel i7-3960x, Hydro H80 CPU Chiller, 32GB DDR3 Ram,
Quadro 4000 Display Adapter

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3ds Max Animation :: Create Simple Simulation Of Character That Walks At Constant Velocity

Jan 19, 2011

I am looking to create a simple simulation of a character that walks at a constant velocity. The catch is that I want this character to always walk away from their shadow. I am using MR Sun so the idea is to have the character always looking at and walking towards the sun no matter the time of day. The animation takes place only during the day so I'm not concerned about any problems that would occur at night.

For the initial test it may be simpler if I remove the character and just use a "stand in" object to work out the kinks. I'm not worried about trying to use footsteps because that sounds messy. Once I have the solution I can hopefully just drop in a biped with a looping .bip

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Aug 28, 2013

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The problem is: I can't seem to find the correct parameters to mirror my animations. If I've understood well, 3DS Max mirrors the model, and not the animations... But that's the way I'd like to do. I used the classic Mirror tool, with all possible combinations, but it won't work the way I want (by the X axis). And I haven't found any other tool to do that (but maybe I'm not using the good key words?)
 
Knowing the only keys available Position+Rotate keys for one mesh (Lara's hips), and only the Rotate keys for all the other meshes: do you know how I could mirror my animations, and not the meshes?

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May 2, 2013

Is there a way to modify the existing Parametric Parameters that are in the Parameters Manager using LISP?

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Feb 11, 2011

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Softimage :: When Use Get Data Node In ICE To Get Object Velocity - Not Calculated

Jun 5, 2013

When i use Get Data node in ICE for get Object Velocity, it not calculated. In help specified that velocity calculation is automatic for ICE. With velocity calculation turned on in object properties on tab Global Transform - only acceleration is computed, velocity is zero.

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AutoCAD LT :: 2007 On Windows 7 / Unable To Modify PGP Files

Dec 12, 2011

I've recently installed AutoCAD LT 2007 on a new computer running Windws 7 64 bit.  I've been able to modify/customize everything except my .pgp files.  

I've found them under C:/Program Files (x86)/AutoCAD LT 2007/User Data Cache/Support/acadlt.  Once I've gone through and made my changes, and attempt to "X" out of the dialog box, I'm prompted to "Save" changes.  I choose "Save" and am then told the "acadlt.pgp already exists. Would you like to replace it?".  I select "Yes", and am then told "Access Denied"...with none of my changes being saved.

I've learned about an "unsanctioned" workaround...running a "run as XP" patch, but I'm having trouble finding out details/feasability of this solution.  Additionally, I'm curious if I go this route, will all my programs now run as if on XP?

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Jul 16, 2012

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When using object styles to define font parameters, CorelDRAW doesn't adhere to the object styles' properties:

CorelDRAW Graphic Suite X6.4  @  Windows 7/Windows 8 - 64 Bit, Windows Server 2008 R2, Windows Server 2012

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AutoCAD Inventor :: Frame Generator Assembly - Unable To Modify Base 3D Sketch

Aug 2, 2013

I've just started working on a frame generator assembly I was modelling earlier this year; I can't seem to modify the base 3D sketch. The feature which looks like the original 3D sketch is now called the "Reference Skeleton" and I am unable to modify it at all.

I am working on a copy of the original part as I "save as" the whole master assembly when I was last working on the model. I don't know if this would have effected anything.

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Nov 11, 2013

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Aug 1, 2012

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Feb 24, 2011

I'm making a short animation on 3ds max design, it's supposed to be about 10 seconds, and I can't seem to find where I can control the animation speed. I render out the frames to AVI format, (abot 250 frames) but when I play the animation in VCL or any other mediaplayer, it seems to lack length completely - the timeindicator shows 00.00.00. I attached just a test animation, it's there but something's wrong..

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Aug 3, 2011

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Sep 21, 2011

Im wondering if its possible to link either a constraint dimension to an action parameter or vice versa. Or using a linear parameter's value in an user parameter formula.

Its a 2D cylinder, for winding purposes we just have a rectangle, with a distance from the Y axis for radial.

Parametric dimensions: B=thickness, C=Lenght, R=radius
User parameter: A=Diameter (R*2), Mass in kg ((((pi*(c*b))*(A+B))*1.25)/1000)/1000

For the BOM, i need A, B, C & mass

For drawing references for peoples on the floor, to distinquish a cylinder from a stick, we put lines at the top and bottom of the cylinder, 1mm distance inbetween them.

