Illustrator :: Separating Object Into Multiple Objects With Pen?
Jun 2, 2013
I'm looking for a way to draw a single, solid object and then divide that object into multiple objects using the pen tool; not other objects.
Ex: Draw a solid cirlce, use the pen tool to draw lines over said circle (visually creating different shapes), then [do something] with both the original circle and the pen-drawn lines to actually create the new shapes/objects.
I've done this before by placing other OBJECTS over the original object and then using the divide or trim pathfinder toggles, but using other shapes (even the line tool) has its limitations.
(3ds max 2012, mental ray rendering) I would like to know how to separate objects from an imported model. For example, I have imported a bed with side tables, pillows, throw rug, etc- when it is imported into my scene all items are grouped together, so one click, anywhere, selects all items. I have used the Edit mesh function to delete the items I don't need but now I want to isolate each part of the model and apply different material finishes. When I hold the curser over each item they seemed to be named separately, as 'objects'. How do I detach these items from the imported model?
I imported a character model that I downloaded off of the internet into maya, and I have run into a snag as I'm rigging, skin binding, etc. The model has a main body, but its armor is actually separate geometry. My problem is that the shoulder pads and leg armor are mirrored, so that when one moves, the other one does as well, which is a big problem when I want to animate the model. Is there a simple way to split the pieces up so that they are not mirroring each other? My guess is that they were originally created that way so that each side didn't have to be individually worked on.
i am having some trouble in AutoCAD 2013... basically, i am making geometric shapes with polar arrayed circles and want to trim certain parts that cross. but because the array is treated as one object, it won't seem to let me trim anything on it. is there a way to separate or unlink the circles so they become separate objects?
I just downloaded the trial version of this software (Video Studio X5 Pro) to try it before I buy it. I am importing RAW and AVI footage capture from a program called DXtory. I am recording those videos with three audio tracks, one track covers the sound of the video game being played, one track covers my microphone input, and the last track covers the sound that comes through my teamspeak server.
When I import a video into Corel am I able to separately edit each audio track? IE change the volume of one input but not the other?
I'm going to connect my AI file to After effect. So I had to create lots of layers in order to edit them seperatly in After effects. But it seems like my amount of layers are too large because AE always crashes (not responding -> Force quit)
So I wanna break some stuff down in multiple AI files, but I don't wanna go and select every layer and delete it. That would take too much time. Is there a way to select the multiple objects in Illustrator and delete that but also its layer its in?
My scene has about 10,000 objects in it, so it's tough to find that unnamed object...
It doesn't seem to matter much, but it's annoying- every time i render a frame I get: // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // // Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored //
I have long used the following lisp to convert multiple single text objects into multiple mtext objects (i.e. make each text entity into separate mtext entities).
; T2M - convert individual Texts/Dtexts to individual MTexts ; modified by Xanadu - www.xanadu.cz ; (defun C:T2M (/ ss i elist)
[Code]....
However, the mtext entity always moves position slightly (compared to the original text entity) after converting the object. better lisp that converts multiple text entities into mtext entities (which are all separate still, i.e. not joined together) without the position of the entity changing?
I have stacked objects in the layers panel according to the order I want them to be, but somehow one Object Still stays infront of some objects even though it is stacked the lowest in the layers panel. And I have even tried to 'Send it to back', by selecting it and clicking on 'Objects' tab and 'Arrange' in it.
Is there a way to alter the space between multiple objects without changing the objects themselves? Kind of like inflating/deflating a balloon with dots on the surface (the dots would get bigger/smaller). I've tried Transform>Move>Distance, and Effect>Distort & Transform>Transform>Move>Horizontal/Vertical, but both methods just moved all selected objects away from the origin point - no change to the space between objects.
How would I put smaller objects inside a 3D object? I made a tube and wanted to fill it with little spheres. How to put the objects inside and shade them to look like they're in there.
As seen in the attached image, I want the red arc shape to cut out from the green logo it is sitting on top of, while also having the red arc dissappear and reveal the transparent bg. I have tried a bunch of different ways that I have read from these forums but none of them seem to work. Obviously I'm missing something. The green shield logo is made of multiple objects. The closest I got was the arc shape cut out from some of the objects of the green logo, but not all of them, and the arc shape didn't cut out as an arc, but rather as the original rectangle. The arc is created with a regular rectangle with arc effect.
I am using stokes to mask out a shape I want. I want to remove these strokes altogether but retain the masked shape.
So for example the below image has three circles with a white stroke to form the shapes I desire.
I am perfectly happy with this when it is on a white background but I want the strokes to be transparent rather than white so that they cannot be seen on a non-white background (see below).
Obviously if I just make the strokes transparent I lose the desired shape.
This is what I am trying to achieve (this was done in Photoshop but I want to achieve the same in Illustrator).
