Paint.NET :: How To Calculate Resulting Color Alpha
Jan 22, 2013
It's not really related to Paint.NET usage, but how it calculate the resulting color:
For example I make red background, call it C1:
RGBA = 255, 0, 0, 255
Then I place a yellow pixel, call it C2:
RGBA: 220, 216, 0, 200
Then I use the Color Picker tool on this pixel, I get C3:
RGBA: 227, 169, 0, 255
I already know how to calculate R, G, and B of C3
R = ( (C2.A / 255) * C2.R ) + ( (1 - (C2.A / 255)) * C1.R ) = 227
G = ( (C2.A / 255) * C2.G ) + ( (1 - (C2.A / 255)) * C1.G ) = 169
B = ( (C2.A / 255) * C2.B ) + ( (1 - (C2.A / 255)) * C1.B ) = 0
But for the Alpha channel, it is different and I can't find how to calculate it!
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Oct 23, 2013
Is paint.net v4.0 still promising color and alpha channel editing / masking?
I'm sure I read this in the roadmap feature list years ago, though I can't find the place to reference it. In fact this is my favorite anticipated feature for which I've been checking paint.net every month for the last five years!
I eagerly downloaded the 4.0alpha but see no sign of color channels to go with layers
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Apr 25, 2013
Set the Trace Bitmap so that the outline color defaults to the same as the fill color on the resulting curves? Currently, resulting curves have to be edited one color at a time to give them hairline outlines with the same color as the fill. It's mighty tedious for complex vector art.
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May 9, 2011
I can't get past square one with Tanel's Color-to-Alpha plugin.
I'm trying to get this foreground image:
to look halfway decent on both of these backgrounds:
To complicate matters further, there'll be more backgrounds to come, too, certain to be lighter in color (homage paid to Murphy's Law).
I've tried combinations of settings all over the map, but nothing gets even close. The jagged edge just won't go away.
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Mar 1, 2013
When I export RAW files, specifying that I want the output to be in sRGB color space the resulting files have the Adobe RGB color space. The same is true if I specify I want them in ProPhoto. Is this a bug? I have done it successfully in other versions of Lightroom, but not in 4.3.
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Nov 22, 2005
How do you know the total amount of a certain color from an image (in percent%)?
Is there a way to calculate it?
Let's say I have an image with a white background and a red figure.
If the whole painting is 100%, what's the percentage of the white background
or the red figure?
I need to know how to calculate this (accurate)
I make paintings with only 2 colors (a 'background color' and the 'main color')
To put an objective price on my paintings I decided to calculate the amount
of 'main color' (or background color) and base my prices on this information.
This is the only way I could price my art fairly an objective.
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Feb 3, 2013
I have a dark gray triangle alongside a pure white triangle in a square GIF image. I want to convert the white triangle to alpha and leave the dark gray triangle completely opaque. When I use Color --> Color to Alpha, however, I see the checkerboard pattern extend over the gray in addition to the white.
1. Does this mean that the gray is being made translucent?
2. If so, how do I set only one the white to alpha (at 0% opacity) and leave the gray at 100% opacity?
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Nov 10, 2011
I have the testversion and i do some tests with Digital noise removal and a 10 megapixel Image and 0.3 megapixel image.
On my system, it happen that Paint shop wait around 4 sec and do nothing.then it begin to calculate and progress requester is show for around 1.5 sec
Can see when switch in task manager the CPU load refresh to high(4* /sec seem value update).when i choose a setting or i change a value it take always 4 sec until CPU load increase from idle % to full load.
I have also written a Bug report and suggest that Paint shop begin calc as soon as possible, and stop if a value is change and calc again soon as possible with new value.So all can work lots faster.currently i get no response.
The Smart Photo Fix, too have a delay before calc.It is 1 sec.I test with a 320*250 Pixel image (0.3 megapixel), here the additional delays are too in.
In the feature list X4 stand that it can use GFX Card to be faster.I have a gforce 6600 with older pixelshader.So i guess X4 use no GFX card.The render speed of all effects i think good, but the wait time make the usage of this program not fun. I think the X4 Version is great, very good denoise sharp and enhance photo functions.
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Jun 8, 2012
How do you calculate paint area?
We do a lot of chutes (for mining). They need to be painted on the outside only. They also need to be lined with rubber sheet on the inside. The area given in the physical tab in iProperties is the total area.
The area of the edges of the plates are small enough that we can ignore them, but is there a way to calculate half the model's area and get that result in the drawing in a text note?
We've only recently switched over to Inventor (used to be on Solidworks, where we had the same problem).
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Nov 8, 2012
How can Inventor calculate the paint area of a one-side open container with a double bottom?
