Illustrator :: CS6 - Colour Gets Darker When Painting On Coloured Artboard
Mar 16, 2013[URL]
It's supposed to be a bright orange and but it turns dark when painting.
[URL]
It's supposed to be a bright orange and but it turns dark when painting.
What I have is a shape which uses a pantone colour. However, the background is also the same pantone colour and I'd like it to stay 100% tint of that colour. What I'd like is for the top shape to be darker than the background even though it uses the same PMS colour.
I've tried to do some reading about it, but couldn't quite get the answer I was looking for. I have my .ai file set to Overprint View and have given Multiply a try, but it doesn't look any different.
No matter how I set the interface preferences, when I make a new artboard, that artboard is white.
The brain-dead workaround to this is to put a rectangle the colour I want on a locked background layer and make it the same size as my artboard, but this turns "Shift+O, drag" into "Shift+O, drag, M, drag, set desired fill colour, deselect rectangle, restore previous fill colour and tool and selection."
It seems like there should be an interface option somewhere that lets me set the colour of new artboards, but the only guidance I can find on setting the artboard colour says to use "simulate coloured paper." Simulating coloured paper is not setting the colour of your artboard. It is simulating the way ink always lets some of the paper colour show through.
I do not want my artboard to show through. I simply want it to be a different colour. When I press Shift+O and drag out a new artboard, I want that artboard to be the same colour. If I decide I would like a different colour, I want to change a single setting somewhere and have the colours of all artboards in the document change at once.
I cannot find any setting for this in the interface. Am I missing something, or is it just not there?
Trying to do a normal projection painting and getting darker skins. I tried to turn on and off the gigatel to see if fixes the problem but still gives me darker color. Tried using Ptex to see if this fixes the problem, problem still remains. None of the techniques I tried worked...
When I use the standard mudbox base head, no issues. It paints as it should. When I open my sculpted mesh portrait, same workflow and it gives me much darker image as the video shows.
Video: [URL] ......
My system spec:
I’m using Nvidia GTX 560 Ti, 1G ( Driver version 9.18.13.697 - 02-October-2012 )
Windows 7 Pro 64bits.
cpu i7 860, 2.8 ghz
16 GB rams.
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