Paint.NET :: How To Change Alpha Value To Blue / Vise Versa
Aug 19, 2013I have this image: And I want to change the "f" color to blue and make the background transparent. How to achieve this?
View 5 RepliesI have this image: And I want to change the "f" color to blue and make the background transparent. How to achieve this?
View 5 RepliesI have a Black and White text logo which I want to invert/reverse the colours on. Yes it's that simple, but I can't get paint.net to do it. In the attached file, I need Black to be White, and vice-versa. Anything else needs to be left as it is.
View 2 Replies View RelatedI have a picture of a shovel of which I want to change the red colour to blue.
What is the simpliest way to do this in Paint.NET?
I have tried many things things, but I get a lot of trouble with shadows and sun shine areas.
Attached Thumbnails
If I have an image that has plenty of a certain hex colour A in it, and I want to change all pixels of that colour to another hex colour B, how do I do that?
I want it to intelligently convert pixels of other colours, i.e. a colour that is half-grey half-A becomes half-grey half-B, a pixel that is transparentesque A becomes transparentesque B, and so on.
How do I do this on paint.net or possibly with any online tool available.
Is there a plugin or something that will allow me to change all pixels that match a certain color value to another color value? So let's say I have a picture that has red, green and blue on it. And I want to change every pixel that is blue to yellow.
View 5 Replies View RelatedI'm trying to change a template from black, to a shade of blue. Rather than just filling everything in and having it look choppy, I'm selecting each pixel with the global Magic Wand and matching the exact transparency. Is there a more efficient way to do this? A plugin, maybe?
View 4 Replies View Related1st attempt: Imagine that you have two colors, red and black, and you want to mix 10 drops of red with 3 drops of black. You get a specific color - a weird dark red. Now imagine I have a image with only that solid color and I want to replace those 3 drops of black with three drops of white. How can I do that?
2nd attempt: Normal A4 sheets are white, but I want to print a image (with no white or light colors) on a black sheet of paper. I don't need to use a black cartridge, because the black is already there in the paper sheet. How can I remove the "black tones" in order to get proper colors when printing?
All this to answer one bottom question, which is also my 3rd attempt on this:
3rd attempt: I have access to a modified printer that has white ink on the black ink cartridge; that way, If I write a few words in black and print them out on a black sheet of paper, I'll have a white text. This is very simple if I want only to print text; set font color to black and print, ending with a white text printout. But what if I have a photograph, for example, and I want to print it on a black sheet? If I have a white boat, for example, its' color has to be changed to black. If I want to print a light green, I have to have a dark green on my image. Is there any way to do this?
i have 1000 eps files to work with and i dont have the time to go to each one and change the color from blue to black! all are different shapes so i need a batch command that will keep the white, white and change any other color to black!
View 1 Replies View RelatedFor CS6:
I've had this problem before... where I go to hit a keyboard shortcut and end up in some sort of gray scale mode. I'm not actually in "gray scale" though; I'm still in RGB mode but the image title bar says "blue/8".
I've tried everything I can think of, but now many of my options have been grayed out and I can't select certain menu functions. There was an easy fix with CS4 I found online, but I don't remember what it was and this seems different.
Have photos from trip to Japan and Grand Tetons that are cloudy. Is there a way to change the sky to blue. I have pictures of only sky I have taken that I thought I might be able to use as a layer or in some other manner.
View 1 Replies View RelatedI've seen instructions to use this but I'm not sure what its core purpose is and I can't seem to find a definition in the user manual, online or in this forum.
View 2 Replies View RelatedHow do I take say the black and white version of an image and use the final grey scale value as the alpha value for that pixel on the original? Is this possible to do easily?
If not, what's the hard way?
id like to change the background into color blue...
View 3 Replies View RelatedI'd like to change the white background to sky blue, to the left of the woodpecker in this photo I took.
I've been trying selections and then refining the edge with various settings. I've tried a selection with the barely recognizable branch on the bottom left and without the branch in the selection.
Once I have a selection with a refined edge I've been using Image>Adjustments>Saturation to change the color with the Colorize option checked on.
I can't get the white background to light blue without making it obvious. The blue sky and edge of the tree just doesn't look right (I forgot the term).
Would anyone have some advice on how to change the white background to a natural blue sky color and have it merge well with the bark edge? Removing the left bottom branch from the photo would be fine.
I attached the full photo scaled down to 500x375 and a larger section of the left hand side.
I would like to ask some very simple, but not sure that there is some keyboard combination in Xara Designer Pro.
Basically I have to type a long text, some words with normal default black color characters, and some with blue.
My target would be with some keyboard shortcut maybe quickly change the color to blue and after black and so on, do you have some proposal to this?
Currently I am just typing everything in black and after one by one selecting the words and applying Set Fill Color to make them blue.
how do i change a grey sky to blue
View 8 Replies View RelatedI have a plain rectangle with overall c09300c0 RGBA levels.I want to change the alpha channel value from c0 (193) to some other value, for the whole image at once. Or some other color channel.
How can I change the absolute value of a channel ? The color menu has only relative adjustments.
I've just recently upgraded to CS2 from version 7 as well as upgrading to a new G5 dual 2.7 gHz Mac. I love the new Mac and I'm having a lot of fun with it so far. However, I've set Photoshop preferences to automatically launch Bridge at startup but it opens the Open Script dialog instead. When I launch Bridge and select an image to be opened in Photoshop it does nothing.
I've tried uninstalling Photoshop and deleting preferences but it still doesn't fix this problem. Has anyone else had this problem? If so, have you found the solution. I've looked all over the Adobe site (and here) for an answer but have found nothing.
Few pointers as to getting rid of a blue cast on photos. I am using PSPx5.
