Illustrator :: Using Gradients On 3D Revolve Shapes
Dec 30, 2013
I am new to Illustrator and am trying to create a 3D dish that looks silver on one side and gold on the other. Is there a way I can do this? If I want to add further shapes to the top of this dish is it better to add these before applying the 3D effect? If so is it possible to apply the gradients to only part of the shape?
Alternatively would it be possible to use the gradient mesh in concave shape. The default mesh is convex. Is there an easy way to change this to concave?
I'm using CS4 and trying to follow any number of tutorials and I get completely stumped every time at this point.
I'm asked to create a rectangle the size of my canvas and fill it. Fine. Then create a rounded rectangle overtop of it. Fine. Then I'm to go into blending options and Gradient Overlay. Fine. This is where I'm stumped.
They show the "gradient editor". I cannot find this for the life of me. Adobe CS4 docs state there should be a gradient preview in the info panel. There isn't because I'm not using the gradient tool.
I need to use gradient on a shape so that it's black on the borders and lighter in the center. The problem is, Radial gradient does not make all the borders black (it's not a circle after all) and if i use resize well...it resizes on a median point but it does not do the same with let's say, 10px from the border .....
when i reopen a doc with vector shapes on cs6 the shapes that have a gradient change the colors to a gradient made of the foreground and background colors that i had set in that moment:( like all the gradients turn grayscale, usually or any other 2 color combination i had. i dont want to rasterize or convert to smart objects the vector shapes.
I have been working with Xara for two days now, and it's great! I am using the trial version of Xara Photo & Graphic Designer 9. I created a file with a couple of transparent shapes (love the transparency tool - so easy!), and it looked great. I exported to .pdf, and the transparent gradient was all gone. The shapes are there, but have no gradient whatsoever.
I also exported it as a .jpg and the gradients are present in the .jpg. In other words, the .xar file looks great and the .jpg looks great. Just the .pdf doesn't work.
I am working in 5.5 and have a 3D revolved globe object with a map art applied. It is currently in A2 art board size and I need to increase to A0. When I scale the object I get "The combination of artwork size and resolution exceeds the maximum that can be rasterized." I have tried adjusting the rasterize setting and the map art.
Basically I am trying to map a world map vector (symbol) onto a 3d revolve half circle in Illustrator. The problem I am having is that the quality of the map vector is significantly reduced when mapped on the 3d revolve. Is there any way I can have it keep it's "full" vector quality or is there something else I am missing.
3D Revolve Vector: [URL] ....
Actual Vector: [URL] ....
So why the loss in quality and how can I prevent this?
Got a problem trying to wrap a vector illustration of a map around a sphere to create a globe for a logo (as per this tutorial: [URL] ....) except I don't want to make it look 3d with the shading options.
Basically when I do this, the map loses all it's detail almost as if Illustrator simplifies the map. I can't seem to work out at all how to make this while retaining the detail and export it as an eps.
I have a group of 3D objects using the revolve command (object on the left). Now I want to put the object on it's side. i.e. rotate it by 90 degrees exactly as it is but the 3D revolve is distorting it to look like the object on the right. How do I prevent this?
I am trying to apply 3D Revolve effect using PlayActionEvent. Since effects are not recordable, I added it using "Insert Menu Item..." and saved .aia file, which contained 3 params (itnm, lcnm and cmid). These params were enough to invoke 3D Revolve Options Dialog using SDK, but nothing more. Two questions:
Is it possible to suppress Options dialog? I used kDialogOff, but without effect. I suppose that dialog showed because I haven't specified any additional parameter (like x, y, z rotation, angle, surface, etc), which leads to second questionHow to find out list of params that are necessary for particular effect?
Generally, is it possible at all to apply Effects using PlayActionEvent?
I have created a 3d object to look like a coffee mate carton. I tried to post images on here but I keep getting an error.The art work that I want to put on my object consists of a number of elements which have been saved as a symbol. (image) However whenever I try to map it to my object nothing happens. I have used some of the system symbols and these work fine. I have also made a simple label of text only and this works fine. Is there a problem using more complex symbols in this way?
Here is cylinder made of rectangle using 3d Revolve effect.I want to change perspective of this cylinder like the red lines show, but it goes a bit to the left. I need exactly to the front. I think this is because perspective based on the center of rectangle (in the green circle) not on the center of cylinder. Is it possible to move the center of rectangle? If not, is any other decisions how to make what I want?
I am designing my band's album cover and it features pill capsules. I can create the object with ease, but when I click on "3D Revolve" and then hit "preview" it says "Rendering Artwork" and instantly freezes at halfway. how I want to get this done asap. I have tried the Alt+Ctrl+Shift trick that I have heard of, but that doesn't work either.
I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements.. I imported the AI file in photoshop but the "define custom shape" entry under "edit" was grayed out.
[URL]....to look like this USA flag. [URL] ....NO photoshop. [URL] ....
What i had to do is make each "gradient section" a different "shape", and make it exactly the right angle to contour with the flag.
I can do up and down gradients fine (even though it takes forever)how to do is the gradients that dont go up and down all the way.I could do this in about 3 seconds in photoshop, but I'm just about ready to give up in illustrator..
I have been continuously since buying CS5/Illustrator. Our company had its logo designed by another firm, and it has been my job to use it in brochures and marketing collateral. The logo uses a two instances of a radial gradient applied to two separate elements of the logo. The gradients are off-center. However, when I place the file into a document, save, close and re-open, boom! the gradient is reset to center, throwing off the logo. This has happened when I have least expected it, and even resulted in a very expensive reprint.
