how to sample a texture, rather than a colour, within an image, and then paint with this sampled texture elsewhere, much as you would sample a colour with the eyedropper and then paint with that. I
I have a project open in a 3d view to paint on a 3d mesh. Everything is fine until I save, close, and reopen. When I open the file to resume I can no longer paint on the model. I can still go to the UV (flat) view for any of the materials on the model but I can't paint on the mesh in 3d view.  I can open a new 3d layer, re-import the mesh, save and reapply all the previously painted texture to the new mesh layer and keep working but this seems not a very efficient work-flow.  I don't think many 3d pros actually use this piece of PS for texturing.This is the first time I've tried the 3d functionality of PS so I may just be overlooking something.
I've got about 20-30 photos for a pottery distributer. The problem is, they don't have photos of the pottery items in one of the textures they carry. So, in short, I need to know if it's possible to do the following.
Replace the color & texture of the fish pottery (on the right of the attached file) with the speckled texture of the pottery on the left. I've already isolated the image of the fish using the pen tool, and tried several blending modes. But nothing I do seems to look quite right.
I sampled my sections at 25 feet intervals, created my section view group and them plotted my cross section sheets. All look fine.My problem is that I need to include Station 21+17.40 and some other similar stations (in-between the 25 feet intervals) into my cross section sheets without deleting the existing Sample Line Group and Section View Group. Is there a way I can sample my desired additional sections and add them to the existing Sample Line Group and Section View Group and re-plotted my cross sections?
I want to extract sampled sections to a text file like "Station,Offset,Elevation" by C#.net.Something like tplate output in land companion, which functions should I have access to do above?
for each sample line it samples 6 surfaces. but i can't get the sampled surface object from the sampleline.
maybe need to commit something before running that code? like i think if i let the program finish just do the samplelines and add surface in. and then go in again it will show the section objects can be counted. bug in the com objects by autodesk? so many bugs all over the plac.
'create sample line Dim oSampleline As AeccSampleLine = oSampleLineGroup.SampleLines.AddByStation(oPoint.Name, dStation, txtLeft.Text, txtRight.Text) oSampleLineGroup.SampledSurfaces.AddAllSurfaces(oAeccDb.SectionStyles.Item(0)) For i As Integer = 0 To oSampleLineGroup.SampledSurfaces.Count - 1
[Code] ...... Â Civil 3D 2012 Work: Xeon W3503, 12GB, Quadro 2000, Dell P2211H x 2 Home: 3930k, 12GB, GTX 590, U3011, QX2710
It is 27 miles of waterline broken into 3 mile segments.The problem is with the profiles that have been cut. The existing ground surface has been sampled along the alignment and multiple profile view made from that alignment. When the alignment changes, the only way that the surface seems to update is to run the "profiles; create profiles from surface command again" at which point it adds a new profile into the profile views reflecting the current surface over the alignment, then the "old" profile must be deleted from the profile views. Everything is set to dynamic, yet certainly is not being very dynamic.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I'm trying to make the edge of this image like the colors on a soap bubble, I've looked at tutorials for doing soap bubbles. It's not usually included in it. Sort of a blurred shiny transparent coloring if that describes it at all.
I have 7.0. I scanned in a drawing, saved as jpg and now wish to use the paintbrush on it. however, as soon as I click on the picture to paint, the entire picture moves, and the brush is not active.
In the photoshop user sept. issue magazine there is a tutorial of how to make a photograph into an oil painting by way of photoshop and painter IX, my question is, how can i complete the oil painting look from a photograph/image by just using photoshop and if I can ,
I was painting on top of a picture I took, with the Art History brush one day adding an oil painting look to it (I was working on a new layer and not the layer with my photo on it), at end of the day I saved my work I had done so far and quit the program. The next day, I went to continue my work. When I loaded my work, added a new layer for a new section of the painting I wanted to do. The Art History just painted in white instead of adding the oil painting effect I got the previous day. I picked the same brush presets and the colors on my palette were set to the default colors (the way they were the day before). so that I can continue on with my painting?
I am new to digital painting, and would like to get to know it better. Right now, I want to mimic the style of the attached image. My question is: how do I archive this look? (i.e. what brushes do I use, what tools? Blur? Smudge? etc.) (I am using CS5)
I am currently working on somthing that will require me to make cartoon characters and color them. So far ive drawn them on paper and put them on my computer. My plan was to scan the image to my computer and use it as a template to place vectors over and reshape them.
Any good way to make cartoon characters using photoshop.
I have a new truck that I'm building and I've seen some places that have some kind of javascript that allows them to just select different colors for the vehicle. I however have no idea how to do this short of heading at it with a the paintbrush tool. I'd appreciate insight into this and if not is there a possibility that someone has a single color photo of a 96 s-10 pickup that I could use the paint bucket on.
I am trying to paint in photoshop using a mouse and I realized that I can not make the mouse do what I wanted it to do. For example the mouse makes my brush strokes too jerky and I don't get smooth lines and the textures don't come out right either. Is the mouse a good tool for painting in photoshop or should I go with something else?
I'm creating a 3d Avatar (human model) and getting tired of fixing seams when applying textures to my UV space. I HATE seams around the hairline, sides of shirt and pants, etc. Clean up can either be a pain or it looks bad.
I need a Photoshop plugin were you can paint in your UV areas and it will automatically "tile" your brush strokes so that there are no seams on your 3d model. Is there one out there?
Were you load up your UV layout in photoshop, define the UV areas and paint away without having to worry about seams when I apply it to my 3d model.
I'm trying to paint with a pattern I created but I'm having trouble doing so. I'm trying to follow the instructions in the photoshop manual but it almost seems as though they missed something (but it's probably me who's missing something). To create a pattern, it says to use the rectangle marquee tool to make a selection, setting feather to 0, choose edit -> define pattern, give it a name, and hit OK. So when I do that, nothing seems to happen after I hit OK. If I try to use the paint bucket tool, I still get the same monotonous color. How do I actually use the pattern I just created with the paint bucket tool?
I've been seeing 'OPT' (over processing technique) around flickr, but I still don't get how it really differs from HDR, or how to pull it off in photoshop. I'm already familiar with lucisart and photomatix (but not well versed with either), and neither seem to be able to pull it off.
way to simulate "metalflake" , "candy apple", and "pearlecent" paint in Photoshop? I occasionally do repaints for a Drag Racing simulator program ; and it would be nice to use a technique (if there is one) that would do these effects. Here's a sample of my attempt at a green "candy" color on a car.
i'm speaking of painting with a tablet from scratch using brushes. i need something thorough. i've been looking but can only find concise tutorials that really don't tell me much.
i've sort of hit a road block. smudging colors together isn't getting it done for me anymore.
I am painting with the brush tool, (using the brackets to adjust the diameter of the brush) when the screen diameter of the brush becomes larger than about 60 pixels the cursor begins to disappear on the bottom right. More of the cursor disappears as the brush diameter increases.
I'm trying to create a oil painting feel to a project I'm doing. Before I start I wanted to ask around first about the best brush to use, or a brush that I have to play around with the presets to create a good effect for the project. Any tips for this type of look is welcomed. As a reference point I'm using a jpg of planet Earth for this project if it helps out in describing the effect I might come out with.