I filmed a presentation where most of the content was slides scanned from old books and catalogs. To improve view ability I took the presenter's power points, wrote them to .pdf and then individually scaled them in Photoshop. I then went into to each slide and saved the individual images as separate images (he had them all in .jpeg so I am stuck with that). It didn't look bad inside premiere but once I export it to an .mp4 the old images with lots of lines tend to crawl and its quite distracting. You did a little test video on the first slide:
[URL].......
The best way to stop this before I jump into editing. I don't have access to the original documents--just the scans that were embedded in the slides. Also since there are 80 slides.
Spent all night working on a more complex "test" of V4 and it appears I ran into an overlay brick wall. My last component is a series of 6 social media-like icons and I only have two overlay tracks. It appears that I can select a group of images to drag to an overlay track but they are applied sequentially. I need them to persist to the end of the video.
Is there a way to layer static images? I see that with shapes and titles I can go hog wild in one overlay.
I cannot use any images in a Virtual Studio setup. I mapped the image onto the plane and really poor aliasing is occurring in versions 2010, 2011, 2012, 2013 and 2014. Today, I re-installed my subscription version of 2009 and now the antialiasing is almost eliminated and I can go back to modeling which I haven't done for several years.
I have tried everything in 2014 and the other versions listed above, see the attachments. It is impossible to model anything accurately and in detail of human character images. I did not have this problem in ANY VERSION prior to 2010. So, Autodesk, what the devil did you do to screw up the Virtual Studio image set-up? I have tried ALL of the CHOICES for drivers offered in preferences/viewports AND there is no configuration available for the recommended nitrous driver.
Hardware: 2 dual opterons, Nvidia 9500 Graphic card, 10 gigs of ram, Win. Vista Ultimate.
I could design and build this project in my sleep in Fireworks. I use Photoshop for retouching, not design.
Anyway, my client wants the files delivered in Photoshop, so I am working in PS CC.
I have sliced my image up and one part is an animated GIF and the rest should be static GIFs. I cannot for the life of me figure out how to assign animation vs static for slices. Everything is animated. How do I assign a slice to be static. In Fireworks you can choose GIF or Animated GIF. Simple.
Where is the feature that allowed images to be merged while removing non-static elements. I saw a demonstration of removing people from a scene when multiple pictures were taken and the people had changed their positions. This was touted as a feature found only in PS extended a few years ago. I have never been able to locate it.
Currently running the student version of 3ds Max Design 2012 in Win 7 as a virtual machine through Parallels 7, on a MacBook Pro OSX 10.7.
Yesterday when I opened 3DS Max Design I received the screen in the first image below. I have uninstalled and reinstalled Max, uninstalled and reinstalled Parallels, to no avail. If I maximize the viewport (ALT+W), I am able to see wire frames of the top, front, and side without distortion, however if I toggle to Smooth & Highlights (F3) in any of the viewports I get the same static-y screen as in the perspective viewport (see second image below).
Four days ago I did upgrade my machine with an SSD and 8 gigs of RAM, but since the upgrades I have been able to use 3DS Max Design without any issues, until yesterday.
I've been working on a pirate-themed design and I've pretty much got it finished. But I was told that it has a lot of problems with aliasing so I've been trying my best to clear up these problems. But unfortunately I haven't had any luck. I've even searched the 'net for some guides but I haven't found any as of yet...
I'm not all that experienced with Photoshop so I don't know how exactly to clear up the aliasing problems. I've tried what some people have suggested but I haven't been able to get the same results. Perhaps I'm just doing something wrong. I've tried everything else I can think of as well, but it really doesn't make any difference. Either the image remains with aliasing problems or I just make matters worse. (At one point someone did try to correct the issues for me, but the outlines ended up coming out so bad that I'd have to remake the image all over again, and no doubt end up right back where I started.)
So I thought I might ask here and perhaps someone here knows more about what I could do to clear up these problems. This is my image (which will be resized to 256x256 later on). I can see the aliasing issues, but I can't for the life of me figure out how to fix them. Would, by chance, anyone here be willing to help me with these aliasing issues? Guide me through it, show me what to do, clear them up, or something? Any help at all would be very much appreciated.
Also, in case it would help anyone pinpoint the problem by looking at the original .PSD file with layers, I put it up here. I don't know if it will make any difference, but I figured it was better to be safe.
I scanned some text hand-written with a magic marker. i use threshold to get the artwork plain black and white, select the white with the magic wand, select similar and then delete. i'm left with the solid black image with crisp edges. i have marquee tools, lasso tools, and magic wand set to anti-aliasing off. feather i set to 0.
when i rotate the image to make it level, the image gets anti-aliased. to try to correct that i select the pixels of the image with command click on the layer, delete that layer and make a new layer. then i just have shape of the image created by the selection tool. when i use fill to try to fill it in, the image is anti-aliased. all i want to do is fiil in exactly inside the shape that i have selected.
way to turn off auto aliasing on raster layers that are either standard of a smart object. For example I have a rastered layer with simply a circle with no anti-aliasing so there is no blending of the layer with anything else. My problem is if I resize this down Photoshop automatically adds aliasing to the layer. Is there any way to turn this auto aliasing on scaling OFF?
I have never attempted any i-logic before and this may be running before I can walk, but I was wondering if this premise even sounded do-able. I would like to create a rule to set the last row of my revision table to all static values, and then add a row.
I have a static curve in Maya and I would like to export the coordinates of the control points in a file that can be read in Matlab. This operation must be done several times so I would like to do it using a batch file and by making a link between maya and Matlab.How can I do it?
