Photoshop :: Blend Modes And Animation
May 12, 2003
I have photoshop 6.0, trouble with blending 2 images. I wanna know how do I place the texture above the image. So that says that the Texture is Layer 2 and the real image is the backround.
other question.
I have 3 images I wanna create an animation with.
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Jun 13, 2012
My blend modes aren't working. If I try to apply a blend mode, no effect.
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Mar 19, 2003
Is there a way we can get like gradients of one layer mode to another. Or from normal to "overlay in a gradient fashion?"
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Apr 29, 2009
Does anyone know the formulas or know of links for the formulas representing the different Photoshop blend modes?
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Sep 10, 2013
I know the shortcut for cycling through a preview of blend modes is to use the Shift keys and the + or - sign. What must I do to consistently get this shortcut to work. Am using CS5.
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Mar 24, 2011
I have a problem with the blend modes. I created a logo and i want to use it on a web page. On the sample picture i have created a random logo to show where my problem lies. The logo has a sunburst behind it which has transparent effects on the outside. Also i have made a big dot behind the logo with a soft brush. I have used blend modes - hard light on the logo and overlay on the white brush.
Now the problem is that i want to flatten the logo and the brush. And keep the background separate from that. The background is a tiled image so it would be better to use it on a web page instead of one flat image. But when i flatten the logo and the brush, then the blend mode effects disappear. I cant use the regular opacity because i want the grain to be shown through the sunburst. Also i cant cut out the image because the sunburst is transparent from the edges. So is there any way to flatten the logo and brush separately from the background and still have the blend mode effects to be shown?
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Apr 14, 2008
I know what the documentation says that they do, but it doesn't appear to be the truth. For example, if I take my image and overlay it with a 50% gray layer set to Luminosity mode, I would expect to see the hue and saturation of my image, with the luminosity of every pixel set to 50%, but that isn't what actually happens.
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Jan 4, 2009
one of my top questions ever about photoshop is where could I found some documentation about the real math equations and algorithms that plays inside blend modes operations?
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Aug 22, 2008
I'm having a huge issue in designing my up and coming website.
I've numerous layers within my soon to be designed page - however, a few of these layers are set to different blend modes (Overlay, Screen and Lighten).
I need to ensure that these layers remain looking the way they do on my page when they're part of my flattened site, but it's just not working for me. When I flatten all layers, it looks as I want it - however I can't do that, as I will ultimately be using a tiled background layer, and the background layer I'm using now is only as a guide.
how I can merge down a ('Screen', for example) layer, without it losing its screen look?
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Mar 14, 2014
Is there a keyboard command to cycle through blend modes?
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Aug 31, 2013
For successive layers, all have different blend modes ... for finding the pixel values seen on screen, we should start with the bottom most layer ... isn't it?
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Oct 11, 2008
I found an image of the sun as a PNG file on Google Images. It had an entirely black background, but no alpha, so I decided to use the Screen blend mode and the black surrounding it was effectively removed, making it transparent. However, if I try to export to a PNG, this effect is not exported. I would like to import it into Flash, so it's important that I find a workaround for this soon, or I will need to find a different image of the sun that already has alpha. (I don't have time to create an alpha channel myself.)
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Oct 5, 2008
problems with the the blend modes in the "stroke" layer style, or am I doing something wrong?
right click on layer > blending options > stroke > blend mode
(position=inside)
I want to use "fill type"="gradient", but the blend modes do not even work with "fill type"=color. For both fill modes, the stroke does not let any pixels of the layer shine through, no matter what blend mode I choose.
I often use blend modes, for example "darken", etc. I know how they work, but somehow for the stroke layer style it seems not to work at all.
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Mar 21, 2012
I've created some graphic artwork in Photoshop RGB, and now its time to output these graphics to an Illustrator CMYK file.
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I have a bunch of layers that I have created for lens flares / light effects and I created these via filling a layer black and then using the Lens Flare Filter and then converting the layer to a Screen layer blend.
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I notice that when I convert to CMYK in photoshop I lose the effect of those screen layers, is there anyway I can get those layers to look the same in CMYK without having recreate them from scratch in the CMYK space?
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In my illustrator file I have a gradient background and was hoping to bring in these transparent lens flare lighting effects to place over the top of the gradient. I was thinking I might be able to merge the layers in Photoshop but unfortunately I need those screen layers to remain transparent.
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I also tried turning the layer to normal 100%, convert to CMYK, placing into my CMYK illustrator file and then changing the layer to screen mode there but its doesnt look the same, its turn transparent like I wanted but it looks like where there is transparency there is a 25% opacity white.
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Jun 21, 2012
Is there a way to kill all the blend modes in an illustration and convert them to just plane old fill colors? I'm exporting these things to HTML5 where blend modes aren't supported.
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Jul 10, 2012
It would be nice to have the full set of blend modes available to the AXIS tool in the timeline.
Quite often the most used blend modes for quick color treatments....Overlay, Hard Light and Soft Light etc...are not available in the timeline AXIS soft effect.
Is this a limitation of the soft effect as opposed to using ACTION or say Blend&Comp nodes?
New users would probably not find where the extra layer blend modes where, and may simply think that Smoke lacks these most used blend modes.
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Aug 25, 2013
Well, I'm making a book cover...I have a background on top of which i put a label which will contain the name of the book but will "cut out" through the label to show the background.how would I do this in Illustrator, but with a actual object and a font instead of erasing out of a rectangle on an iPhone.
