Illustrator :: How To Transform A Lot Of Paths Into Object

Oct 14, 2013

I have a .pdf output from a program I use at work. The .pdf can be opened in illustrator (IL)  and I have about a bezillion of objects which are mostly all paths (0.5 stroke and no fill of course).
 
Due to the large number of objects, IL crashes after a while.
 
Is there a way to transform/join the paths from one row into one object? I tried rasterize, but the problem is that I can't change the color of the according row afterwards - and I need to be able to change the color later.
 
Stuff I tried that didn't work"
 
     - Object>Paths>clean up
     - Object>Paths>simplify

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Illustrator :: Object Layering Opacity - Fill Doesn't Block Out Object Paths Beneath

Jul 14, 2013

I am having some trouble with a file in Illustrator CS6. Within a layer, when I add a fill to an object, the fill doesn't block out the object paths beneath. For instance, say I have a square object overlapping a circle object in Layer 1. The square object is above the circle in the layer. When I add a fill to the square, the circle stroke still shows through the square even though the overlapped part should be blocked out by the fill. The square is set to normal visibility, and I have made sure that there are no duplicate paths that would account for what I am seeing. (I.e., it's not a case where there's a second identical circle path that is on top of the square, so that it remains visible in spite of the fill.)
 
Other details:
- I'm mainly working with a white fill, but the problem is the same with fills of any color
- When there's a fill color in the circle path as well, the circle's fill color *is* blocked out—just not its stroke.
- I have restarted Illustrator and restarted my computer and these have not changed anything.
- There are other layers within the same document where the normal layering rules work.
- I tried copy/pasting some of the problem objects into a new document, and in the new document, the fill works properly.
- If I move the problem objects to another layer, then the fill works as it should. But as I'm dealing with a number of paths, it doesn't make sense to create a layer for each to solve the problem.
 
I can't tell if it's a matter of working in too large or complex a file.

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Illustrator :: Join Multiple Paths To Make One Object?

Apr 26, 2013

.... so as to be able to apply a fill over the whole object?? 
 
This might sound more obvious than it actually is in this case so i'll explain.  My partners artwork contains a lot of linework and unfortunately, i can't get the degree of accuracy i need with a continous path.  Therefore, the problem i have is joining lots of paths (some of which have endpoints joining midway through other paths) to make a single object with the strokes preserved, so i can apply a fill to the overall object or to individual sections. 
 
I've tried unite, join and all the other commands that i'm aware of but all give undesired effects.  I've tried using a compund path but all that does is make them act as one but still doesn't do what i need with regards to filling the object.
 
A simplified example of what i need to achieve is this...... create a square using 4 seperate paths and then a cross through the middle using more seperate paths to create a 4 box square.  I need to be able to make this one object so i can fill each individual square a different colour if need be?

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Jan 20, 2013

I'm having problems getting what I want on Illustrator CS6. This is the shape that I'm working on: [URL]
 
I got two paths, one for the inner outline, one for the outer. I want this to be one object, looking just like that, where red is the fill, and black is the outline. Simple as that. [URL] - this is what i want.
 
So, the inner "circle" is not filled with anything, beacause my object is this "frame" outside. But since I have two seperate paths, I'm filling the outer path with colour, and I get:
 
[URL] the outer filling is red, the outside is transparent, which is good, but the inside is red because the inner path has no filling.
 
Right, so next I fill the inner path with white and it looks almost good: [URL]
 
But the inside is not transparent, it's an "illusion" and everything will be great on a white background, but that's not the case.
 
I want to convert these to paths into one object to behave exactly like I showed in the first image. Red is the fill, black is the outline. And I plan to use gradient mesh heavily on that shape, so that has to work to.
 
Bad quality, just doing some quick previews on Photoshop.

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Jun 1, 2012

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I would really like to know if there is any way I can manage to to transform both a layer object and a path at the same time....or if there is any workaround to achieve this.
 
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Of course I could transform and correct the object, and then carefully transform the path - but it just won't be exact, and I will have to spend a long time adjusting the path and making SURE it is perfect.
 
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