Paint.NET :: How To Calculate Resulting Color Alpha

Jan 22, 2013

It's not really related to Paint.NET usage, but how it calculate the resulting color:
 
For example I make red background, call it C1:
 
RGBA = 255, 0, 0, 255
 
Then I place a yellow pixel, call it C2:
 
RGBA: 220, 216, 0, 200
 
Then I use the Color Picker tool on this pixel, I get C3:
 
RGBA: 227, 169, 0, 255 
 
I already know how to calculate R, G, and B of C3
 
R = ( (C2.A / 255) * C2.R ) + ( (1 - (C2.A / 255)) * C1.R ) = 227
G = ( (C2.A / 255) * C2.G ) + ( (1 - (C2.A / 255)) * C1.G ) = 169
B = ( (C2.A / 255) * C2.B ) + ( (1 - (C2.A / 255)) * C1.B ) = 0 
 
But for the Alpha channel, it is different and I can't find how to calculate it!

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Oct 23, 2013

Is paint.net v4.0 still promising color and alpha channel editing / masking?
 
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Mar 1, 2013

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Nov 22, 2005

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Jun 8, 2012

How do you calculate paint area?

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When I color a the background of a photo to alpha it works just fine, I save it and export.

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I've seen instructions to use this but I'm not sure what its core purpose is and I can't seem to find a definition in the user manual, online or in this forum.

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Feb 12, 2013

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Jul 13, 2005

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Jan 2, 2012

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Mar 9, 2012

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Here are my original images

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Oct 26, 2012

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[URL].....

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[URL]......

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Jul 3, 2013

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Feb 19, 2011

Is there anyway at this point in time to load a DDS file with alpha set to something other than 100%, alter the alpha channel, and save it back out again?

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Feb 17, 2012

Can you choose the type of Alpha channel that Paint.NET saves? Premultiplied or non-premultiplied/straight?

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Apr 9, 2011

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Nov 18, 2013

If I have two images, one is a texture map and the other is a normal map, how do I essentially paste the normal map into the alpha channel?

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Jun 25, 2013

to make the text image in the attached file.  I want to apply a bevel to the text now that I have alpha masked it to get the gradient effect.  But the bevel tool is treating the entire image (not just the text) as my selected object. 
 
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Mar 20, 2012

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Dec 4, 2013

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GIMP :: Black Alpha Destroys Color Information

Mar 24, 2011

I have a texture for an object that will be rendered. The RGB for the texture contains diffuse color, and the Alpha channel contains a special parameter for the shader. The value for the parameter is 0 for 99% of the pixels.

In my XCF I have diffuse color on one layer, and the special parameter on another layer (as a greyscale).

So I copy the diffuse layer and call the copy Final. Then I create a layer mask on the parameter layer using the greyscale value. I copy the layer mask from the param layer to the Final layer, and then I apply the layer mask to Final, which should simply write the mask to alpha.

I look at the channels window to be sure, and alpha is written correctly, BUT everywhere that alpha is black THE OTHER THREE CHANNELS ARE ALSO BLACK! I can't fix this! What do I do? I even tried exporting to see if it carries through to the output image, and it does!

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Sep 21, 2013

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Paint Shop Pro :: Alpha Channel Not Saving TGA Files

Nov 2, 2011

Confirm that the alpha channel is not saving correctly for TGA files using PSPro X4?

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