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Apr 8, 2011
so i know if you want two blend shapes to happen at the same time they have to be in the same node.but what if i want 2 separate nodes? say: one for body shape, one for face shape a blink, and an inflated belly, that i want to happen at the same time? I don't want it to be all in one node, but 1 cancels out the other depending on the order.
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Apr 8, 2011
I went through all this hard work of making a blend shape. and I forgot to name it properly.
can I rename it in the input channel?
I know I can just set it to 1, dupe, and add it again. but it would be nice to just quickly give it a name....
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Jul 16, 2011
I have a rigged object and I would like to add a blend shape to this rig. Now my blend shape is not for morph animation rather it is for manipulating the original geometry. Put it this way, I modified the original object and I would like to put this new shape in place without changing my rig, or transferring weights or bones. I presume that best would be to put this before the rig deformer so that the bone deformer works on top of it? I am not sure how I should handle or approach this.
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Jul 10, 2011
So I was in the midst of making blend-shapes for an animated wizards staff, but one leaf wouldn't deform like the rest.
I know I selected the vertices properly when altering it, but every time I try to create a blend shape deformer I get the error "Error:// no deformable object selected.
Why it would be non-deformable?
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Sep 15, 2011
I have a rigged human character with many corrective blend shapes, which sometimes overwrite each other. For example, the corrective blend shape on the finger, when activated, "un-does" the corrective blend shape on the elbow, when both the finger and the elbow are bent.
I have tried the input editor, and can change which blend shapes overwrite what other blend shapes, but they still overwrite each other.
My next step is to try and paint the areas which the blend shape affects (stop the finger blend shape from being applied to the elbow). However, when accessing the "Paint Blend Shape Weights" tool, most of the target blends do not appear in the list. Two target blends do appear, but the two which appear are seemingly random and have nothing that sets them apart from the other blend shapes which do not appear.
When creating new blend shapes from the same base mesh, the new blend shapes also do not not appear in the target blend list.
When attempting to duplicate the problem (with several cubes), the issue is not present.
How to prevent the blend shapes from overwriting each other, or how to fix the issue with the targets not appearing in the paint blend shape weights list? Attached is a screen grab of some of my blend shapes visible in the blend shape editor on the right, and them not being present in the paint blend shapes weights list on the left.
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Nov 6, 2013
How can I change the range at which blend shapes are created? In other words, blend shapes are created with ranges from 0.0 to 1.0. How could I change it to, for example, -0.4 to 4 without using a custom attribute?Â
I'm aware I can type -0.4 or 4 in a blend shape target. However, that will mutiply the effect which is not desirable.
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Sep 20, 2010
I have a scene with an object with multiple blend shape targets. I'm not using custom attributes to control these targets (since doing that makes the Blend Shape Editor nonfunctional). I'm just directly changing the value in the channel box's 'Input' section, under 'blendShape1'. By typing in the number directly, I can get it to work with any number I want, but if I try the Maya Cntrl-drag method to interactively change the number, I'm stuck between values of 0 and 1. Is there any way to change the min and max of these attributes? Its strange that I can type in whatever I want and it will work, but cntrl-dragging does not work that way.
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Jan 3, 2011
I've recently upgraded from Maya 7 (32-bit Windows XP) to Maya 2010 (64-bit Windows XP). In Maya 7, I used corrective blend shapes to fine tune skin deformations by the bones of a character's skeleton. I used Parallel blending, and it all worked very nicely.
I've been trying to do exactly the same thing in Maya 2010, and it works fine with the character in its default 'T' position. If I then try to pose the character, the corrections become progressively worse the more extreme the pose.
I'm using the same technique as I did in Maya 7, so I'm wondering if something has broken.
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Jan 6, 2013
I'm rigging a character for use in Maya 2011, which I'm not all too familiar with - How would I link the blend shape states for 2 objects, so when I increase the value of one blend shape for one object, it increases the value for another blend shape for another object?
I have a blend shape for the mouth open position & I need the teeth & tongue open blends to match as the value increases.
In 3DS Max I'd use the reaction manager - is there something similar for Maya?
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Apr 4, 2012
Like in title, when I apply blendshapes to mesh with skincluster, I cannot paint weights anymore. It sais:
"maya expected a skin cluster deformer or a deformed shape. Found *.*blends instead".
I tried both, applying skin cluster first and blends first. I know for input graph (there are no issue).
There was no such problem with Maya 2011. I use Setup machine for the rig.
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Sep 17, 2011
I want to rig a face for animating. (not for a game). and I can't figure out which is better and why: having all joints, and those joints driving parts of the face.. or just making blend shapes for all expressions like smile, angry, sad etc....
I know blend shapes won't work for games, but I'm planning to do mmo's anyways so I'll never need a complicated joint setup for faces... but as far as film, what works better?
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Oct 2, 2008
I have "group1" and inside that group, only one layer: "layer1". The blending mode for "group1" is vivid light and for "layer1" it's "normal".
Now, if I change "group1" to "pass through" and "layer1" to "vivid light" ... the result is completely different, while it should be the same, shouldn't it?
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Mar 14, 2012
im having trouble getting the fillet edge command to work. Ive never had a problem with it before but now i get <Modeling Operation Error:
geometry or topology at end of blend too complex Failed to perform blend.Failure while filleting.>
why its not working.
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May 2, 2013
When using the blend tool to blend colour between two objects is there a way to see the anchor points so I know where to click the blend tool.  I realise the cursor changes when over one but its seems very cumbersome to have to move it around until it changes rather than click directly on one which I could do if I could see it.
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