Photoshop :: Pixel/LEGO Effect
Jan 12, 2009these aren't actual sculptures, how to pull this off?
View 1 Repliesthese aren't actual sculptures, how to pull this off?
View 1 RepliesI was messing around the other day and I came up with this effect. In my haste to get something done I just saved the picture and moved on. Unfortunately now I am unable to remember the name or location of the effect I used. I am not sure if it is a filter or not. I am sure this is just a silly little thing and I am being dumb, however I have gone through every menu and every filter and I can't seem to figure it out. This image I believe I had inverted and maybe changed the color layout a little bit, but the effect changed both color and style.
View 6 Replies View RelatedI have a Early 2013 Macbook Pro, CS5.5, Pixel Bender, and just downloaded Droste.
When Droste is chosen : immediately the CS5.5 shuts down with an error message,happened in both PS and AE. The error message is "bad access" and "kern invalid address"
( i tried a couple other plugins, same crash, same error message )
Usually, I chamfer a simple box by creating it, converting it to an editable poly, selecting the edges, and adding a chamfer in the 'Modify' tab. Now, my problem:
The Lego fan community has developed digital Lego parts [URL]..., which use the correct dimensions, but have unreastic chamfering and geometries (eg, an octagon is used to depict a circle. LDview, a program for viewing LDraw files is able to export these parts into .3ds (and .stl) files - links below. However, I am unable to chamfer or modify these parts using my usual method.
[URL]
Is it possible to import Lego Digital Designer files into 3ds max design 2011? I'm having to model each individual brick and it is taking forever to create my scenes. It would be much faster if there was a plugin or something to import them. The file type is .lxf.
View 5 Replies View RelatedI have a very specific problem. I've created a Lego instruction with MLCAD and LPub. Both programs work fine.
But when I have a couple of black bricks next to each other it is very difficult to see the outline of each individual brick. Here is an example:
You can see the full size image over here.
My question is: How can I make these thin white lines between the black bricks bigger? And when it is possible, can I do this using a batch process?
is there a way to make the drawings like Lego does for assembling the stuff? After you finish one step, of lets say three pieces put together, and you go to the next step those pieces are like grayed / shaded out and you know to build the next pieces in what position etc..
View 1 Replies View RelatedWhen I crop a picture Pixel Demensions become 6 bytes Width and Height 1 pixel each. I can no longer see the picture. How can I fix this?
View 4 Replies View RelatedI have two art objects on two layers. I want to match to the pixel the two objects that otherwise could be exactly the same but one layered object was imported slightly smaller.
The scale tool has good scale handling, I just want to measure the tool spots to the pixel to gain an exact scale size factor and match sizes.
It blows my mind that somthing this simple isnt all that simple. I used the eyedropper tool to slect a color from another photo, then used the brush while fully magnified to change the color of each pixel.
It was coming out a weird greyish color, and I noticed that if I clicked more than once, it got darker, but so did the pixels directly around the one i was editing. So, i copied both pictures, loaded them into paint, and went to town.
It worked, but then when i copied it back into photoshop, it had a black background (there was no background in the original pictures) around the sprite I was editing. I tried to use the magic wand tool to get rid of it, but it took parts of the sprite with it, so...
Is there any way that I can edit the color of a single pixel (or hell, even a group of pixels if they share the same exact color would be nice...preferred, even) accurately? If not, what program could I use that would keep the transparent background?
Via VBA macro, some way of getting RGB/CMYK color values of a bitmap pixel by pixel?
View 1 Replies View RelatedI managed to remove the background, of an image,(A whit background) and put the image on top of a transparent layer. made a transparent image. When I place this image over a light color background, it looks fine, but when I place it over a dark color background, the edge of the image looks very rough and dirty, I think it's because some of the anti alias from the original image, how can I make it a clean image without going to delete pixel by pixel?
View 2 Replies View Related We are developing an application using functionality of Gimp´s channel mixer with java.
Our problem is that we don’t Know how channel mix works exactly for transforming pixel by pixel in Java.
For example,
We have an image an do on it the next mix:
Output Channel = Red
Red=200.0
Green=0.0
Blue=0.0
For simulate that, we transform all pixels with Red Component *2 and 255 (maximum) if is greater.
Our problem is:
Output Channel = Red
Red=200.0
Green=60.0
Blue=0.0
How can I simulate that?
I'm using Photoshop CS5 and as you can see on the picture below, when I set my grid line to every 1 px, grid doesn't match canvas pixel size.
Now I'm not able to draw sharp shapes using pen tool because even if I hold shift key everything gets blurry.