I have converted the file to different formats: EPS, JPEG and PDF, but with the first, there is a loss of image quality, and with PDF, the gradient still moves out of place.
I'm currently working on some icons for our new agency website... When try to export files with gradients, which assigned to nicely named graphic styles, illustrator keeps exporting a strange st-class for every new gradient i'm generating and refuses to assign my class, like:
<style type="text/css"> .testStyle{fill:url(#SVGID_1_);} //my class with a useless gradient .st0{fill:url(#testrect_1_);} // class generated by illustrator </style> <linearGradient id="SVGID_1_" gradientUnits="userSpaceOnUse" x1="0" y1="0" x2="1" y2="0"> // useless gradient with no height?! <stop offset="0" style="stop-color:#FFFFFF"/> <stop offset="1" style="stop-color:#000000"/> [code]....
When i change the code by myself, it works properly. But it's actually no option to change every svg by hand...
I frequently find myself recreating gradients created in illustrator using Photoshop. however, even when using the exact settings for color, opacity, and location, they never come out the same. is there some rule of thumb or some logic as to how those two applications create gradients and how to better approximate them?
the darker part of the ear where the black line starts and ends .. i want to make gradient............ is that possible .. or is there a technique to create that effect?
Is there a setting or preference that I can change so that my gradients with transparency set in them do not change to opacity masks after saving and closing?
I'm trying to create several different colored orbs that will have a consistent look using gradients. I've been playing around with Kuler and some other apps trying to pick the right shades for each orb to get a nice smooth transition, but I'm having a tough time picking the right colors for each of the gradient stops.
I tried to import from Adobe Ilustrator CS3 to Corel Draw X5 and certain gradients, probably the most complex ones, get pixelated. Is there a solution to this? I tried exporting in Illustrator to every possible format and then importing to Corel but nothing solved my problem.
I was wondering with cs6 whether it would finally be possible to assign gradients on stroke by pen pressure so you can do stuff like darken lines by pressure just like a real pencil for example.
I would like to know how to prevent the position of a gradient from being shifted when I crop it with one of the pathfinder tools. For example, I have a gradient that is centered on a panel that I want to crop, however when I crop it the gradient-center is shifted up!
I tried expanding the appearance of the gradient, however that is not a viable solution since it just turns the gradient into a set number of concentric circles.
I am trying to convert a CMYK logo, which I didn't design, into pantone colors for film output (for negatives to make plates for a printing press), but there are many colors and gradients in the original file. I don't know much about offset printing, as I usually use a digital press, but I need to know how to best preserve the look of the original file. I can break down into 4 colors, but I lose the gradient effect... Is there a way to preserve that effect in a film negative? (I'm working in Illustrator CS6 on Mac OS X 10.6.8)
(The image to the left is the original logo... To the right, is the 2 color (Pantone) separation image, which will work for film output, but looks significantly different than the original. I don't know much about the offset press on which these logos will be printed, but I've been told it's a maximum of 4 colors per printed image. I know the press operator can mix any pantone color, but I think the film can only be separated into a maximum of 4 different colors....
I have applied simple gradients to shapes. When I try to select the object with the direct selection tool, it selects paths made from the gradient, not the object itself.
When I drop a swatch color on a gradient, it doesn't link to the swatch color like in a solid fill.Nevermind the UI inconsistency with this behavior, since Adobe probably doesn't care, but how do I get around this?
Creating a Swatch from the gradient is not a solution for me, as I use the same base color in different gradients.
I create a logo in Illustrator. It is 2 colors, black and pantone 287. The gradient is only with the blue color. I save the file as a EPS. I place the EPS into another program, and generate a new EPS file with all the elements and type combined. My printer requires that all the fonts be converted to outline so I open the EPS again in Illustrator. The logo with the gradients has been converted to CMYK and the gradients now appear in the LINKS panel but they are not editable.
Why is this happening? How can I preserve the EPS so that I don't have to manually replace the converted gradient logo EVERY time I have to make a new EPS file?
I've been trying to make consistent gradients for a while now with no success. What I would like to do is make one gradient - say a dark red to light red - and then have a way to change the colors of that gradient without having to search for the correct hex colors for each one. So say I do the red gradient, then if there was some way to overlay something over it to change the colors instead of trying to find them myself.
I know you can do this in Photoshop, but I haven't figured out how to do it in AI. Perhaps there's an easier way I just haven't found yet. I've spent a long time trying to make gradients of different shades (reds, blues, etc.), but the problem is getting each color of the gradient to be about equal to the other ones.
I am trying to apply multiple gradients to a leaf, or to any other object for that matter. Along the protruding edges I would like to apply a short gradient that points inward. I would like to repeat this gradient to every protruded edge, but each gradient would have to be manipulated independently. I have tried to do this using the Appearance Panel, by duplicating the fill. This works just fine but because the gradients are on different layers I can only see one gradient at a time, no way to see them all together.
The pic below is just an example, the colors/design are irrelevent.
When I try to move the gradient itself it seems to always jump back to where I picked it up, I can't place it exactly where I would like. As well, how can I control the wide of the gradient? As you can see in the pic, the protruding edges are quite narrow so the gradient should cover just that portion of the leaf.