I'm trying to learn how to do low-light night photography, including some astrophotography. I bought an intervalometer and just collected 100 photos. Using Bridge I load all 100 into Photoshop layers. It took a fairly long time (several minutes) to load, but is it seems they all loaded correctly. The problem is now whenever I do anything in Photoshop I get an error message saying there's not enough RAM. Also, everything else on the computer slows way down. I went to PS preferences and upped the RAM to the max I have available, 3.3 Gb. Didn't work.
I'm taking all the shots as RAW files. Should I be shooting JPEGs instead? Do I just need more RAM? 3.3 Gb seems like it should be enough.I'm using a Canon 40D, CS6, and a Mac Mini running OSX 10.8.4.
I have a dark gray triangle alongside a pure white triangle in a square GIF image. I want to convert the white triangle to alpha and leave the dark gray triangle completely opaque. When I use Color --> Color to Alpha, however, I see the checkerboard pattern extend over the gray in addition to the white.
1. Does this mean that the gray is being made translucent?
2. If so, how do I set only one the white to alpha (at 0% opacity) and leave the gray at 100% opacity?
I had a .JPEG of a leaf photographed against a white background. When I went to turn that white background into a transparent alpha channel, it seemed to work okay....except for the fact that when I then went to select the new alpha channel via the Fuzzy Select Tool, it wasn't selecting all these newly transparent pixels.
I am using the latest version of GIMP on my windows 7 pc but color to alpha doesn't work. At my pc at work it works fine but i use windows xp there and i have ghostscript and python installed.
I have a plain rectangle with overall c09300c0 RGBA levels.I want to change the alpha channel value from c0 (193) to some other value, for the whole image at once. Or some other color channel.
How can I change the absolute value of a channel ? The color menu has only relative adjustments.
I have a texture for an object that will be rendered. The RGB for the texture contains diffuse color, and the Alpha channel contains a special parameter for the shader. The value for the parameter is 0 for 99% of the pixels.
In my XCF I have diffuse color on one layer, and the special parameter on another layer (as a greyscale).
So I copy the diffuse layer and call the copy Final. Then I create a layer mask on the parameter layer using the greyscale value. I copy the layer mask from the param layer to the Final layer, and then I apply the layer mask to Final, which should simply write the mask to alpha.
I look at the channels window to be sure, and alpha is written correctly, BUT everywhere that alpha is black THE OTHER THREE CHANNELS ARE ALSO BLACK! I can't fix this! What do I do? I even tried exporting to see if it carries through to the output image, and it does!
What's more, I tried to trick it by putting a very low value (like 1/2) in the pixels that are supposed to be 0 in alpha, and then I get an even weirder effect, wherein most of the color is kept, but some pixels color information is trashed anyway. Is there an export mode which will tell GIMP not to trash the color information on fully transparent pixels? Or better yet, can I tell it that alpha is not transparency?
First time using GIMP. Following the directions here: [URL] ......
Using, "Color to Alpha," I tried to select the background of my .jpg image. The background is white, the picture (logo) portion is silver. Because of the closeness in color, when I select white, the software selects the entire image to become alpha (transparent).
When I select the color of the picture, silver, I am able to select just the logo portion. How can I take the logo portion, which is now converted to transparent, and give it a black or transparent background, and then return the logo back to its former color silver. The logo is perfect, it is just that I recently switched my site from a white header to a black header and the image has a white background, so that does not look good.
I'm on MacOS 10.9 (Mavericks). Using GIMP 2.8.8 (lisanet edition).
GIMP has been installed for many years on my computers, but first since it runs natively (without x11 or xQuartz) have I finally and entirely switched to GIMP for my raster graphic work.
I really like GIMP and I'm working on expanding my knowledge and respect this excellent programme very much. There are of course a couple of oddities when you are used to Photoshop (until 3 months ago). I'm getting there. Though one issue sticks out:
The use of the eyedropper tool for example in the Color to Alpha Dialogue. First of all I'm aware about the difference between the Color Picker (set colour from image pixels) in the toolbox and the eyedropper. I'm writing here about the latter. It simply doesn't work at all. When I open Color to Alpha... and then click on the color field (by default it's white #ffffff) the Color to Alpha Color Picker opens. When I select here the Eyedropper tool (Click the eyedropper, then select a color anywhere on your screen to select that color.) the following scenario happens: the cursor doesn't indicate a particular function (stays as standard pointer) - when clicking anywhere on my screen both dialogues, Color to Alpha and Color to Alpha Color Picker disappear (respectively they slip behind the main GIMP interface). I can't select any color! And when I manage to get the two dialogue windows back into focus, I have to wait a certain amount of time before any pressing of OK or Cancel shows any response.
Sometimes a random color gets selected but this is beyond my influence.
I guess it's a weak spot of the new native GIMP without any X11 wrapping. The windows managements has several weaknesses (i.e. GIMP/Hide). I also thought that it might be caused by the Single-Window Mode. But even without that the problem remains. All in all it's a very important function and without it the workflow involved gets very tiresome.
There seems to be tons of threads on how to make a transparent image, but I haven't been able to fine one to do one specific thing.