When I drag around vector points of paths they are not constrained to the pixel grid, when the option "Snap Vector Tools and Transform to Pixel Grid" is off. This is the behavior I expect.BUT: When I drag whole paths, they snap to the pixel grid, no matter what. I even have snapping completely disabled.
This is particularly annoying when eg. creating a path for a zipper. I first make a path for the inside of the jacket or whatever, then I make one notch for the zipper and copy it over and over again for all the notches. It's very troubling when these elements snap to the pixel grid, because it's very unprecise then.
I have attached an image of a butterfly with a broken effect on its wings. You can see the effect inside the marching ants. How do i get this kind of effect?
View 2 Replies View RelatedAs shown in the upcoming movie "a scanner darkly".
With keanu Reeves.
Sort of like GTA(video game) graphics on the game case.
I'm making some graphics to be printed on a car. I have some lines with outer glow on them, but Illustrator won't render these unless I use 72DPI in raster effects reslution. I would like to go higher, but it won't give me anything. Guessing it's to heavy for Illustrator maybe? Is there anything I can do about this? I'm making my graphics in 1:1 scale, but I do it in a lower scale since it's just vector art anyway, however how would that effect my glow? Since it's a raster effect.
View 9 Replies View Relatedhow do l get the chrome effect on my solid model also the effect of metal's. I've been using AutoCad Colour Index - True colour and Book Colour, but it just doesn't look right.
View 5 Replies View RelatedI created a 3D drop shape and need to totaly change the colors (from red to yellow)... I use illustrator CS5
View 4 Replies View RelatedThis happens in all versions I have been able to check in - CS5.5, CS6 & CC.
Repro: Import any footage to a new project - any resolution or frame rate. Create new composition from clip. Type in "Crop" in effects search Double click to load it. Result is an effect called "Wigglerama" & "transform" gets loaded instead of the required "Crop" effect
See attached image below - cannot believe I never saw this before
My first post on the forum, after being a guest for some time now!
Anyhow...Is there anyway I can get a plug-in, that turns my normal images into Pixel art?
Surely there is a plug-in for CS2, where I can change an image, into a pixellised version.
way to create professional, clean, sharp icons. I do know that I should use vector programs like illustrator or CoralDraw, but is there a secret to pixel icon art that is hidden or the best way to approach it (program, size, sketch)?
View 1 Replies View Relatedi was wondring if i could make image like this in photoshop.
View 7 Replies View Relatedhow to convert pixels to cm2? for example, let's say that i have an area of 100 pixels. the square root of the pixels is 10 and the resolution is 10 pixels/cm. thus the area in cm would be 1 cm squared, correct? unfortunately, this does not compute correctly in photoshop. as in the number that i get never corresponds to the actual dimensions measured in the image.
View 2 Replies View RelatedI have identified a major problem using CS6.
When nudging folders (filled with layers) around in Photoshop. Holding the shift key at the same time as pressing an arrow usaully nugdes content 10 pixels. However, pressing the arrow key in quick succession, for example 4 times, it will only nudge content 39 pixels or 41 pixels. Pressing the arrow key, say 10 times, quickly would result in only a 95 pixel movement.
Opening the same (80mb) file in CS5 and performing the same test, nudges a ... perfect 10 everytime..
I am a ux visual designer working on major household clients and my PSDs need to be pixel perfect before passing to development. Anything out of place would be highlighted and ultimately would make me look like a novice.
The files are not big. They are for the web. I use CS6 (v 13.0.4) and a 2.7 Ghz Intel Core i7 Macbook Retina with 16GB RAM and SSD. Currently the fastest Macbook you can buy!
I would like to know if it is possible to move a shape (or what have ya) less than a full pixel left, right, up or down?
I've tried holding the Alt key and other things. Also, I've been unable to pinpoint the right keyword while searching the user manual and the FAQ's.
In Classroom in a book for CS5 this is clearly explained and community fora make mention of pixel mask, but none actually step you through it. I can not find it in the properties panel.
View 4 Replies View RelatedHow can I turn off this most irritating default that was not present in 7?
View 2 Replies View RelatedAccepted File Types:
The Photo Center accepts JPG (.jpg) and TIFF (.tif) files under 6 megabytes (MB) each. You may add up to 200 MB at a time. (Quote)
This is what i can uploading for 8x10 prints from my PS "creations"
i have several photos with many layers and some are less,and i was able to increase or decrease the pixel in each photo,to match the allowable (under 6 MB)
tolerance.is there a way to calculate the ratio from pixel to MG to my Max.allowed?
(basically i want 5.99 MB)
how to create this sort of effect? It looks like whoever made it started out by making a conventional design then filtered everything so that it looks 'smeared' and worn away but keeps it's 'pixel-ness'.
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