3ds Max Animation :: Lager Bubbles With Diamond Shaped Remnants?
Jan 25, 2011
I am producing a glass of beer with bubbles rising, with a simple 360 degree orbit animation to be played on a loop. I downloaded the glass file and it came with a HDRI map and look great. I wanted animated bubbles so have used a SuperSpray particle system based on the Bubbles preset, tweaked to reduce everything down to the right size.
It all looks fine, but I have some strange reflections going on inside the glass, on the animation they travel the opposite way to the bubbles, so they must be a reflection issue.
3DS Max 2011 / Showcase 2011 (Backburner 2008.1.1)
Mac Pro (running Windows 7) all 64 bit
Intel Xeon E5520 @ 2.27GHz 2.39GHz (Dual) 16GB Ram
NVidia GeForce 9500 GT x2 + GeForce GTX 285
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May 30, 2013
some of these vertical and horizontal remnants remain. I can reclone and reclone, and the same horizontals will be there, sometimes a vertical changes if I reshape the selection. Even at the smallest selection size, it remains. I have tried rebooting and turning all memory hogs off (I have 12gb of ram).
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ACA 2008
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