I need to purchase a notebook computer 15.4" and have noticed that the traditional matte screens are hard to find. The computer that I configured at Dell only has matte up to 1280x800. Does matte produce more accurate colors than the new glossy displays?
in doing a chroma key on lab mode playing with a and b values (I got all that) and at the end he added "if necessary add a garbage matte layer mask" I have no idea what he meant, tried to find out thru all the icons but nothing has that name ....
From a cut-out image on a transparent background, I use Save for web specifying a black matte to create a JPEG. The resulting image has compression artefacts within the black matte around the image just the same as if the original image had a black background. I can then apply a mask channel copied from the orignal file to the JPEG and fill the matte with black. Delete the mask and Save and I have a JPEG with a matte free of artefacts.
Is there any filter, or technique that would take a PS picture and give it a glossy look? Something like as if the picture were printed on high gloss paper.
if I make a square jpg with suppose blue color. How can I made it little glossy sort of glass like affect, instead of dull blue color with no shine ...
how to create the lips that are in the picture that i have, i have searched the net for a few hours, looking for tutorials, vectors etc, but to no avail,
I'm using the 3D render engine vray, using its multimatte render element which assigns mattes of certain materials (or objects) in the scene to a channel: R, G, or B.
I'm curious about the best way to composite once I have this file rendered out. The simplest way I can think of is doing a color range selection on the matte channel's solid color, then using that selection to modify my image as necessary. But I have used After Effects to do this also, and there is a "channel select" effect that extracts the channel and converts it to an alpha mask in one step... makes me think there's a more elegant way in Photoshop as well.
removing the matte surface finish pattern from scanned photos, either B&W or color? I've been playing around with noise and blur, but without satisfactory results. Since matte surface finishes are so regular,
My PS CS5 won't let me select printing on glossy and luster paper. It worked fine 2 days ago, until I printed 1 matte print — then switched back to Photo black ink, from Matte black, to print on luster paper today and it only gives me matte black paper options. Printer is Epson Photo R2400.
PK - black ink cart installed, selected the correct paper profile in color management. What's up? I seem to remember having this trouble before.
brought with her a USB stick containing several images of an old (31 years) scooter that she wishes to get restored, including a change of colour, and has asked me could I possibly change the original colour and try a few others to see what they look like.
Whilst making a selection of the original colour panels isn't a problem, when I change the colour using the Fill function the result of course is a flat colour lacking in any sort of metallic gloss feel to the paint.
how to do this I am a seasoned photoshop user but not sure how to do this. I want to take a photo of a camera and place it in ph on a glossy floor to walls. I know how to place a reflection under it but how to make from scratch a glossy white floor.
i'm using Photoshop CS, and looking for a tutorial on how to make a glossy image like the orange/yellow-ish one in the banner/header of this site: http://www.mariocarboni.com/
i've seen all sorts of "create a glossy orb" tutorials.. but those are all for circular shapes.. and most of the "glossy button" tutorials i've seen have a rather 'straight' reflection line, or they just look silly.
can anybody tell me how to create this glossy/glass texture on a rectangluar shape with that "realistic" reflection?
How do I make the the black/white glossy highlights (that are situated in the bottle) appear over the label to make the label look more realistic. In Photoshop I have the following layers:
background layer: the bottle layer over the bottle: the label
I think I should use gradients and the rectangular marquee perhaps but I have no clue. The main problem is to incorporate the shadows and highlights on the bottle into the label.
I'd like to add the glassy edge reflection to some pics..how this can be done..the extreme colors of the pics is nice as well. The edge of the pics have all the burn edge here and there. the middle one has a lot in the bottom right edge. Also if you look closely at the corners, it looks like the whole picture sits in a recessed area... How would I do all this?
The 3 pics in the coloumn have the reflective glossy edge making the picture thick almost roundish surface..
to the left is text i've recently seen on a lot of websites. It has that nice diffused background that's very subtle and not so noticeable.
I just started playing around with Smoke 2013. I played around with the CFX and did some keying. Now, on the timeline, I have a clip with CFXa and an axis effect. Now I thought, that it should be a container, and that I could simply double click the clip, step into the container and copy out the matte. But that doesn't work anymore, since double clicking now enters the editor again.
So, how can I access the matte (and how can I step into the container)?
Oh, and now that the unrendered clip is on the timeline, I only get the message Unrendered Frame. Obviously Smoke can't play back an unrendered clip, but why doesn't it at least show the frame I'm parked on? And also, I started rendering, but it took forever, so I stopped after 10 min. In Smoke 2012 it rendered at least partially, but now I still only have a dotted line......
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
in cfx schematic , i got an action network, i set this action so it can output the comp and also the matte (the node got 2 output indicator : yellow and blue). Now if i right click and choose 'create cfx' , i will get a new cfx node , but i only output the final comp , there's no matte. In the pref, activate the 'generate alpha' will only output either white or black. Is this feature not avalable yet ?
I am trying to output lens flares and rays in the matte output option from action. These obviously appear to be ok via the 'comp' option, but when I add all objects to output the matte, only the geometry appears in the output, with no sign whatsoever of flares and rays. I would imagine these are available as a choice as they do appear in the object choices. [Code]..
I am experiencing a strange issue on a comp I am working with, and due to the way its set up, and the pre-comps etc, I am not even sure how to go about asking the questions!
1) To start:
I have a comp with 3 Footage layers. One 4K Moving background image from Video blocks, interpreted at 25FPS. One R3D clip of one of our ships, camera on a tripod and ship "Waggling" slightly up and down - kept in RAW mode for clean keying. A duplicate of this layer, used as the colour corrected layer.
I have a Comp that contains the RAW footage, Keyed, and the colour corrected footage below it and set to Alpha matte.
Above is the settings and the output of the ships wing.
This is then precomped, and engine glows, contrails and thrusters etc are added with Null objects, lights, optical flares and particular:
at this point, everything looks great, this is then further precomped into a new comp, where it is placed above the background layer - and here is where the issue happens. It is almost as if the trackmatte is a frame or two behind the colour layer:
<-- notice the blue edging from the blue screen.
I track these layers backwards and forwards through the precomps, and I cant figure out why this happens?
(there are keyframes on the trackers above, and the contrail precomps for position, and a scale change over time on the ship layer in the final comp.) If I pull the ships precomp into the final comp as a new layer - the issue remains. If I double click to open the ship layer, the issue is not visible.
I'm trying to get the A&D material to render glossy reflection. The scene is reasonably big in dimensions. I used a photometric stadium light to light my scene and a skylight.
For the A&D material i didn't use the preset, thought i tried with about the same effect. The material has 1.0 reflectivity, 1.0 glossiness, 1.0 transparency and 1.0 glossiness.
For rendering i use MR with GI, nog FG (also tried that and has the same effect).