Paint.NET :: How To Determine Infill Colour Of Previously-produced Letter
Oct 6, 2012
I produce one outlined and filled alphabet letter per A4 page to create a sign for a shop window, changing the colours every three months. How do I determine the infill colour of a previously-produced letter?
I produce one outlined and filled alphabet letter per A4 page to create a sign for a shop window, changing the colours every three months. I use Outline Object for the outline. Is there a method by which the outline colour of a previous letter can be changed or must I recreate the letter if I require a different outline colour?
When working on more than one image I sometimes (accidentally) end up with a selected (loaded) image filling the edit area on screen and then I cannot 'see' (and select) the other images I have loaded. This makes me have to resort to exiting Paint Shop Pro and load the images again.
How can I 'see' and select other loaded images when this happens.
I have copied some colour negatives using my digital camera. What is the best procedure for removing the orange base colour of the film prior to converting them to positives?
I use EdHarvey's colour tint tool and it changes colour of the whole image, I'm looking for something similar but it only changes selected colour, so that the image is left with mutiple colour scheme rather than just one, any addon that can do this?
From this example, you can see the figure on the right is in a brownish colour scheme, what tool can I use in order to make it's colour scheme blue like the figure on the left?
I've gotten to where I can at least select the letter, but then when I try to copy and paste, maybe I'm not using the right buttons? Ctrl-c for copy? And Ctrl-v for paste right?
I can move the individual letters by clicking the pixel mover, but since I need a double shot of two letters--one a 'c" and one 'p' I'm up the creek if I can't copy and paste the one I've got of each.
I'm making a logo for someone by hand-drawing a font I made up. But because I was having trouble drawing a perfect letter 'O', I'm using the "Circle/Ellipse" tool to do it. I drew an 'O' with that tool that's almost the right size... and I wanna draw another one just a little shorter... but I can't figure out how to place the completed new shape directly over the old one.
I don't know where to start the action with the tool! The completed shape always ends up in the wrong place. How to get my finished shape to complete just where I want it to? (Re-sizing the shape won't work because that changes the thickness of the line I used for the letter 'O'.)
Using X5 I was importing a .MTS file, something I have done successfully many times before. This time X5 produced a .DMP file with the message to copy the file to Corel for assistance.
How do I contact Corel and copy the file to them? The error message was:
I use PSE 12. I shoot RAW photos and use the Organizer to upload the photos from my camera to the computer. The organizer produces a jpg file with me doing anything. How do I turn off this unwanted freature?
I am attempting to build a facsimilie enigma machine, I would like to know how best to create an effect so that when a key is pressed a corresponding letter appears to light up. Btw I am not looking for an animated image, I can take care of the transitions between on and off, I just need to create the two image states.
When I use the marquee tool to draw a shape - circle/square etc I sometimes don't get the size exactly to my requirements. is there a way to fine tune the produced size? I'm assuming that there is some combination of keys that will allow me to make fine adjustments up or down to the size of the shape. How to do this without closing down and starting again and again until I get what I require?
is there a variable for infill to lines given a global thickness? a bit like what TEXTFILL does for text? see pic - the bottom two are copies of the top with thickness applied. normally they'd be shown solid.
I have a wall type that has an embeded sweep for the wall base. My project is set up in two phases, existing and new work. A door has been created in the existing phase, and demoed in the new phase. Where the door has been demolished an infill with the base appears, great! In the new phase I inserted a larger door that cuts the existing walland the entire infiil from the demolished door, but the base still remains. How do I get the new door to cut the base that was created as a result of the infill?
how to create a wall that infills the gable between two levels of the same roof. There is no internal wall below this location - so this would be some sort of lightweight studwork and panelling rather than brick.
Why there is no infill when there is a hight elevation change? the path is a "building pad", and I'm pretty sure normally it's filled with dirt....Did I do something with the site setting?
I am creating a simple, and although it's large (100 million gallons), the grading object routine is relatively simple. I have the inside crest of the berm and I'm grading down 40-50 feet. Everything is fine until I infill the bottom of the basin and then the infill line around the perimeter of the bottom has two points that are way below the actual bottom, like another 100+ feet. The two points are on opposite sides of the basin so obviously it throws off the whole resulting surface and causes earthwork calculations to be invalid.
