Illustrator :: Maintaining Fill Colors In Character Styles Across Multiple AI Documents
Feb 17, 2013
I'm having a lot of trouble understanding how Adobe Illustrator (CS6) manages character styles imported from different ai documents. If I create all character styles in a single .ai document and only use them in in that document, everything works as expected--colors, fonts, and typography settings are maintained in the character style, and newly added text can be quickly styled with the character style.
My trouble starts when i want to re-use those character styles in a new .ai document. From the character style menu I use the option to import the character styles from another document, and they import correctly--all of the styles work and style text as expected. But then i save & close the document and re-open it to find that the character style entries are there, but the fills and strokes are all messed up--fonts, sizes, typography settings are maintained, but styles with a blue fill are suddenly filed with black, or some other color.
This happens even if the swatches associated with the character styles are imported to the new document as well. I've read that all character styles are based off of the 'normal' character style.
Can you fill individual characters each with a gradient, I get black when I try(the black type with one letter selected). When I create outlines from the type I get what I need(Crushed with radial gradient in each letter). I would like to keep this editable type.
Is it possible, when you have three different documents open, to zoom in all three documents simultaneously? Or to move around with the hand tool in all documents simultaneously?
I'm currently getting the "1324 Error. The folder path 'My Documents' contains an invalid character."
when trying to run AutoCad 2010. It had been working fine previously, but now it gives this error and won't allow me to use it. I am also unable to uninstall or reinstall the program without getting the same error.
I have confirmed that the profile is not set to roaming. I have also tried deleting the registry entries as recomended here:
[URL]
The user account is local administrator. The OS is Windows 7 64bit.
I'd like to make it easier for our 100,000 designers to use AI to make custom products using a laser cutter.
Current Practice Designers open our AI laser cutting design templates, add their designs using the AI settings our online pricing system can read, then upload their designs to our website for instant pricing, making and shipping.
The Problem Designers have to manually setup AI with settings that can be read by our online pricing system. If they get these settings wrong, our system can not read their designs. So they are rejected and can not be priced or made. This happens more often that you'd imagine.
The Solution Designers do not like design rejections. So I'd like to eradicate them by providing our designers with a version of AI that provides the following settings only:
* Set document to RGB * Stroke weight = 0.01mm * Stroke colors = RGB 0, 0, 255 and 255, 0, 0 * Fill color = RGB 0, 0, 0
This will mean designers have a very limited number of AI choices, with nothing to distract them or to get wrong. Which will result in less (or zero?) design rejections. And products made faster than before. Rejoice!
Question How do we program our AI laser cutting design templates so that when they are opened in AI, they auto set AI settings as defined above?
I need to automatically create all the possible pattern combinations with 6 shapes and 6 colors.
I have an Excell file with assigned color combinations (values from 1 to 6) in the rows, and the shape name (A to F) in the columns. Column 7 is a string containin the color combination names (i.d. 123456, 123345 etc...) so that I can output each combination with the color/numbers in the name.
I'd like Illustrator to pick every row and assign the contained colors to each shape of the column and to export a .png with the name from column 7 content.
Just simple as that! But to me it sounds pretty hard!
Is there a script that makes it already posted somewhere? - i couldn't find any - or something simliar to start coding from?
I make a graphic style with more than one stroke. I choose the brush tool. I click the graphic style. I draw a line. only one of the strokes is applied to the path. I have to select the path again, and then click the graphic style for it to apply."New art has basic appearance" is unchecked.It's time consuming and frustrating. And it takes the punch out of one of the better additions to the program.
Is it possible to rearrange character or paragraph styles in Photoshop CS6? I've tried everything I could think of (Control, Command, Shift click etc.) to no avail. Rather frustrated as it's annoying having a messy styles palette but clean layers.
If this isn't an option why not implement it to function the same as the Layers Palette?
I know that there is another issue here but I wanted to write down an other. Because it seems to me Adobe DO NOT answer to these issues. I can not use Paragraph&Character styles because those tool are made to tell us "please don't use this because this tool just for show off for new CS6 and not working actually".
My machine is : [URL].... My PS version : 13.0
I use Extensis Fusion 4 I have xCode (regarding to other issue comments)
how to create a custom bullet using the bullet character style and configure it as needed. The issue I have is that I can't edit or delete a custom bullet character style once it is created. When I create a custom character style, it doesn't preview so I'm sort of guessing on things like baseline or vertical shift and things like that, so it is trial and error and then I end up with a bunch of extraneous character styles. What I really want to do is edit an existing one - is there a way to do this and I'm just missing it? And if not, can I at least delete the extra character styles?
CDX5: Whatever color I select for fill or outline is now set as the default color for fills and outlines without expressly setting it as such. Until now when I left or right click a color with nothing selected it allowed me to set it as a default fill or outline color for graphics, artistic text, or paragraph text. It does not do that now.
Is this a "feature" that's been added that I somehow enabled? In any event, how do I turn it off?
I would like to know, whether is it possible to make soft blends between all objects of the person in the art I am creating. The problem is, that I want to make very smooth transition between all paths(brush strokes) in the file. I tried the blend tool, but it didn´t work good for this purose. Then I tried to blur or feather all objects, but the result wasn´t good as well. Opacity masks would be too complicated for all those strokes. Is it possible to make this work for all brush paths in the file?
Is there any way to make multiple objects with various colors set their respective stroke color as their respective fill color and vice versa(so their fill and stroke color will be the same in result)? or do I need a special script for this?