How do I set the alpha channel to be black? I want to have a black background on a png file, but I need the black to be transparent to things behind it on a webpage.
i would like to capture standardized photos of an object that is observed if it's changing its color.
an example is the yellowing of a paper. to detect this, i need an apparature that guarantees same capturing conditions as light and "film-focus distance". does someone have experiences with this problem?
second problem is how to determinate the colors correctly and, if necessary, change colors of the following photos digitally to the colors of the first photo.
here i've thought of using a test-picture in background that can give me a "mark" how my camera has changed natural colors. will it be possible to customize the color of the test-picture (beside the object) digitally and thus achieve the exact/same color of my object?
i am using Windows XP SP3 Pentium 4 3,0 GHz 2 GB RAM DDR2 Photoshop CS4 Canon Eos 450D - Makro Objective with ring-flash
I’m wondering about color spaces and how they affect working with BW digital images and digital printing (working in PS and LR).
I’ve been thinking that the grays are probably more limited by the bit depth (65,536 shades of gray for 16-bit vs. 256 shades for 8-bit.) than by whether or not you’re working in ProPhotoRGB or AdobeRGB, but that’s just a guess on my part. Does these two color spaces really better than the other, specifically for BW images and digital printing (I'm printing to an Epson 3880)?
New to PSP and I took some night time photos of a car using long exposure, the pictures are clear and focused but they have that yellow-orange street light tint to them. Is there an easy way in PSP X6 to get rid of that color cast?
I'm shooting in RAW in Large with a Nikon D5100 if that matters for this. I'm not bothered how I output it as up to now I've just experimented on screen. No error codes yet!
I have a 24bit PNG image to be used as a texture in my little game. I want to blend this texture with other colors which require it to have an extra alpha channel. I did some search online and tried some methods including add another layer and add transparency to the image, but neither worked(after I exported the image to png and reopened it, it still only contains 24 bits for every pixel).
making a alpha channel transparency; Funny thing is. I made it work once a few days ago. I went to bed and forgot to write down how i did it (Tried everything, almost)
In the link right here [URL] n i have 4 files; Q3a_arrow_gimp_ver4.tga (TGA that works as i want it, you'll notice ALL the alpha channels have a black layer channel in the channels tab, how do i recreate that?) Q3a_arrow_methodtry.tga (tried to recreate with THIS tutorial [URL] with no success P.S. i tried loooads of tutorials but this recreation seems rather close to the working .TGA i need) Q3a_arrow.ai (sourcematerial all vector from Adobe Illustrator) Q3a_arrow.png (picture with transparency intact if needed for comparison)
So; Now... What i did to make the working picture was making a .PNG - drag it into gimp.. I recall doing some Alpha and or masking or selection thing with it, then rendered it for .TGA since Illustrator does not support the kind of .TGA i needed. Worked flawlessly in the engine where i use a function called alphafunc GE128 (blend with black as invisible layer and white as solid)
Is there an easy way in GIMP to invert the alpha channel of an image? Transparent should be opaque, opaque should be transparent, almost transparent should be almost opaque, etc.
I have a B&W images. It's actually in RGB but all shades are gray. I would like to create an alpha channel whose values equal the brightness of each pixel. How do I do that?
I need to save some images with transparency that are in .BMP format, but said images seem to have what's called an alpha channel, which covers all of the image's background and not the transparency that I need. I've tried to use the "Convert color to alpha" option, but it appears that that only works in the image that I want and not in the alpha channel itself (yeah, I didn´t know what alpha channel was until then).
I leave an example of one of the various .BMP files that I want converted to .PNG with transparency.
I'm trying to create an image which emulates a solar corona (it's basically just a blurry circle). It's as easy as making one brush stroke in gimp, but my problem is that i can't get all the channels to be correctly set.
Ultimately i just want to edit the alpha channel, NOT the RGB ones. They should all be pure white, or 255, 255, 255. But for some reason, no matter how much masking or color selection or clicking only the alpha channel and not the RGB ones or anything that i do, i cannot keep the RGB white while editing the alpha channel, every stroke that affects alpha seems to invariably affect the other three.
I want to use the Threshold Alpha command on a Layer of Solid Noise, but nothing happens. If I set the threshold to 255 everything goes transparent, anything below that the clouds are supremely unimpressed. It's an RGB image, has an alpha channel, no Alpha channel lock, the Threshold tool works fine. I also tried creating another test picture with several gradient in greys and colors, and they are equally unaffected by Threshold Alpha.
My task is to do a batch processing over an folder with images. I want to add an alpha layer to every image (png). The alpha layer is from a static second image (bmp).
I can accomplish the task in the GIMP front end manually, but the exactly same steps in my script aren't working.
Thought I'd try Gimp on my new laptop instead of Photoshop. I'm making graphics for a game.
I needed to add an alpha channel to an image and edit it, including pasting into the alpha channel from the clipboard. Easiest thing in the world on Photoshop, but seems utterly impossible on Gimp.
I've looked at a few threads that discuss editing the alpha channel, and they make it sound like rocket science. Notable, most seem to involve juggline multiple other images and then following convoluted pasting operations to get anything down. Or using layer "Masks" which, as best I can see, are impossible to paste into (and I couldn't find how to convert these masks to alpha channels either.)
As it stands, I've failed to get anything onto an alpha channel at all, except some scribble that showed up in the tiny side icon but couldn't be seen in the main image.
I'm new to Gimp, and I'm hoping I've just missed something. What is the straight forward way to edit the alpha channel (drawing on it, pasting into it from the clipboard), and seeing the results at the same time. I've tried everything intuitive and nothing works.