Photoshop :: Ragged Shadows In 3D Images / Meshes Created From Greyscale?
Nov 26, 2012
I am having a problem creating smooth 3D images.I have been taking a 16-bit greyscale image with a various domes and other shapes with systematic gradations of greyness 'impressed' onto it. From this, I use the "create 3D mesh from greyscale" to create a surface whose depth is based on the values in the 16-bit greyscale image: this greyscale image becomes the "Background Depth" layer in the 3D image. I then add a Background layer (that exactly matches the greyscale image) to the 3D image, which will determine how the 3D shape will be coloured.
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I then force ray tracing using the "Quality: " "Ray Trace Draft" or "Ray Trace Final" and the result is a 3D surface with some shadows. Okay so far, BUT the surface is a bit pitted, a bit ragged, not smooth, the shadows have jagged bit in - it's just not very good, in fact, it's unusably poor. Even if I apply some filtering to the greyscale image to smooth out any nasty discontinuities there may be in it, the final 3D surface is still pitted, with jagged shadows etc.
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If I look at a wireframe version of a 3D image, it is clear that the resolution of the starting image is better than that of the wireframe image: there are several points in the original image to each point on the wireframe image (that is to say, each vertex in the triangles that make up the wire frame image is several points away from each other vertex).
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When I look at the sample images in tutorials etc they look incredibly smooth and appealing. Why cannot I produce the same quality of image? Are there some settings in the Edit->Preferences->3D panel that I need to reset? Some way of increasing the number of triangles in the wireframe model?
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I have posted a sample of the grayscale image, and a sample of the 3D image that this greyscale image produces when converted into a mesh. (I've saved them as JPG files, which forces the 16-bit greyscale into 8-bit mode. But the original conversion to a mesh was performed using a 16-bit greyscale image).
I am using windows 7 on an HP Pavilion Laptop, using OpenGL to draw the graphics.
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Sep 16, 2012
I am working with 16bit (Tiff) greyscale Heightmaps, images that displace geometry to create terrains.When I want to adjust the images I do it in one of several applications that return the Heightmaps with an altogether different range of levels (value of blacks and whites). However I have no way of matching the levels of the updated image to the original except to eyeball it using Levels. This is time consuming and hard to get right.
I tried changing the images to RGB and color matching them, which is kind of what I want to do, but it leaves me with stepping (similar to an 8bit image) because the range it is trying to match is so subtle I think. how to better use Levels to perfectly match (greyscale) images?
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Dec 2, 2003
I was hoping you all could help me with a problem I am having. I am doing a layout for my wife, and I want to use the torn or ragged edge effect, but don’t really know how to create it. If anyone knows how, or better, can point me to a tutorial online that show you how to do it, it would be deeply appreciated.
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Apr 26, 2012
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Jun 4, 2012
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Jul 16, 2004
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Nov 26, 2011
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Jun 28, 2013
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Jan 22, 2014
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Apr 18, 2013
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Oct 31, 2005
I am converting a photoshop doc to greyscale and saving it as an eps. when I place that eps into illustrator and try to print separation the eps is coming out in 4 color instead of just black. if I save that same file as a tiff and place it in illustrator it prints in just black. if someone else in my office opens the eps in photoshop and saves it again then it will print in only black. is there a setting somewhere in photoshop that i am missing that will fix this and allow me to save the greyscale eps correctly.
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Dec 22, 2003
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Aug 7, 2007
I have several greyscale masks that I've downloaded. The only way I know to get the greyscale mask into a photoshop document is a method I found on about.com:
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Jul 2, 2008
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Sep 18, 2005
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Apr 18, 2006
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Feb 9, 2014
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Mar 10, 2013
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Feb 9, 2011
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Apr 1, 2004
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May 12, 2004
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Feb 23, 2004
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