I made 3 circles one inside the other. each has a stroke applied. I created 2 triangles and joined them to make an hour glass shape. I placed the hour glass over the circles.
Now i am trying to use the hour glass to cut the 3 circles below. It ends up looking like a spider web. In these photos the antennae is 2 shapes and on top of the layers that hold what i have described.
Is there any way to make multiple objects with various colors set their respective stroke color as their respective fill color and vice versa(so their fill and stroke color will be the same in result)? or do I need a special script for this?
I'm trying to replicate this image from Shutterstock with multiple objects to create this spiral vortex.
[URL] .....
I looked up tutorials like this: [URL] .... Where I can put say the hearts on one spiral.
But, the image seems to be multiple spirals in a uniform and equidistant manner. I would like to know how to go about making a "vortex" with multiple objects very similar if not the same to this fashion.
Scale Stroke and Effects Option Odd Behaviours. If multiple objects selected and they're scaled in only one dimension, Illustrator assumes this to be a scale in 2 dimensions.
What i'm trying to do is cut multiple circles in half (45° angle), i know that i need first "outline stroke" to make the circle lines into object (i think it's called). I have used "offset path" to get more of these lines.
I was told that if i want to cut the other half of the circle i need to use pathfinder, but everytime i use the "minus front" option, it leaves me with only on half circle while i mad 2 circles, the second circle disapppeard. How can i cut both circles in one go. (is there a way to combine these circles (not grouping))
Is there an easy way to create bleeds and trim marks for multiple objects on the same page?
For instance, I have a playing card that I've tiled across the page 6 times ( so that I can create 6 cards out of 1 page ). Each card needs it's own bleed/trim marks.
I'd also like to have printer registration marks for the page, as I have to print the card backings on another page and then glue the two pages together.
The only way I've found that I can do this is to manually create the trim marks for each object's bleed and just have them all within 1 artboard.
I tried doing it with multiple artboards within one larger artboard, but couldn't get that to work.
Is this something that just needs to be manually done?
i have a guge artwork and i need to select a small groups (around 10-100) of objects from about 4000 overlayed objects and then group'em/split-to-layers for usability (This is a human body infographics for medical institute) There IS NO way selecting them from canvas because they are overlayed, and sometimes not visible at all. in CS5 there was a feature to select multiple objects by Alt+drag selection icon on the most right in the Layers Panel. Now the duplication mode turns-on when i try to perform it. So.. Ho do i select multiple object without need to click through thousands of them? (i need drag-select)
Illustrator has the 'Transform Each' dialog, but it only allows you to scale multiple objects by specifying a percentage. Is there any way to specify the size in pixels? More specifically, imagine I have 10 rectangles on my canvas, and I want them all to be of a specific height. The rectangle position on the canvas matters, so I can't do the 'vertical align to top and then resize group height' trick - they need to be resized in place.
I'm relatively new to Illustrator (I'm a fine artist not a graphics professional) and having some difficulty with preparing pdf files for screen printing positives.I passed some of my photos through Vector Magic anf got a 3 color vector pdf.I converted the colors to global spot cmyk.What I need to do is get each color onto a separate layer. I don't have a postscript printer and would like to have everything prepared before I take artwork to a print shop to get screen positives printed.For some reason when I go Select > Same > Fill color (and either cut to a new layer or select inverse and delete on a duplicated layer) I'm not getting everything showing up. It looks like the document needs to be flattened or something, though I have tried that with no effect.
After doing a live trace and expand on an object I now need to separate one object into two. I tried using both the scissors and the knife tool and neither tool work. When I select two anchor points on opposite side of each other to split the object it just adds a line in the middle with the object as a whole still in tact.
I'd like to select an object and have a script select all objects behind that object, within that objects bounds. I believe this is possible with z-order? But I've never worked with Z-orders before
Is there a way to simply select all object directly below an objects?
I found this script here but it doesn't seem to work.
//DESCRIPTION:Select Below // A Jongware Script if (app.documents.length && app.selection.length) { ypos = app.selection[0].visibleBounds[3];
[Code] .....
Here's an example file. I'm trying to select eveything below the yellow polygon.
This would be very useful in another project with many small objects bunch together below many larger objects. I want to group the small objects that are bellow the larger object together without having to manually select each objects (there are thousands of objects so a script would be ideal).
When I have made a logo and there's mutiple parts and I want to center it, it messes all the parts up. How do I center it while keeping the shape without combining it all? Example in photo: [URL]
I need to apply a single gradient acros a number of live paint objects but am finding it annoyingly hard to find a way. I know that normally, to apply a gradient across multiple objects, you would need to make them all into one compound path but does this apply to live paint groups in any way?? Can what i need to achieve actually be done?