I've tried various sizes and shapes, having the crest feature line both "open" (with a tiny gap) and "closed", straight and arc shapes for the crest, grading to elevation and to relative elevation, and probably more. This problem seems to appear in each scenario.
I need to change the layer that my "Produced by an Autodesk Educational Product" border is being put to. I've never had to assign it to my text layer in the past; it has always just gone there. Now it is showing up on my furniture layer and I don't know where that setting is to move it.
I've been trying to model cut produced by a ball end mill taking an arbitrary 3D path. I know how to do this for 2D paths (and this has been discussed a couple of times on this forum), but I have had little to no success extending this to paths in 3D. I've attached an Inventor file that demonstrates what I want to do, it has an sketch that describes the tip of the end mill and the path that I want the center of the tip to trace out.
This seems like something that should be possible using sweep feature, but if it is then I have not found a way to get this to work. The issue is that I have not been able to effectively control the angle of the sweep plane with respect to the path. In reality, the normal of the plane should be equal to the tangent of the path with the z-component zeroed out.
However, if I sweep using the path and the "Path orientation" then it does not zero out the z-component, if I sweep using the path and the "Parallel orientation" it does not take the x&y tangent components, if I sweep using a guide rail or guide surfaces it also does not zero out the z-component.
In fact, the only way I could come up with to accomplish this would be to sweep the path in 2D and then to use a series of bend part features in order to put things into 3D. So far as I can tell this works, but back calculating the 2D curve is so backwards and laborious that I can't imagine using this for anything. In Solidworks this is relatively easy using the sweep solid feature .
creating infill at the grading example from the civil 3d tutorial "filling holes in a grading" (grading-6.dwg) failes when selecting the area to fill. The command finshes whithout changing the model. There is no diamond symbol displayed.
I created a curved curtain wall based on a reference curve. I set the divisions and mullions and everything seems to be working like its supposed to except for a the mullions and the infill panels. First, the mullions vertically and horizontally dont seem to line up nor have any way to miter with themselves. They should because they are extruding along the same center point. This should be simple but it doesnt seem to work. Second, and the most annoying, is that the curtain wall infill panels dont seem to know where they are supposed to cut themselves. They leave themselves stranded at the ends for some reason and none of the settings for the panel or the curtain wall itself seems to address this. I thought it might have to do with the center point of the profile I used for the frames and mullions but apparently they dont and I dont have control of it. Seems like it should work a little more cleanly. Unless it is some sort of bug in ACA 2013.
We just installed 2014 on two work stations and saved a few Civil 3D files with it. When we try to open these Civil 3D drawings in 2013 they crash with a FATAL ERROR.
The last few lines on the command line shows: Loading Modeler DLLs.
Modeling Operation Error: Operation unsuccessful.
Modeling Operation Error: Operation unsuccessful.
This error seems to only happen with drawings that have infill grading. I tested it with a drawing with just poly lines and it worked fine. I then converted those poly lines into feature lines using 2014 and it opened fine in 2013. I then added an infill to the feature line region in 2014 and it crashes in 2013.
Civil 3D 2013 Windows 7 64-bit Xeon W3550 3.07 GHz Nvidia Quadro 4000 12.0 GB RAM
OK so I may be a bit slow, but! I've installed PSPx6. Setup my plugins etc. Even got my workspace to load and work! Only thing now that is bugging me is the background colour in the Edit window. I use the dark grey. In x5 the background to a photo in Edit mode matched the dark grey of the UI. Now in x6 it seems I'm stuck with the dark grey UI and a light grey background.
Am I missing something some where or is this option gone?
Apart from that x6 loads in 5-6 seconds. Good. Everything else 'seems' to be faster. (I'm using 64bit). BUT Adjustment layers are still slow
I was watching a video on youtube when a came upon a brush set called lens flares, since I already had the Custom Brushes Mini plug-in, I was amazed by the lens flares. So then I went to Brusheezy(Dot)com and searched lens flares, there was a brush pack that was the lens flares I was looking for, so I did the process so I could use them, but then when I went to use the magic wand tool, and delete the black colour for it to be transperent, not all the black was gone, I tried changing the tolerance to remove more black, but it wouldn't budge.