View 14 Replies View RelatedCan paint.net do this.. [URL] .........
If it can indeed do it. how?
I just received the disc with all my wedding photos and so many of them are ruined by either a rainbow glare or a blue glare. I am so disappointed in how the pictures came out and have spent the last half of today trying everything to fix them.
Is it possible to fix a rainbow or blue glare.
Here are a few (if html works) but I have about 15 like these.
In PSP 8 I made a circular white clock face with black numerals on green background. I then saved it as a PNG, specifying the green as the transparent colour and specifying alpha channel.
It worked OK when viewed in my video editor, i.e. the green was transparent. But on opening it in PSP 8 I expected to see it displayed with the familiar chequer board background, yet it was a solid white.
So among many other PNGs it's impossible to tell that it does have a transparent area. Is this also the case in less ancient versions? What about other image editors - do they all have this weakness?
It's not really related to Paint.NET usage, but how it calculate the resulting color:
For example I make red background, call it C1:
RGBA = 255, 0, 0, 255
Then I place a yellow pixel, call it C2:
RGBA: 220, 216, 0, 200
Then I use the Color Picker tool on this pixel, I get C3:
RGBA: 227, 169, 0, 255
I already know how to calculate R, G, and B of C3
R = ( (C2.A / 255) * C2.R ) + ( (1 - (C2.A / 255)) * C1.R ) = 227
G = ( (C2.A / 255) * C2.G ) + ( (1 - (C2.A / 255)) * C1.G ) = 169
B = ( (C2.A / 255) * C2.B ) + ( (1 - (C2.A / 255)) * C1.B ) = 0
But for the Alpha channel, it is different and I can't find how to calculate it!
Is paint.net v4.0 still promising color and alpha channel editing / masking?
I'm sure I read this in the roadmap feature list years ago, though I can't find the place to reference it. In fact this is my favorite anticipated feature for which I've been checking paint.net every month for the last five years!
I eagerly downloaded the 4.0alpha but see no sign of color channels to go with layers
I have an image I want to edit. It is a png tileset for a game, with opaque icons with semi-transparent background (yep the result in game is just as annoying as it sounds).
I'm not satisfied with background and want to make it more transparent (or maybe completely transparent). How do I do that?
There are adjustment tools in PDN that can modify separate channels; AFAIK alpha is technically identical to color channels but these tools only let me edit RGB.
how to specify a layer as alpha mask either.
Is there anyway at this point in time to load a DDS file with alpha set to something other than 100%, alter the alpha channel, and save it back out again?
My situation is this. I'm currently working on a module for a game called Mount and Blade Warband and have created quite a few textures using Paint.net and never had any issues previously with any textures I've created and saved as DDS. However recently I found a texture file that I need to replace with my own version which has it's alpha channel set to something other than 100%. It's used to blend with another texture to give an aged appearance to hair.
Now this texture when loaded into Paint.net appears as a mostly transparent texture, which I cannot make any darker using the layer transparency slider which is set to maximum. i.e. The texture is loaded and displayed with transparency on, but the layer transparency slider in Paint.net is set at maximum opacity as if there is no transparency -- so the only thing I can do is make it even more transparent rather than make it darker. So when I tried to make my replacement for this particular file I created my texture, set transparency for the layer to about 20%, then saved as a DDS file -- however when I load it into the BRF game editor it displays as a completely black texture, while the original file displays fine.
EDIT: Also does it actually create mipmaps when you ask it to when saving? I just noticed that my textures don't seem to have them.
I should point out that while I'm very experienced with programming, 2D etc. I'm pretty new to 3D programming (not that I'm doing so on this project of course -- thought it might be easier working out how to create 3D objects while using someone elses engine to start with) and 3D object creation -- so things like DDS texture formats still create a lot of head scratching.
Can you choose the type of Alpha channel that Paint.NET saves? Premultiplied or non-premultiplied/straight?
Otherwise, what is the type of alpha channel that Paint.NET saves by default?
In photoshop there is a tab beside the layers tab, that allows you to add a shaded alpha channel to a .dds file.
I need to add a black alpha channel to a .dds file.
I've tried every alpha pluggin I can find but cannot replicate this effect.
And if I open a .dds file created in photoshop with a black alpha channel it is completely invisible in paint.net.
Why is it completely invisible in paint.net but not in photoshop?
How can I add a black alpha channel to a .dds file in paint.net?
If I have two images, one is a texture map and the other is a normal map, how do I essentially paste the normal map into the alpha channel?
The stuff I am importing into (OpenSimulator) uses a single image to put texture and normal map information onto an object but so far I can't see anywhere to create the alpha channel.
I am not using the alpha channel for transparency, which seems to be a source of confusion (elsewhere). The thing is I CAN use it for that (transparency I mean) simply by making part of my image transparent (This is splendid by the way, and is yet another reason why I adore Paint.Net), this implies to me there are alpha channels or that the transparency thing is something different.
to make the text image in the attached file. I want to apply a bevel to the text now that I have alpha masked it to get the gradient effect. But the bevel tool is treating the entire image (not just the text) as my selected object.
When I get done with the alpha mask, how do I get the text only as my selected object so that the bevel tool will apply the bevel to only the text?
I'm trying to get the text effect in this link: [URL] or something close to it. A previous post asked the same thing but the only answers he got was how to make it look gold, not how to do all the beveling, textures, sparkles, etc. For now though, all I'm wanting to do is achieve the bevel effect before I move on.
edit: the weird thing is, I can use the outline tool and it will apply only to the text. but when i use the bevel tool, it applies to the outer edges of the canvas.
The background behind my photo is bright blue. I want black. I used the bottom square and switched it to black and the background did not change.
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