I am looking to make realistic layer styles like the images attached. I need help as all my tries have not gone to well. I have tried making bump maps and textures but nothing seemd to work. I know I have seen the styles before so it can be done. Can someone help me with this or create them and I will pay for the work.
how to make a layer cut from another pic look more part of the background it's being placed on. I try to keep the pics relatively the same size then I'll usually use quick selection tool and get the item outlined how I want, then adjust the "refine edge" settings and drag onto the new background. I can get it to look pretty good messing with the Enhance features including defringe layer and maybe mess with the erase tool a little to feather a little more, but it still seems to look a bit as though it's sitting on top..
I've been taking and prepping photos of a client's parts. For the most part things have been going fine. I use pen tool for thought - but round or curved - objects and for other objects I have a series of auto actions that clean them up quite nicely and quickly. For example see before and after below of an object I did. Photos were taken with Nikon D70:
I've now run into a really tough one and it's foam. I told my wife to take photos of them with black background so it's more contrasty. But I just can't seem to figure out how to get rid of the black so the result looks "foamy." Evidently, the pen tool just won't work because lines there are two straight. Below is example of photo and I now have about 6 photos similar with more to come. The photo below is reduced version to keep the file size here small:
I'm working on a necrotic zombie-like picture of myself and was trying to wrap skin around my mouth, but it looks fake. Can anyone give me a tip on how to make this look real?
I also noticed my right eye is much darker do to the lighting of the original picture, and I can't seem to get that lightened to match the left one.
In the Halloween spirit, I decided to photoshop a Gears of War themed jackolantern. However, obviously at this point it doesn't look very realistic.
Can anyone help me define the edges of the carvings? Also, anyone know how I can make the lighting inside the pumpkin look more realistic (maybe add a candle inside of it)?
How to get pixel images to look more realistic. Specifically ones of people/avatars. I am trying to learn Photoshop but it is challenging and takes more time then I have right now. I already really know paint net really well and would like to know if I can make these images more realistic and how.
My first real bump on the road is making realistic leaves on trees and bushes. I do not mean really realistic, but more cartoon style but good enough that it looks good. To give a idea of what I mean, look here.
When I try this I try with a paintbrush, but with a larger circle brush the result is to smooth and with a 1px brush it is to small?
Was wondering if there are some ways in converting a highly realistic rendering of an object generated in a 3D program into a more illustrative, simplified, alittle less realistic version in Photoshop?
The object has plenty of silver reflections, HDRI environment map reflections, precise shadows and highlights, etc. I just want to make it look more generic and not as polished I guess.
Are there filters or plugins that will do this in a plug in play method or is it more prodedural and manual?
How do you apply certain contour label styles to certain surface styles (i.e. When I have an existing surface i want the default contour labels to be an "existing contour" style). Right now the default is a "finished contour" label style for all surfaces.
How do update the styles library to keep from getting the Styles Conflict error box. I have used the Standard.dwg file that loaded with Inventor 2012 but everytime I change styles and save the changes in a new template in reverts back to the library definitions.
I used to be able to select 'NO' in the LIbrary option of the Projects Folder but that optiion no longer exists.
We've created a new parts list style for a border.When the border tempalt file is on the c: drive...everything works hunky dory...parts list, revision tables, etc.But as soon as we copy and paste that border into the template library folder for new drgs...the parts list style is missing from the local styles?
So to make it appear on the new document...the style manager has to be set at all styles and the new parts list style has to be saved to the document?What aren't we doing to make it appear on the template?
Also note that because the drawing border template is in a template folder as part of the design projects...it is NOT editable...so it has to be edited outside the template folder.
Is it possible to change a drawing using named plot styles (.stb) to colourdependent plot styles (.ctb) within the drawing itself? The variable'pstylemode' comes up as read-only.
im working on airbrushing my first picture, and im doing it over a Black and white photo. And i was wondering, if anyone could help me with making the skin look more realistic?
I am an intermediate at Photoshop CS1, been using it for roughly 1.5 years on and off, however, I am finding it very hard to find any tutorials for realistic terrains for Photoshop.
This image (The arrival) is what I am trying to achieve. You can see that on the bottom of the picture are hills, moutains and grass - I have no idea with where to start to create something similar to this.
I am trying to master cutting out people from backgrounds (especially backgrounds which are a bit complicated - not solid colours). I know there are a number of ways and a number of tools to use, but which is best? The pen tool is great for smooth clean lines, but I struggle with hair and fur on objects. I know there is a more professional way of doing cut outs using Channels and curves and creating a mask.
I've been playing around with photoshop quite a bit these days and I can now make some image that I find really nice... But actually, I'd like to make my images more "Realistic" since they always looks like some drawn stuff.
To be more specific, I'd like to make the images I draw look more realist. For exemple, I draw some sunglasses yesterday, they were nice, but they had a pretty drawn look. Or another exemple, I tried to make a kind of game menu with a screen on the right side and the different parts on the left side, just as if it was a true game menu. To get it a little bit realist, I had to take a metalic wall already made and use it... Also, the effects were not really good looking IMO.
So actually, I don't have a good idea concerning where should I start for this "Realistic path". I searched some tutorials on the web, but the results were not really what I can call "Good tutorials", lack of explanation is a curse.
I work with virtual shoe samples, that means that many times I have to draw shoes from sketch and make them realistic. Observing real shoes, I noticed that when an area is going away to background, it does not only gets darker, but also loses a bit of its saturation and contrast. So my doubt is how to make a gradient loss of saturation and contrast. Maybe it could be done both with brushes or blending options (which I already use for shadows),
I am trying to create a realistic reflection of my photoshopped car, but it never looks right, I have seen people use relections before like this and it looks amazing but I can't seem to get it right.
... And this is what my attempts look like, the front end of the reflected car is not right, and no matter how much I use the Skew/perspective or distort tools it doesn't look real.
I have started getting into realistic art, and using realistic pictures (ex: humans). I copy and paste these pictures into my current work, and of course, they are pixely, because the unneeded material on the outside was cut out with the Magic-Wand Tool. After it has been pasted, I do a Gaussian Blur on it. It looks alright, but I would like it to look a bit better. And by the way, Anti-Alias is checked when I'm cutting out the excess material in the background.