The container should be painted at the inside and outside.
But not the hollow space between the double bottom and the real bottom?
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Jul 4, 2013
When I color a the background of a photo to alpha it works just fine, I save it and export.
But when I try to open that same photo anywhere else the background is white .
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Aug 16, 2012
I've seen instructions to use this but I'm not sure what its core purpose is and I can't seem to find a definition in the user manual, online or in this forum.
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Feb 12, 2013
How do I take say the black and white version of an image and use the final grey scale value as the alpha value for that pixel on the original? Is this possible to do easily?
If not, what's the hard way?
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Jul 13, 2005
I creat an alpha channel it shows up as white on my Photoshop Version 6 while my friend's alpha channel comes up in black on Photoshop CS. Obviously each is a default setting. How do you change the alpha channel color from white to black and vice versa.
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Jan 2, 2012
I'm working on a mobile game engine that uses RGB vertex color values for baked lighting, and Alpha vertex values for 2-material blending.
The system works fine in textured view (6), since we're rendering using our own shaders, but I would prefer to be able to turn on and off the alpha value when looking at the geometry in shaded mode (5). In other words, I want to be able to store and bake RGBA values, but in shaded mode I'd like to only see the RGB values so the meshes with blended materials don't show up transparent when I'm trying to light them.
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Sep 13, 2012
I had a .JPEG of a leaf photographed against a white background. When I went to turn that white background into a transparent alpha channel, it seemed to work okay....except for the fact that when I then went to select the new alpha channel via the Fuzzy Select Tool, it wasn't selecting all these newly transparent pixels.
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May 31, 2012
I am using the latest version of GIMP on my windows 7 pc but color to alpha doesn't work. At my pc at work it works fine but i use windows xp there and i have ghostscript and python installed.
Or is it something completely different?
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Mar 9, 2012
I don't understand how you can know which colors to use when applying "Alpha to Color".
Here are a few images I have and what I've done so far:
Here are my original images
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Oct 26, 2012
I have been doing light box photography, but I want to get that pure white background as product images usually have.
My background is a light grey.. Using the wand tool, I was able to get close - but far from close enough.
[URL].....
What's the right method, to turn every thing around the dime, white?
Here it is before the wand,
[URL]......
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Jul 3, 2013
In PSP 8 I made a circular white clock face with black numerals on green background. I then saved it as a PNG, specifying the green as the transparent colour and specifying alpha channel.
It worked OK when viewed in my video editor, i.e. the green was transparent. But on opening it in PSP 8 I expected to see it displayed with the familiar chequer board background, yet it was a solid white.
So among many other PNGs it's impossible to tell that it does have a transparent area. Is this also the case in less ancient versions? What about other image editors - do they all have this weakness?
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Mar 10, 2012
I have an image I want to edit. It is a png tileset for a game, with opaque icons with semi-transparent background (yep the result in game is just as annoying as it sounds).
I'm not satisfied with background and want to make it more transparent (or maybe completely transparent). How do I do that?
There are adjustment tools in PDN that can modify separate channels; AFAIK alpha is technically identical to color channels but these tools only let me edit RGB.
how to specify a layer as alpha mask either.
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Feb 19, 2011
Is there anyway at this point in time to load a DDS file with alpha set to something other than 100%, alter the alpha channel, and save it back out again?
My situation is this. I'm currently working on a module for a game called Mount and Blade Warband and have created quite a few textures using Paint.net and never had any issues previously with any textures I've created and saved as DDS. However recently I found a texture file that I need to replace with my own version which has it's alpha channel set to something other than 100%. It's used to blend with another texture to give an aged appearance to hair.
Now this texture when loaded into Paint.net appears as a mostly transparent texture, which I cannot make any darker using the layer transparency slider which is set to maximum. i.e. The texture is loaded and displayed with transparency on, but the layer transparency slider in Paint.net is set at maximum opacity as if there is no transparency -- so the only thing I can do is make it even more transparent rather than make it darker. So when I tried to make my replacement for this particular file I created my texture, set transparency for the layer to about 20%, then saved as a DDS file -- however when I load it into the BRF game editor it displays as a completely black texture, while the original file displays fine.
EDIT: Also does it actually create mipmaps when you ask it to when saving? I just noticed that my textures don't seem to have them.
I should point out that while I'm very experienced with programming, 2D etc. I'm pretty new to 3D programming (not that I'm doing so on this project of course -- thought it might be easier working out how to create 3D objects while using someone elses engine to start with) and 3D object creation -- so things like DDS texture formats still create a lot of head scratching.
