I made a simple file with a retangular box in a new layer, which I filled with a color. I then added an image in another layer. I labeled the image layer as a image.png.
The image was transferred as an asset to Reflow, but not the retangular box.
I have tried all kinds of shapes, and none of them are transferred to Reflow.
Tried to sync up Reflow CC with Photoshop CC with no luck. Re-started, re-downloaded, re installed and again, no syncing was possible. Searched for a plug-in people mentioned I could manuallly install, no luck finding. Chatted with support, and was told to call as I needed more of a "specialized techinal support". Called, spoke to nice man who was supposed to transfer me to a "specialist" who could further assist me, but after 40 mins of waiting on the phone, I hung up. Re-started, re-downloaded, re installed AGAIN, only this time Edge Reflow promped and error message when I tried opening it: "...Environment No Longer Supported...".
Although Edge Reflow isn't one of the main tools (yet) in my workflow, and I know It's still in beta, I'm already pretty frustrated with the whole process so far in terms of getting it to work. It looks like it has a lot of potential and really wanted to give a try...
I have a full spherical panorama image in a psb format that I converted into a 3D spherical map in order to cleanup, clone a little and add nadir art. All good there but can't figure out how you get the 3D object back into the full flattened psb format rather than just exporting/saving the view the 3D camera is looking at?
Aside from being completelly baffled by the new 'Asset Editor' arrangements in 2013, I have just realised that my Manage Tab>Additional Settings drop down> Asset Editor button has disappeared. I am certain it was there before as I have used it and WikiHelp [URL] says so. Whilst I have done a repair on my instalation, it is still absent. See the partial sreen print.
I created a host of materials with a certain appearance etc and saved them as a library. When I open my Inventor 2013 this morning I seemed to have lost my appearances. It says my materials are missing the Appearance asset - see attached screenshot.
Dim oAppAsset As Inventor.Asset oAppAsset = m_inventorApplication.AssetLibraries.Item _ ("Autodesk Appearance Library").AppearanceAssets.Item("Machined 03") oPartDoc.ActiveAppearance = oAppAsset Dim oNewAsset As Inventor.Asset oNewAsset = oPartDoc.AppearanceAssets.Item("Machined 03") Dim oValue As AssetValue oValue = oNewAsset.Item("generic_bump_map") Dim oColorValue As ColorAssetValue oColorValue = oValue oColorValue.HasConnectedTexture = False
The above failed while changing the HasConnectedTexture. How to overcome this.
I'm updating our Revit template in Revit Structure 2013. When I look into the Asset Browser in the unreferenced library there are a lot of Assets wich are incremented [(1), (2), (3),...]. I don't need these Assets in my template, but I can't remove them because the unreferenced folder is locked. How can I delete these Assets?
I created a material asset library for the company I work for with all of our materials in it. I was making adjustments earlier today to the library and now when I open it nothing shows up. It claims there is nothing in my file but yet the file size is 58,118 kb. How to get it back without having to completely redo the whole library!?
I have several art assets that I have already rigged, skinned, and animated. Unfortunately, the objects have to be re-sized.
There isn't a simple way to simply scale the rigg to match the new size, because then the transforms are incorrect, and the scale on the bones are no longer at 100%. Normally it wouldn't matter, but these objects need to go into a game engine, so it has to be at 100%
No, simply re-sizing the rigg and hoping to just 'reset scale' will not work either.
Save/Load animation will inherit the pivot points of the original animation and paste them onto the re-sized objects, so that does not work either.
Is there a way to transfer a rigg and save it's animation when an object gets re-sized? I'd figure that Autodesk would have made some kind of feature for this scenario, since in game production things will inevitably be scaled at some point.
It's easy to scale everything to it's new size... the problem is... how do I reset it's transforms without the rigg going bonkers?
How do I take the original animations and re-apply them to the newly scaled down version?
Suppose I have an asset containing three transforms:
-transform A with published attributes tx, ty and tz, -transform B with published attributes rx, ry and rz, and -transform C with no published attributes (nurbs sphere used for selection).
Is it possible to make it so that when the user clicks on the nurbs sphere, the actual asset node gets selected instead of the sphere? I seem unable to set it as the selection transform.
Having issue in Inventor Pro 2014 with the factory layout/simulation add-on (factory design suite) where you can't drag and drop "out of the box" assets onto your factory floor?
When I drag/drop onto the factory floor, nothing happens and no message appears..
I have a Revit file with over 1,000 materials and associated appearance assets. It was created in a previous version of Revit before library support. What I want to do is create libraries from them. However, the only instructions to add them one at a time using dragging and dropping. That will take me days to do. Is there a way to simply create an asset or material library out of multiple materials from a project file at one time without having to individually select them?
I am highly interested in making maps in photoshop. I usually only used free software but I got Photoshop and I thought I could make some maps on here!
I want something like this:
[URL]....
Notice in the second SS how the mountains and stuff have a nice effect.
So basically I need a tutorial or at least a heads-up as I am a bit of a noob.
I want to protect my pictures from enlarging on photo paper with applying net over image (vertikal and horizontal lines, like some plugin filter in photoshop when it is not registered).
I know about watermarks and resizing pictures but I want to try this. So, how can I create such layered PSD file.
But the location it suggests (C:Program FilesAdobeAdobe Photoshop CS6 (64 Bit)Plug-InsFile Formats) does not exist. I've managed to find an alternate location, I assumed it must have changed in CS6.
C:Program FilesAdobeAdobe Photoshop CS6 (64 Bit)RequiredPlug-Ins contains a File Formats folder. I copied the .8bi file for .cur files and it still did not allow me to save anything as a .cur. I am using Windows 8, 64 Bit.I also copied the file to the Adobe Bridge CS6 Plug-Ins folder.
I have two images. I want to make one image look as though it is coming out of the other. In the middle of the image. I have an image of a forge. and the other is a saxophone. I want to combine the two so that it looks like the sax is be made from the fire in the forge. I just want the bottom of the sax not be shown.
How do I make my CS6 function like CS3? I just upgraded. Every image I have opened is a new window on my taskbar. I open up 50+ images at a time quite often and I just have like 50 little windows on my taskbar. I also hate the tabbed view cause I drag and drop images around on each other all the time.
Are there any good tutorials for making textures for 3d objects? Not the objects themselves. Just the textures. I'm thinking of things like, rusty metal, water, stone, bricks, etc.
I'd like to make some dots similar to this attached clip. I have tried embossing, etc. but they don't look quite like this. I'm on a MAC, Photoshop CS3.
For example, I will use the lasso tool to make a selection on a photo, as soon as I attempt to do this the image disappears, goes black, it will flicker on and off, when eventually the image reappears the selection has not been made. This is the new Photoshop CC.
<moved from download,setup&install by mod - kglad>
Ok after seeing the camera Ronmatt made and seen that others have also made cameras I'm going to try it. I've attached the camera I want to make! I've "read" tutorials, but have always been to chicken to actually attempt it....I've kept in the safety of Photo manipulation.
Ok I've got a question for people that have actually tried this photo realism stuff. When tutorials talk about adding a "gradient overlay"
they are talking about "layer style" / Gradient overlay right? as oposed to adjustment layer gradients or the Gradient tool right?
Damn the torpedoes full speed ahead! This is how I learn or give up....so here it goes see you all in a while...I will show you guys what ever comes out!