Illustrator :: How To Transform A Lot Of Paths Into Object
Oct 14, 2013
I have a .pdf output from a program I use at work. The .pdf can be opened in illustrator (IL) and I have about a bezillion of objects which are mostly all paths (0.5 stroke and no fill of course).
Due to the large number of objects, IL crashes after a while.
Is there a way to transform/join the paths from one row into one object? I tried rasterize, but the problem is that I can't change the color of the according row afterwards - and I need to be able to change the color later.
I am having some trouble with a file in Illustrator CS6. Within a layer, when I add a fill to an object, the fill doesn't block out the object paths beneath. For instance, say I have a square object overlapping a circle object in Layer 1. The square object is above the circle in the layer. When I add a fill to the square, the circle stroke still shows through the square even though the overlapped part should be blocked out by the fill. The square is set to normal visibility, and I have made sure that there are no duplicate paths that would account for what I am seeing. (I.e., it's not a case where there's a second identical circle path that is on top of the square, so that it remains visible in spite of the fill.)
Other details: - I'm mainly working with a white fill, but the problem is the same with fills of any color - When there's a fill color in the circle path as well, the circle's fill color *is* blocked out—just not its stroke. - I have restarted Illustrator and restarted my computer and these have not changed anything. - There are other layers within the same document where the normal layering rules work. - I tried copy/pasting some of the problem objects into a new document, and in the new document, the fill works properly. - If I move the problem objects to another layer, then the fill works as it should. But as I'm dealing with a number of paths, it doesn't make sense to create a layer for each to solve the problem.
I can't tell if it's a matter of working in too large or complex a file.
I am trying to "skew" an object. I use the Free Transform tool, then click and hold on a handle, then hold down Control, and drag the handle where I want it. This works fine. BUT the second I let go of either the mouse or the Control button, it pops back to its original location/shape. How do I make the transformation "stick"? I'm sure I'm being really dense and missing something very simple.
I hope I'm using the right terminology here... imagine a square drawn by Pen tool. A square with a stroke and fill. What I would like to do is to "none" colour two opposite sides (strokes) of the square while keeping the fill color inside. What is the best way (or any way for that matter) of doing this?
I'm trying to move specific anchor points on a path a few pixels up from their current position, while keeping everything else where it is, so it'll transform the figure's shape. I'm trying to do it precise by changing it's dimensions, rather than clicking and dragging. does- work when I direct select the points I want and drag them. Problems with that:
1) I have very little control. If I want the point moved up by whole pixels, I pretty much have to get lucky because it's always in decimal points.
2) With shapes bordering each other (parts of a complex shape), if I want to move their location to scrunch something (Half circle in a larger half circle, wanting to flatten out the base), if I lift those points up, they leave a gap. As if the top border of the outer circle has another anchor point under the lower of the one above that, and I can't click on it to move everything while they're still touching. I can take screenshots if needed. I'm following a tutorial to get used to the program.
Alternately, I suppose if you have a shortcut for constraining the drag to whole pixels instead of fractions, that's great too. In Photoshop and the like, holding Shift would give me precision, but that's not the case in this tool or perhaps program.
After doing a live trace and expand on an object I now need to separate one object into two. I tried using both the scissors and the knife tool and neither tool work. When I select two anchor points on opposite side of each other to split the object it just adds a line in the middle with the object as a whole still in tact.
.... so as to be able to apply a fill over the whole object??
This might sound more obvious than it actually is in this case so i'll explain. My partners artwork contains a lot of linework and unfortunately, i can't get the degree of accuracy i need with a continous path. Therefore, the problem i have is joining lots of paths (some of which have endpoints joining midway through other paths) to make a single object with the strokes preserved, so i can apply a fill to the overall object or to individual sections.
I've tried unite, join and all the other commands that i'm aware of but all give undesired effects. I've tried using a compund path but all that does is make them act as one but still doesn't do what i need with regards to filling the object.
A simplified example of what i need to achieve is this...... create a square using 4 seperate paths and then a cross through the middle using more seperate paths to create a 4 box square. I need to be able to make this one object so i can fill each individual square a different colour if need be?
I'm having problems getting what I want on Illustrator CS6. This is the shape that I'm working on: [URL]
I got two paths, one for the inner outline, one for the outer. I want this to be one object, looking just like that, where red is the fill, and black is the outline. Simple as that. [URL] - this is what i want.
So, the inner "circle" is not filled with anything, beacause my object is this "frame" outside. But since I have two seperate paths, I'm filling the outer path with colour, and I get:
[URL] the outer filling is red, the outside is transparent, which is good, but the inside is red because the inner path has no filling.
Right, so next I fill the inner path with white and it looks almost good: [URL]
But the inside is not transparent, it's an "illusion" and everything will be great on a white background, but that's not the case.