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Feb 17, 2012
Can you choose the type of Alpha channel that Paint.NET saves? Premultiplied or non-premultiplied/straight?
Otherwise, what is the type of alpha channel that Paint.NET saves by default?
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Apr 9, 2011
In photoshop there is a tab beside the layers tab, that allows you to add a shaded alpha channel to a .dds file.
I need to add a black alpha channel to a .dds file.
I've tried every alpha pluggin I can find but cannot replicate this effect.
And if I open a .dds file created in photoshop with a black alpha channel it is completely invisible in paint.net.
Why is it completely invisible in paint.net but not in photoshop?
How can I add a black alpha channel to a .dds file in paint.net?
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Nov 18, 2013
If I have two images, one is a texture map and the other is a normal map, how do I essentially paste the normal map into the alpha channel?
The stuff I am importing into (OpenSimulator) uses a single image to put texture and normal map information onto an object but so far I can't see anywhere to create the alpha channel.
I am not using the alpha channel for transparency, which seems to be a source of confusion (elsewhere). The thing is I CAN use it for that (transparency I mean) simply by making part of my image transparent (This is splendid by the way, and is yet another reason why I adore Paint.Net), this implies to me there are alpha channels or that the transparency thing is something different.
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Jun 25, 2013
to make the text image in the attached file. I want to apply a bevel to the text now that I have alpha masked it to get the gradient effect. But the bevel tool is treating the entire image (not just the text) as my selected object.
When I get done with the alpha mask, how do I get the text only as my selected object so that the bevel tool will apply the bevel to only the text?
I'm trying to get the text effect in this link: [URL] or something close to it. A previous post asked the same thing but the only answers he got was how to make it look gold, not how to do all the beveling, textures, sparkles, etc. For now though, all I'm wanting to do is achieve the bevel effect before I move on.
edit: the weird thing is, I can use the outline tool and it will apply only to the text. but when i use the bevel tool, it applies to the outer edges of the canvas.
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Mar 20, 2012
I'm using the 3D render engine vray, using its multimatte render element which assigns mattes of certain materials (or objects) in the scene to a channel: R, G, or B.
I'm curious about the best way to composite once I have this file rendered out. The simplest way I can think of is doing a color range selection on the matte channel's solid color, then using that selection to modify my image as necessary. But I have used After Effects to do this also, and there is a "channel select" effect that extracts the channel and converts it to an alpha mask in one step... makes me think there's a more elegant way in Photoshop as well.
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Dec 4, 2013
I have a plain rectangle with overall c09300c0 RGBA levels.I want to change the alpha channel value from c0 (193) to some other value, for the whole image at once. Or some other color channel.
How can I change the absolute value of a channel ? The color menu has only relative adjustments.
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Mar 24, 2011
I have a texture for an object that will be rendered. The RGB for the texture contains diffuse color, and the Alpha channel contains a special parameter for the shader. The value for the parameter is 0 for 99% of the pixels.
In my XCF I have diffuse color on one layer, and the special parameter on another layer (as a greyscale).
So I copy the diffuse layer and call the copy Final. Then I create a layer mask on the parameter layer using the greyscale value. I copy the layer mask from the param layer to the Final layer, and then I apply the layer mask to Final, which should simply write the mask to alpha.
I look at the channels window to be sure, and alpha is written correctly, BUT everywhere that alpha is black THE OTHER THREE CHANNELS ARE ALSO BLACK! I can't fix this! What do I do? I even tried exporting to see if it carries through to the output image, and it does!
What's more, I tried to trick it by putting a very low value (like 1/2) in the pixels that are supposed to be 0 in alpha, and then I get an even weirder effect, wherein most of the color is kept, but some pixels color information is trashed anyway. Is there an export mode which will tell GIMP not to trash the color information on fully transparent pixels? Or better yet, can I tell it that alpha is not transparency?
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Sep 21, 2013
First time using GIMP. Following the directions here: [URL] ......
Using, "Color to Alpha," I tried to select the background of my .jpg image. The background is white, the picture (logo) portion is silver. Because of the closeness in color, when I select white, the software selects the entire image to become alpha (transparent).
When I select the color of the picture, silver, I am able to select just the logo portion. How can I take the logo portion, which is now converted to transparent, and give it a black or transparent background, and then return the logo back to its former color silver. The logo is perfect, it is just that I recently switched my site from a white header to a black header and the image has a white background, so that does not look good.
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Nov 2, 2011
Confirm that the alpha channel is not saving correctly for TGA files using PSPro X4?
1 Create an image with an alpha channel.
2 Save image as a TGA.
3 Close and re-open the TGA then load a selection from alpha channel.
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