I am using w7, x64 bit, illustrator. I am creating an owl. Only one side, for I am trying to reflect the right side to complete the whole owl. But, the reflections are not perfect. View this file, what I can do to perfect my idea? URL...
how to create a perfect circle, but how do I create that circle perfectly around a certain point or around the center of my square image (whose coordinates should be 50% of width/50% of height of my square image).
My second question is rather stupid.. Since this program was created to be a substitute for MS Paint and also has .net in the name... but will there ever be a linux version? I firmly believe that PDN would be more than capable competition to gimp.
I will receive a 2D object and a normal pass. And from that I need to create some shperical image that will be mapped on to the image without being in 3D space. I know it's somehow possible in Fusion using some global pointers. Is something similar possible in Smoke?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
1) on the attached, how do I produce the effect of the shaky light on the brick floor that can be seen on the 2 lights in background behind the swimming pool (tried shadow effects option) 2) the fire on the left hand side (in front) still looks too superimposed, even though I've tried some of the things I was advised to do on a similar post (adjust vibrant mid tones, use burn tool etc).
Today's challenge was to create an artificial reflection beneath an irregularly shaped object.
In the past I've been asked to add reflections where the reflection is simply a plane that cuts horizontally across the entire object (example 1), and where the object to be reflected is skewed (example 2) - both operations are pretty straight forward...
Example 3 is the object (a duvet) to which I had to add a floor reflection. I did come up with a solution, which I am reasonably happy with, but would love to see what methods other people use! I guess my attempt is OK because the texture and shape of the duvet is fairly forgiving!
Do you have a better method for these irregular floor reflections?
Example 4 is perhaps the trickiest I can imagine as the entire object is curved and the texture uniform so a bodge job will be very obvious!
Perhaps this can't easily be done in Xara - I imagine it could be painted in a bitmap package or rendered with a 3d package... or photographed with a reflection in the first place!
making things snap to the pixel grid and in return destroying the ability to align things and rendering the pathfinder tools useless
Try this: New Document for Web (with Align New Objects to Pixel Grid on)Draw a perfect rectangleDraw a perfect ellipseUsing Align to Selection, try aligning the rectangle and the ellipse to their top-left cornerZoom in as far as possible, note that the paths are NOT aligned. Even try manually aligning the two paths by their X and Y co-ordinates, and you will see they snap back 0.5px Repeat the above steps with Align New Objects to Pixel Grid off, and see how things use to actually align...
While I do understand you have done this to try to create pixel-perfect graphics, there has to be another way.. Back in CS4, I had a work-around for the pixel-perfect problem. It involved applying a graphic style with a transform properties of -0.5, -0.5 to individual paths or groups. The reason this worked was that it did not affect the actual co-ordinates of the path and allowed me to snap my paths to whatever I wanted..
I am trying to make a swoosh at the bottom and top of the two mirrored side profiles. As you can see I have attempted to draw one at the bottom by adding paths and smoothing it but I'm finding it very tricky, I want it to be like the curve of a circle.I am new to pen tool, I'm sure there must be an easier way. I tried removing anchor points but I just gives it a straight edge.
The bit at the end of the swoosh is too thin, I tried adding anchor points but it looks even more wonky. The bottom image is an internet source of what I am trying to acheive.
I cannot attain pixel perfect stroked rounded corners without a stray pixel being shown on one of the corners. I need pixel accuracy for UI I'm developing (i.e. for screen, not for print).Here's what I'm doing:
1) New document, Align New Objects To Pixel Grid. Document units are in pixels, and Preferences>Units all are set to pixels. 2) Create grey rectangle, something like 100x32 3) Set a 1px black stroke, outside 4) Apply Rounded Corners, 6px radius 5) Make sure you're in Pixel Preview Mode 6) Notice the one stray pixel in the bottom corner that is out of place at the edge of the round.
Here is a screenshot that shows my tests. Note if I use Center Stroke, it seems to work at first glance, but then applying other effects (e.g. 3 px inner glow) are incorrectly applied (due to pixel snapping of the centered stroke).
In a lab the students get this kind of graphs to later be processed in an axial system: a grayed pencil draw, very delicate, with all the imperfections in weight, intensity, etc.
We need to obtain an uniform line (a solid one, without gray variations, same weight, etc)
Autotrace seems the best tools although the results appear a little irregular. What could be the best approach as we have hundreds to process?
Beginning with the scanning (more resolution?) and processing firstly in Photoshop?
Is there a trick to pasting a pixel-perfect vector image from Illustrator into Photoshop as a smart object, and not introduce a bunch of anti-aliasing that was not in the original file? My images are perfectly aligned with the pixel grid in Illustrator, and the pixel preview shows them correctly.
This page is useful for dealing with vector shape layers, but the techniques he talks about don't work for smart objects. Strangely, he says he doesn't have a problem with smart objects, but I do.
Here is an example of what I'm talking about: a simple 13x13 pixel image in Illustrator turns to crap in Photoshop when pasted as a smart object (I know an image as simple as this could be pasted as a shape layer, but the real images I'm working with are much more complex, and cannot be pasted as simple shape layers).
I am trying to make an oblong shape, then a work path and then stroke.
I select the elliptical marquee tool, hold down shift and form the circle, seems easy ..... i go to the paths tab, make work path and the stroke path and you would think it should be a perfect circle. Its not !!
Its as if the circle is hand-drawn in three places, really strange, it just veers in and back out again from the line it should be taking .... it is realy strange.
I closed PS down and double clicked the icon and held down shift, CTRL and ALt and choose to remove the history, and tried this again ... but still the same?
I am trying to create a good quality transparent image to be used on different background colours. However, for each matte colour I use, the logo appears jaggerdy on different backgrounds. Is there a way to make it perfect on every background?
I want to do a perfect curve shape example with a button or something else. When I do a curve or something who have a curve it dosen't look perfect at all. The curve in the round are like zig-zag.
I'm trying to remake a picture of the new 747 Advanced, and I cant figure out how to make a nice looking reflection.
Here is the picture I'm talking about, and the picture I'm working on. I'm not actually going to deal with the reflection untill the end, but I figured I would ask now in hopes that someone would reply before I actually get to that point lmfao.
The main things I want to reflect is the wing onto the body of the plane, and the windows onto the wing.
I really want this to look professional when it's done. I'm trying to build up my portfolio, and I want to turn this into a united airlines poster.
how do i get the reflections out of the car, and get the trees to be in the reflection, also is there anyway to give the car a realistic shadow after placing it in its new background.
how I should make the reflections for the following image.... I've allready made some reflections on it but it started to look kind of funny i think! Is it even possible to make proper reflections for this image?
Just wanted to know how I might be able to create this effect: Also if someone can give me a few tips on how I might be able to achieve the "look" of the pic as well, I'd appreciate it.
Images edited w. Photoshop CS5 (v. 12.03) on a Mac running OS 10.6.8 print perfectly on my Epson Stylus Pro 3880. But the same files printed from a newer Mac running OS 10.7.4 and Photoshop CS5 (v12.1) print too light. Exact same printer settings in PS being used, same printer driver version (reinstalled to make sure not a bad driver), using the same .icc paper profile (also reinstalled), and using same batch of paper printed at same time.
Epson confirms driver is compatible. Everything else on the new system with PS works great. Gallery show in three weeks.
So I have 2 alpha channels. When I try to make a new selection intersecting those 2 alpha channels, there is always about 1 px that is not selected...
In the image the black pixels are the new selection, and red pixels are one of the alpha channels. No matter what I do, I can't make the new selection completely "fill the red pixels".