Edge Animate CC :: Ability To Preview Images From Library?
Apr 5, 2013
is there a way to preview images on what they look like without having to drag the asset out onto the stage? If I have even two or three versions of a file imported into my library, I constantly need to leave the program to check which is which.
find a way to delete succesfuly unused images from the library and can find no way to do this.Is this really the case? if so it needs to be addressed immediately. Its very common to try many images in this sort of composition and the auto renamimg protocol makes it virtually impossible to weed out unused images at publish time.
how to remove images from the active library? When I save the resulting code, It keep all pictures and many are testing and then I not want on the web. And I do not get to find how to remove them in the active pane
i'm doing a large project that requires me to import 40 to 50 image files into separate edge documents. (about 30 documents each with 40-50 sequenced images.) each time i import a batch of images, the order gets messed up. in finder they are labeled as filename01.jpg, filename02.jpg etc. when i import them into edge, it scrambeles the files for no apparent reason (see image below) and i have to delete them and re-add them from the images library to get them in order.
why don't they just import in order?
as you can see, i moved file _10000 to the top (it was somewhere in the middle) and the rest of the files are in no apparent order. this is extremely annoying as the files were named as such to keep them in order!! is this a bug, or just the way that edge thinks importing files works?
I have done but I am using lightroom 1.4. Previously, any pictures I edited would show as an edited file in the library now all that happens is the original image shows as the edited image.
Is there a way to "refresh" the Library Assets Images folder so that it finds all the images in that folder ? I noticed that when I create a new project that EDGE will find all the images that I have in the "IMAGES" folder at the time of creation but if I add images to that folder outside of EDGE then EDGE doesn't refresh that folder and I can't find a cmd to refresh that folder in EDGE ? I thought that maybe closing and reopening the project would refresh it but it doesn't. The only way I can find to get more images in after project creation is to manually add them.
If you want to export to iBooks, you can't use SVG or GIF, and the export will fail if those formats are present. However, even after deleting them from the project, they're still in the Library, and exporting still fails. (Note that if you've ever used a preloader with the provided artwork, you have a GIF in your Library.)
Even if you save the project to a different folder, the images get carried along because they're still listed in the Library. One workaround to delete them from the project completely: save the project to a new folder (to make sure that no other projects using those images will be affected) and then delete the offending images manually from the Finder. You can then export to iBooks.
This may be intended behaviour, but it's a little confusing. I'd suggest that a right-click Delete option would be handy, as would a "Delete unused Library items" menu command somewhere. Or did I miss something?
so user error is not unlikely, but I have a small animation with 11 small circles that animate opacity and Y pos. The circles are all symbols and are being controlled (play/stop) from the main timeline. When I preview, half of them do not show up. The symbols that don't appear are consistent from preview to preview. I've looked at the Elements in the browser and they are there, they just aren't animating.
So I thought I would just recreate the "bad" symbols and their animations, but they are still not animating in my preview. When I play the timeline in Edge Animate evrything is fine.
I've tried it in Chrome, Safari and Firefox (all latest releases) with the same result.
Is there a symbol bug in Edge? Is there a method of creating symbols that I should be using (other than draw, cmd-Y and edit symbol timeline)?
My timeline looks just fine, and when I was originally working with the file, the publish went well. Now, the preview/publish are shifting elements causing a mess of a presentation and I cannot figure out why.
I'm trying out the new Adobe Edgee CC and I have the trial version. I am unable to preview any of my animations. When I try to an IE window opens but nothing happens.
uick response as I have to present this work tomorrow. I have been working with the "preview in browser" to view an animation which is a simple matrix of drag and drop. It works perfectly in the preview, but when I publish it either to .oam (bringing it into muse) or directly to html it loses all of its functionality. I am pretty new to this, but I have been using the same methodology for all my other animations and they work fine.
I put my Edge Animation on a website I have made hotspots to show images and text when you click them.Sometimes it shows the text ,but the images don't show up.
I created an animation which was working just fine within animate and which I was also able to successfully export as an oam file to then be used on Wordpress.However when I reloaded the animation within edge the next day to make some adjustments, the majority of svg images I used are not showing on the canvas. Theyre present on the stage, elements and assets but when I select, only the box is visible and not the image. Theyre set to be visible (the little eye thingy) but aside from that, theyre a no-show.
Trying to use Adobe Edge to get faded header images on my website. Was referred to Adobe Edge because it is supposed to be easy for beginners. I was able to upload my images, but then there was no instruction/direction on what to do next. Everything I clicked just brought me somewhere else. Every time I tried adding coding to my page, it messed it up.
I'm looking for a method to load images into an animate animation shortly before they are needed? My animation is (and has to be) really big (already 7mb and growing) so I want to find a way to load my images just before they are showing up in the animation. The process is sometimes known as lazy load and I would like to do something like this to my animation.
The standard preloader is not really an option as it takes ages till the users can see the start screen's content.Are there any preloading alternatives?
I want to have a mouseover and -out effect on my navigation bar and on the event click it should stay in the mouseover status. So far the mouseout and the click event affect each other on a wrong way. The example I attached here is done with plain rectangles, but later they will be images.
I have created a media pack application but need to find a way for users save some images to disc from within the application? The images are in a gallery and I want to avoid opening another browser window and using the R click > save image as.
I am looking into edge instead of flash. My question is how do you load external images and videos from an external server?To clarify, I need to insert a link from where the images can load into the stage, so they don´t take up any of the final weight.
I am looking for a way to import a sequence of images that represent an object spinning. I'd like to be able to import these onto the timeline and have it play thru the images by turning them on/off at the correct time. I basically want to do the same way that you can do in Flash when importing an image sequence.
I am VERY new to Edge. I have an animation with SVG graphics. When their size is scaled from initially 1% to 100% the images appear very pixelated in some Android (Android version >= 4.2, I think) browsers. Why is that? What can I do?
I have like 12 symbols on the stage. They al have images in them in JPG format, saved at a quite low percentage in quality.The symbols are being animated seperately but it looks very sluggish.
I am recreating a whole Flash site in Edge. Everything works (amazing) fine except I am missing the function like it exists in Flash:“Display/ Render/ cache as bitmap”. (see image) This function used to BIGTIME in Flash too.Now how can I do something similar in Edge?I do not want to animate all symbols as 1, it is essential they are animated separately.Is this possible in Adobe Edge Animate? Is there something similar in Javascript/ Jquery?
Having some trouble with the oppacity on my projects. As you can see from the screenshot, I've clearly clicked something because any text or images that I try to add to my project and set the oppacity at 0% - to then build over a few seconds to 100%, will not do this.Yet previous elements that I've added will.
Is there something I need to click to stop the new text and images from changing oppacity immediately. I want them to build over time - I can see that the added keyframe looks different also.
I recently bought a Nikon D7100. I took some test shots and imported the images to Lightroom 4.4, then generated 1:1 previews for all the images.
Previews zoomed to 1:1 in Library Mode are noticeably soft. The image below is a screen shot of the Library preview:
Moving to Develop View produces a higher-resolution 1:1 preview. The image below is a screen shot of the Develop preview:
Look at the bricks and window screens to see the difference.
This difference occurs immediately after import (with a User Preset applied during import). Once any Develop work is done, the Library preview updates and displays at full resolution.
This problem makes doing initial editing/selection of images time consuming, because I can't determine the sharpness/quality of imported images until I've done some kind of Develop adjustment on each image.
I've seen a number of ways to dynamically load the retina version of an image (with @2x appended to the filename), but none of them seem to work with Edge animations. I'm guessing this is because these solutions work within CSS and not within embedded javascript. Any method to dynamically load retina images based on the device?