I figured that making a linear parameter + stretch on the thickness to replace the B parametric dimension, allowed me to make an array of that line, with increments of 1mm as i stretch the cylinder. The thing is that the mass formula cant take the value of action parameters....

Other alternative is to keep the B parametric dimension, and add a linear parameter as above for the array. But then i have 2 places to adjust, and from a test i made, if i change the R dimension, the linear one does not follow. Its very frustrating.

What i was hoping autocad would be able to do is distance1 for array to be same as B dimension, but it does not allow me to do that, unless im missing something.

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Apr 8, 2013

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Nov 18, 2011

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edit: I just tried in a new scene also, same problem. It's making it near impossible to preview animations in real-time.

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May 5, 2012

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Maya Animation :: Unable To Select Range Of Time In Some Scene

Dec 7, 2011

can't select range of time in some Scene

[URL]........

look what happen when i del all the key in the HumanIK system

[URL].......

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Maya Animation :: Unlock The Scaling Attribute In Walk Cycle Animation File?

Feb 17, 2011

I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?

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Photoshop :: CS6 Extended Timeline Video Animation - How To Make Rotation Animation

Apr 19, 2013

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3ds Max Animation :: Remove Blues Eye Lines And Text When Creating Animation Preview?

Nov 18, 2011

How do I remove the blues eye lines and text when creating a animation preview?

[URL]

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Maya Animation :: Hide Non-active Animation Layer F-curves In Graph

Apr 18, 2013

My current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.

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Maya Animation :: Setting Up A Rope For Animation Based On Control Panel

Jan 20, 2011

I'm trying to animate a moving rope based on simulation data. I know how to import my motion data for individual objects.I've seen lots of tutorials where one uses simulations or soft bodies with IK in order to create a rope. how to use all these features and I want the rope to follow my coordinates exactly. I was hoping I could do something like the following:

1. create points in Maya which correspond to my data points
2. connect the points with a curve
3. loft a circle using the curve as a path in order to make a rope
4. move the points. due to History, the rope position is updated

Is there a way to do something like this in Maya? I've tried, and it looks like ep points do not have key-able channel data, so I can't create animations for them separately. I'm using .mov data file imports to generate x, y, and z motion keys for the points.

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Aug 3, 2012

i need to do a loop animation of several stripes that starts at lets say 2units distance from each other, they separate slowly and by the end they have 15units separation, my problem is that each stripe is a separate object, so i offset their keyframes, but when i want to tweak the keys on curve editor they dont apply to the other copies. Any other way to do this simpler?

quick example on the image attached, real application on the video, video shows the animation(rendered sequential images of 1 loop then applied as texture) but with linear speed, so constant separation, i need to apply the above here, these dont only move on the X axis but on the Y aswell, while keeping the symmetry fixed on the center.

[URL] ....

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3ds Max Animation :: Motion Capture - Hands Closed On Biped Animation

Nov 18, 2013

I have a list of motion capture, those mocap didn't track the fingers so the hands are always opened. In some of these mocap I need the biped hand to be closed. I've been looking for a solution for about a day now. I think I'm in the good way which is to create a biped layer animation where the hands are closed and link the hands of that layer to the original layer. so I would be able to save that layer and apply it to every mocap animation that need to be readjusted. The only problem is that I'm not sure if it's the better way and I don't know the procedure.

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Maya Animation :: Additive Layer Animation For Rapid Prototyping

Dec 11, 2010

I have an assignment for a class where part of the final project is detailing the construction of a mold for a part. The animation that I would like to do would show the build up of the part in a 3D printer layer by layer. The closest method of animating this that I can think of is unfortunately backwards.

As I would have the part and a camera facing up from the bottom of the part and would have a plane that would recede upwards in the y direction. This would reveal the part as the plane translates in the y direction.

This might be okay, but the problem is that I would like to show this from a camera on top facing down instead of a camera on bottom facing up. How I can create the look of a part being built up in this additive method?

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Maya Animation :: Expression To Automate Animation Of Wheels

Oct 10, 2012

I am trying to add an expression to the standard Mudbox car to make the wheels turn when the vehicle moves in both the X & Z dimension. I have found many scripts that let me do this in a single dimension. I have found some others that claim to work for both dimensions, but at certain angles the wheels turn in the wrong direction.

My work flow is as follows:
1 - Export car from Mudbox to Maya
2 - Separate the wheels & center pivot all items
3 - Add NurbsCurves to create a rig
4 - Parenting the elements of the car
5 - Add an expression based on this web post [URL].......
6 - Test the animation

It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

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