I´m having trouble editing images from Acrobat Pro XI in Illustrator CS6. AI is inconsistent in how it saves the new image, sometimes it´s no problem, Acrobat updates the new image and it´s fine. Other times (could be the same image, only seconds later and without changing any settings) it wants me to save the new image on disk...?!
Any success in using Photopaint or Draw to edit PDF's within Acrobat.
I have Acrobat Pro 7.0. When I change the preferences to use PhotoPaint/Draw Acrobat will open the object and I can edit but when saving it wants to save to a new file - not back into the PDF.
I'm looking for a way to draw a single, solid object and then divide that object into multiple objects using the pen tool; not other objects.
Ex: Draw a solid cirlce, use the pen tool to draw lines over said circle (visually creating different shapes), then [do something] with both the original circle and the pen-drawn lines to actually create the new shapes/objects.
I've done this before by placing other OBJECTS over the original object and then using the divide or trim pathfinder toggles, but using other shapes (even the line tool) has its limitations.
we use Civil 3D as a design tool, and sometimes in the finished (plotted) product. We use STB (named) plot styles and layer settings to control object display.
I have a situation where I have received a drawing that is populated with Civil 3D styles already. However, in the Display tab, all the object Plot Styles are set to ByBlock. That does not seem to work properly with .STB plot style management, because the individual objects (contours, points, etc.) pick up the plot styles of their parent objects. So instead of a contour on layer V-TOPO-MAJR plotting with the layer settings of V-TOPO-MAJR, it follows the layer settings of C-TOPO, which is the layer containing the parent surface.
Is there a way to programmatically step through styles for surfaces, profile views, etc. and change the "ByBlock" setting to "ByLayer" in all styles?
My scene has about 10,000 objects in it, so it's tough to find that unnamed object...
It doesn't seem to matter much, but it's annoying- every time i render a frame I get: // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
I have long used the following lisp to convert multiple single text objects into multiple mtext objects (i.e. make each text entity into separate mtext entities).
; T2M - convert individual Texts/Dtexts to individual MTexts ; modified by Xanadu - www.xanadu.cz ; (defun C:T2M (/ ss i elist)
[Code]....
However, the mtext entity always moves position slightly (compared to the original text entity) after converting the object. better lisp that converts multiple text entities into mtext entities (which are all separate still, i.e. not joined together) without the position of the entity changing?
I am just starting out with the Photoshop CS5 trial. I am trying to apply a triangular pattern to a thin rectangular shape. I used the custom shape tool>triangle, then defined the pattern successfully.However, when I apply the pattern it partially repeats it along the vertical as well as the horizontal axis. Please see attached screenshot:
I only want it to repeat horizontally, what am I doing wrong?
Also, I am Fireworks CS5 user and am really missing the properties inspector panel which allows you to quickly and esily edit sizes of objects, is there a Photoshop equivalent of this?........at the moment the only way I can find to edit objects is through Edit>Free Transform.
Imagine a layer containing 10 squares, each square is isolated (none are touching). I need a quick way to put each of those squares on its own layer. Is there something already built in, or any plugin or action?
I have a logo that I am working with and I need to make it a 3D object for what I'm doing in After Effects. I am trying to make it 3D so I can edit it in repousse because all I really need to do is extrude it.
I've tried the different options in the 3D drop down menu but none of them bring me to edit in repousse.
Also, I know that I can make it 3D in After Effects my making multiples of it and what not but I don't want to go about it that way. Also, I'm working with CS5.5 and the 3D renderer plugin in After Effects is only available in CS6.
I have one layout. On that layout I want to have 2 viewports. I also have ssay block A and block B I want to insert.I would like Viewport1 to display block A and viewport 2 to display block B.
What happens to me is when I created Viewport 1 and inserted block A. I go on to create viewport 2. But viewport 2 displays only block A, which I cannon delete to insert block B.
I'm going to connect my AI file to After effect. So I had to create lots of layers in order to edit them seperatly in After effects. But it seems like my amount of layers are too large because AE always crashes (not responding -> Force quit)
So I wanna break some stuff down in multiple AI files, but I don't wanna go and select every layer and delete it. That would take too much time. Is there a way to select the multiple objects in Illustrator and delete that but also its layer its in?
When I try to edit smart objects via right-click>>edit contents (or double-click on the smart oject layer icon for that matter) this happens:
A.) if I disable [preferences>>file handling>>prefer ACR for JPEG files], PS calculates some seconds with intense HDD activity and then nothing happens visually, no window opens-up for editing, but the history log has the usual new entry "edit contents". Repeated tries result in repeated "edit contents" logs, but no visual changes. [[In one instance the raster grahpic encapsulated into the smart object got enlarged by 200%-300%. But again, no window opened up for editing. I hit "edit contents" 3-4 times and I could always reproduce this. But ever since that day, it never happened to me again).
B.) if I enable [preferences>>file handling>>prefer ACR for JPEG files], ACR launches and displays the raster graphic the smart object is based on. Upon closing ACR, no window opens-up for editing the smart object.
I have been working with smart objects for some months now and everything worked fine. This bug started occurring some 3 weeks ago, but as I said, sometimes it works, sometimes not. I cannot find any regularities as to what could lead to this malfunctioning. The only regularity I found so far (but could be a coincidence) is that the smart objects affected by the bug were always (at least I don't remember any other case) .jpeg files that I opened in Photoshop(CS3) with abovementioned preference set so that ACR launches upon opening a .jpeg file. In ACR I alt-clicked the open button so that it says "open objects". So the smart objects were always based on a single layer .jpeg raster graphic opened in ACR.