I work in Ai to build patterns from multiple shapes and colors. At some point in the process, I use the clipping mask to crop away the parts of the build-out I don't want to see/use. Then I copy that cell/tile I want to use, and build repeated pattersn. When I bring all of these tiles together - even at 6400% - no matter how close I get the tiles to each other's edges - flush or even slightly overlapping - there is almost always a white line demarking the edges. Sometimes 3 of 4 edges appear in a centered-x/y axis, but there doesn't seem to be any rhyme or reason to it and I can not reverse engineer the cause.
I have hidden my edges. There is no stroke on a box. Even the clipping path has been checked and does not have stroke. What's going on here? This is a huge stumbling block for my business.
I have about 300+ product labels that are in Illustrator, and some of them have an incorrect rich black color swatch. What I have been doing is going through and changing the color pallette to change them manually. Essentially going to the instance of black and changing them to regular black.
Is there any sort of script that can do this? The files are in CMYK.
Otherwise I have a lot of monotonous file editing to do.
I recently created an illustration where I need muliple colors on 1 document. I did a command + a to select all, then I went to object->live paint->make. After I added my colors I tried to change the opacity on a few of them, but the opacity for the entire document changes. Is there a way to get around this.....or do it right?
I am a graphic designer and I have used mostly PS and have just barely used GIMP for its control over polar coordinates and a few other little things so I am pretty much new to it and I am having trouble figuring out how to position things in an image and I am having a little trouble understanding the process. use the program and I came across this tut here which has each text character in a seperate layer and I need to align them, but I want to be precise. I'm sure I can do it with the guides,but the person mentions in the tutorial to use the positioning tool and after hovering over everything I didn't see anything called the positioning tool. Should I just stick with aligning them by measuring and using guides or is there a more effecient way?
I am a total beginner at this vb.net thing. I have a vba routine that I have used for years to execute a lisp routine on an open document, then switch to the next already open document, and continue until the routine has been performed on each already open documents. For the life of me, I cannot figure out how in vb.net to get a document collection and make each document the active document so that I can execute the lisp routine.
Option Explicit Dim objAcadApp As AcadApplication 'Acad application object Dim objAcadDocs As AcadDocuments 'Acad documents collection Dim objAcadDoc As AcadDocument 'Acad document object Dim i As Integer
Is it at all a good idea to go about to skin multiple objects for your character?...or is it better to make it a single mesh?
if its practicable whats are the "things to do" to go about it in the right direction. ..instanced skin modifier? OR unique skin for each objects?
does it make any difference if i attach the objects? or keeping them separate as far as instanced skin modifier is concerned? (not making single mesh by welding vertices)
specifically speaking about the character i am working on ...it has:
a. head mesh b. a scarf mesh c. hand mesh (till their elbows) d. body/ trenchcoat mesh e. trousers f. shoes mesh g. shoelaces and eyehole rings mesh
NOTE: i at least need the trenchcoat to be a seperate mesh as i want to apply APEX on it later. (the APEX tut on youtube indicates the trenchcoat is a seperate mesh.)
PROBLEM: i tried to use a instanced skin modifier, however the scarf head and trenchcoat and the head where they should be together gets messed up when i check with some basic check poses.
I have rigged a character and am skinning. I began skinning the characters base mesh than began to skin his accessories ( Molle Vest, elbow guards etc.) for some reson when i begin weighting these objects it affects the weighting on the base mesh.
I read in the 3DS Max help files that it is possible to have multiple takes on one scene. It said only a few file formats (such as FBX) support exporting of more than one take and that if exporter to another format only the currently selected take will be exported, however I have been unable to find out how to switch to another take in the first place.
I would prefer to have several takes for my character's different animations instead of putting different animations at keyframe intervals.
I accidentally hide that bar at top of screen that lets me hide/close multiple documents... I pressed something, but I don't know what - it's tough to hide PS now (Version CS6)
I need to find a way to export the file info frrom many images back to a word or excel file. Does anyone know how to do it.
I can't even get the information out of one image file without the old copy and paste one field at a time, and have several hundred to do.
Just to clarify, the info I need is when you rightclick on the title bar and choose file info, and choose "description" then akk the fields on the right.
I am currently designing a logo with the extrude and bevel effect. It is fine at full size, but when I copy and paste it and scale it down for another file--a.e. a business card--the effect is lost.
Why is this happening? Do you have to apply the effect seperately when the object is rescaled?
I've seen this done often in logo designs, but how do you arc text while keeping the vertical alignment as well as a straight line along the top, so essentially just the bottoms of the letters form an arc? I want the end result to look like the text below (I took the image from a tutorial for another program, but it seemed very complicated, messing with each letter node) is there a simpler way in Illustrator CC to achieve this? I know you can type on a path along an ellipse, but that doesn't keep the letters aligned vertically. I'd like for the top to remain straight across, and just the bottom of the letters form that shape of an arc.
Why would my infills (in one particular drawing) not display the diamond center-marker? I assume the infills are there as when I click to infill the area it highlights and the surface get created. I have no center marker therefore no way to apply a grading style or even look at the grading in the object viewer.
I routinely use stroke profiles to modify stokes that also have a brush appearance. When I change the brush, the profile is lost. The only way I found, to keep the stroke profile, is to save the profile before changing the brush appearance, then reasign the profile. I wonder if it is a programming oversight that deletes the profile from the stroke in this case.
I also would like to see a better method of saving/updating/editing stroke profiles. There is currently no way to overwrite a profile. Again, an oversite, in my opinion.
Stroke profiles should be available in a panel, similar to brushes. They are powerful effects, but poorly implemented.
I'm still working primarily, in CS5, but I think these features have remained the same in CS6.