I tried doing the pen tool frame by frame but it degrades the image. I tried doing a gain reducting but all it does is blur features and not even remove the rain. I looked up a computer science journal that gave a method with K-means clustering but I don't know how to apply it to AE..
I'm having aliasing issue with my smart objects in CS6 I never had before. I've searched all over PS and these forums to try and figure out how to get rid of the jaggies, with no luck. Below is a screenshot example of a SO with the aliasing (I'm trying to reconstruct a dresser top).
The Text tool has options for anti-aliasing - Strong, Crisp, etc. Is there anything similar when filling paths?
I am filling two paths with a common edge; when the Anti-alias box is un-checked, the border looks ragged, but when the box is checked, the border looks grey. I can get the results I want by filling twice with anti-aliasing turned on, but I would like to have the box "Half-checked".
Photoshop worked completely fine until four days ago; now whenever I try to write text it is jagged and not anti-aliased in vector form or once rasterised.
I've just set up CS4 and my brushes are not anti aliasing properly. There are no soft edges on any of them. I'm able to get a pressure sensitive opacity change on the stroke but the edges are all pixelated.
Here is an image (this is a soft brush. notice none of the feathering/anti aliasing is there): ...
I am trying to transform a sprite which is about 32x32 and while using Photoshop's free transform tool to size it to something like 600x600 it becomes horribly distorted (thanks to the anti-aliasing). I need to turn it off while transforming, yet I see no option.
I'm looking for a way to do some anti-aliasing on my drawing. I have a drawing that I scanned in and I cut out a few components of my scan in MS Paint. I did this by drawing the outline manually in one color and then coloring the background with that same color and then copying it with that color as the see-through color. The problem is that the contours look terrible on a black background since MS Paint can't help with anti-aliasing. Instead, I've got these cut-out drawings of objects with a thin white glow around them. That is, when I cut them out, it was extremely hard to move along the lines EXACTLY. I tended to cut more outside the lines than in, and so I took a lot of the white background with it. I need a way in PhotoShop to get rid of those white lines and then do some better anti-aliasing. How can I do this?
I'm copying some vector art (monochromatic flats) from Illustrator and pasting into Photoshop as Smart Object. I am making selections from the flats to create individual paths to color however the edges aren't lining up. I end up with gaps between the edges and the lines are jagged.
Can someone please explain anti-aliasing? I am following a few video tutorials, one is saying turn it on and the other says to turn it off.
I've just started working with CS2, and I've noticed some quirks. I can't put my finger on it, but whenever I'm working on web layouts everything I do seems to have a strange aliasing / artifacting going on. I thought it was just my imagination, but then when I was out at the bar with a good friend of mine that's a designer, he mentioned that he'd seen the same problem and moved back to CS. Although it was annoying, I wasn't prepared to take that leap until I was working on a project yesterday and copying an area of solid color (#EEEEEE) into a new image created a dithered effect in the new image. There's absolutely no reason that it should have made any changes to the numbers, but it did. Is this some new function that's supposedly going to help photographers that is getting in my way? Now, I know that Photoshop has not always been the most accurate when working with solid colors and pixelated imagery, etc., but it has always worked really well for the work that I do. There's definitely a difference with CS2, but I really can't put my finger on it. For now, I'm back to working on CS, which is really unfortunate, because I love some of the new interface tweaks that Adobe has made.
I'm trying to apply a gradient to a piece of text. I do this by using the magic wand tool to select the text I want the gradient applied to and apply it.
However, after deselecting the selection, I can see that the gradient has aliased edges that are very visable at 100% zoom.
how can i reduce the poly count of a static mesh I made. I am attaching a screen shot of it. Rather than re-modelling the mesh or re-topologizing what can i do to reduce the poly count??
Is there an easy way to duplicate a single rendered frame to create multiple frames for use in creating a video file?
I have a part of an animation that closes with the client's logo. I'm going to hold the animation on the logo for 5 seconds. So I need to make many copies of the same frame, while keeping the naming sequence of the images proper for use in Video Post.
• Intel i7-975 - 3.33 GHZ • 24 GB RAM • Samsung 256 GB - SSD • NVIDIA GTX 295 • 3ds Max 2013 • Windows 7 - 64 bit • SpaceMouse Pro
I have the following image. This is for schools as a fundraiser product/promo product.
What i have in green is the text box. I want it to adjust the text height and width itself depending on how much text is in the box while keeping a universal textbox size. Is there a way to do that?
In the above picture you can see alternate options under text aliasing called Windows LCD. These only became visible to me after removing a GPU and all drivers, but with a new GPU it is still present?
My question is, how do you get this aliasing option as a default?
There seems to be a problem with aliasing of Layer Style Stroke.The attached images show the result of the three Position options for the stroke. The pixels to which the Layer Style Stroke was applied were created by stroking a path with a white 72 px hard brush onto an empty layer over white Background.
Layer Style>Stroke>Structure>Position: Outside Outer edge of the stroke is poorly aliased.
Layer Style>Stroke>Structure>Position: Inside Inner edge of the stroke is poorly aliased and has intermittent artefacts.
Layer Style>Stroke>Structure>Position: Center
Outer edge is poorly aliased Inner edge is poorly aliased and has intermittent artefacts.
When I create a rectangle shape the edge is blured slightly with one pixel of color. How do I make sure the rectangle is sharp? I cannot find the option to click off anti-aliasing on the option bar in CS4, anyone know where it went?