My best bet would be that there is something that ACR writes into the smart object that isn't 100% identical to the way Photoshop would write smart object if I:
1) open the .jpeg file in ACR
2) click open/open copy (not open object)
3) convert the raster graphic to a smart object inside Photoshop itself.
But that's only a guess. I have quite a lot of work to do currently, but I hope to be able to provide additional information quickly enough if need be.
I want to edit a smart object but without opening it in a blank file. so I can see what I am doing in relative to all the other objects in the file something like "edit in place".
I use LightRoom 3 to simultaneously modify multiple photos. For example, I will use the "grid" vew to show hundreds of photos. I will then select the ones that I want to modify (i.e. maybe they are under exposed). I will then adjust the exposure setting to modify all the selected photos. I might then select a different set of photos and change some other parameter.
Is this same functionality available in CS6? I wasn't sure if you could simultaneously modify multiple photos or if it was intended more for one photo at a time.
I was wondering if it is possible to edit the threshold on multiple layers at the same time instead of editing one layer at a time. I am currently working on an animation which i import from imageready, and would like to apply the threshold effect. Is there a trick to make this possible?
Why are my edit commands (copy and cut) grayed out / unavailable? When trying to copy a selected layer or object, all my editing commands are grayed out and unavailable. Even if I convert something to a smart object, no joy. The only thing I seem to be able to select and copy/cut/paste is text in the text edit mode. makes no sense and is rendering PS unusable.
I was told to double click the layers window and a new editable window would pop up...but only the FX window pops up. I've also tried the "edit Content" choice but that erases the smart object..
How do I edit multiple layers all at once, the images is phpBB forum images and they look the same at the edges but have different graphics in the middle, I want to edit the edges of the small Icons all at once.
I have a prodject that i'm working on and i need to edit several images at once (preferabley) so that they are the same color. They are wooden cupboards and i need all the wood looking the same colour. In light room you can edit a group of images at the same time hence the colours are the same . Is this possible in Elements ? If so how do i do this ?
I have an image I copied straight out of a Powerpoint and into a new CS5.5 file. I select the white background and try to delete it, though I am told that I cant because the Smart Object is not directly editable. How do I set this file up so I can edit and delete the background?
I have a bunch of product photos that I need to resize to a square (1200x1200). I thought I might be able to import them all into Photoshop, resize them to fit the canvas.... center them all, one by one (not all photos are centered, this is my other issue) and then save them all at once. I have done all the above but cant figure out how to save each layer, as their respective layer name (ie. default photo name) with out flattening the layer and manually saving each one, one by one.
how to save as it wasnt a recorded action since all photos had some individual tweaking to center them on the canvas after I did a group (transform) resize.
On just one image this would be a no brainer, I'd just use the paint brush or similar tool to wipe over a section I want covered and use the crop tool to get the image size and position I'm after. The thing is though, I'd like to do the same edit and crop to a series of photos to keep them all consistent and it's beyond me how to do that in PS5. I find tips on using scripts, batch processing or stacking images that seem to defy the English language and don't address the two simple little things I want to do to these images.
Any resource, that could accomplish what I'd like to think should be a simple task for such an expensive program?
1) how to edit multiple text or shape layers (text size, color, size etc..)? i tried link the layers and hold shift key, but it does not work.
2) Why when i drew shape i don't have ideal edge. Every time i need to zoom and fix with transform tool. Even when i drew with rules, grids this happens.
3) How to make like this? when you save file for web as image black part don't show up and you don't need crop this?
I have about 13 different 3D objects, each on their own layer, and I want them to be able to cast shadows from lights all on the same ground plane. I know the setup for an individual object but when I go to set it up for each one they keep generating their own ground plane and the end result is no where close to where I want them. It's vital for this project I'm working on and I can't find any guide for the 3D features in the extended edition that is free.
I have a set of brushes from images of similar objects. My ultimate goal would be to combine 3 or 4 of these objects into one brush. So basically, I want to choose a brush, click to stamp, then click again to stamp a different object. Is this possible, to have multiple brushes work in one brush?
expansion of the 3D toolset within PS CS4. It is *not* a 3D app, which is fine, but it does make texturing imported 3D objects considerably easier. It essentially simplifies the ZApplink workflow using ZBrush while maintaining your layers [rather than flattening to export back to ZBrush]
Now for my question...
I have imported 3 separate OBJ files as 3D layers. Is there any way to move all 3 objects on the canvas together? As it is, I can only move them independently which throws them out of registration with each other.
I have tried selecting all of the layers at once [shift-click] but the manipulation tools get nulled out. Same thing happens when I group the layers together. I am also not seeing any way to link the layers like you can with a pair of 2D layers.
[also... in order to get all three objects imported with the same scale and registration, I exported a pair of planes above and below each asset to create a bounding box.]
I got a simple question about the creation of copies of an object. Is it possible to have the objects in the mirroring of an object change with the object used as reference for mirroring?
If there is no function to do this directly is there a way to do it via Ilogics to update the mirrored objects? If possible even by deleting and creating a new the mirroring yet not manually but by i logic?