I want to convert these to paths into one object to behave exactly like I showed in the first image. Red is the fill, black is the outline. And I plan to use gradient mesh heavily on that shape, so that has to work to.
Bad quality, just doing some quick previews on Photoshop.
I've recently started using Photoshop CS5. For some reason when I select a path and hit command T to transform it, it doesn't work. The transform ignores that I have the path selected and trys to transform whichever layer is active.
Problem: Transform applied to Smart Object fails to transform an attached Smart Filters Mask.
I mean a Transform, including Free Transform, as found in the Edit menu. A simple move by the Move Tool is OK.
A workaround until this bug is squashed is to encapsulate the Smart Object + Smart Filters + Filter Mask inside another Smart Object and transform that.However, that will not be a satisfactory solution in some cases. If a filter has size parameter(s), e.g. Gaussian Blur radius, a scaling or warping/distorting transform applied after the filter will obviously differ from the filter applied after the transform.
In any case, the workaround is inconvenient to subsequent editing and experimenting with filters and masks.
I bought the lightroom 3 cd and installed it. When I downloaded the 3.6 update and tried to install it, I got this error message : Error applying transforms. Verify that the specified transform paths are valid. Ive tried uninstalling the 3.2 version and then installing the 3.6 version, but that didnt work either.
I want to join two paths to create a shape that I can fill but at the same time retain one of the original paths (the red one in the image below). I can copy the path I want to retain but surely there is a more elegant solution. See below for for an illustration:
I'm playing with the 3D tools in Photoshop CS5 Extended for a friend. He provided an .obj file of a tool part and it opens just fine as a complex, shaded object.
Question: Is there a way to generate simple outlines of the object and export those outlines as paths to Illustrator?
I working on the Photoshop with Smart Object with link to Illustrator. How can i transform perspective for Smart Object in Photoshop? There are accessible to me only Scale Rotate and Skew, others is gray out.
when I wanted to flip an object and it lost its shape that I could do something like go under Path and Convert to Object or something to that affect (I took Inkscape off my pc to make room or I would go check).
I made a Fork at an angle which I've decided I don't like (it took me forever to get it just right), and when I change its placement it looks quite odd and loses its proper perspective/shape.
I would really like to know if there is any way I can manage to to transform both a layer object and a path at the same time....or if there is any workaround to achieve this.
In a nutshell, say for example I spend a VERY long time creating an intricate path around a very detailed object, and then at the very end notice just how crooked and out of perspective it is, and would like to straighten it.
Of course I could transform and correct the object, and then carefully transform the path - but it just won't be exact, and I will have to spend a long time adjusting the path and making SURE it is perfect.
Isn't there any way I could get to transform them together?
Usually of course I do all the correction to straighten and correct perspective beforehand, but in some instances after I am done creating the path I then notice that the image could have used further adjustments.
I have photoshop cc currently and it works fine other than when i try to transform an object. The view of the document flickers, the background goes through alll the possibe colors and the work space flickers from the image to a complete black block... Is it my computer or the program?
I know you can use map-transform tool (I think it is a poor tool...)
I need to adjust old data (image scannings, a pdf I have received, a drawing somebody gives me , etc)
I'd like to have a dialog box to adding points (original and destination) and have the oportunitiy to review the scale, the moving data, the weight on transform for evry point, a way to include/exclude .....
The problem is I can't click to transform just like him... how he does that ? All he did was select a corner and click outside the object.. the object will be transformed
In 3DS MAX 2011 my transform gizmo jumps to the origin every time I go into sub-object mode making it very difficult to edit. I have been through the help file looking for fixes without success. I have major deadlines to meet this week and this is severely hampering progress. How to reset the gizmo? When I pick an object the gizmo is in its proper location, it's only when I go to sub-object mode that it leaps away to the origin.
When I place a Photoshop eps into a PSD file the image doesn't come over with a transparent background. I do have an active clipping path, it shows up transparent when placed in Illustrator and InDesign. Am I mistaking in thinking that the image would be clipped when placed?
I am using CC, but this problem has been in both CS6 and CS4.
I pasted a vector object into PS CS6 (13.0.1 x32) today directly from Illustrator CS6 (16.0.1 x32), and selected "Paste as Smart Object" (Windows XP Pro SP3).
I then tried to warp the pasted object using the Free Transform tool by dragging one of the corner handles with CTRL held down (Windows).
This usually warpsdistorts the object, but instead, this launched a skew operation.
If I paste as Shape Layer or as Pixels then apply Free Transform, <Ctrl + corner handle drag> performs a warpdistort operation. Also, if I rasterise the pasted AI object, and then convert to a Smart Object I can warpdistort.
Is it not possible to paste an Illustrator vector in as a Smart Object, and then warpdistort it directly using this technique?
Once i set up a motion path for my object to follow, it sets the object to follow it over the entire timeline. what if i just want to object to start later on? I want it to raise up, hover over to the path, and then be attached to it.