Edge Animate CC :: How To Remove Images From Active Library
Jul 22, 2013
how to remove images from the active library? When I save the resulting code, It keep all pictures and many are testing and then I not want on the web. And I do not get to find how to remove them in the active pane
Since Edge only has rectangles and ellipses built in as available shapes, how to I/we work with polygon shapes and active mouseover areas INSIDE of these shapes and non-active mouseover areas OUTSIDE of the shapes?
Problem/symptom: when I import a polygon, be it any file format from from Photoshop or SVG from Illustrator, a rectangular border/background (transparent) gets applied, leading to this rectangle defining the mouseover area of the shape - and not the shape itself (be it a star or whatever).
WHAT I WANT: the very shape defines the mouseover area. How do I achieve this?? See examle below:
find a way to delete succesfuly unused images from the library and can find no way to do this.Is this really the case? if so it needs to be addressed immediately. Its very common to try many images in this sort of composition and the auto renamimg protocol makes it virtually impossible to weed out unused images at publish time.
is there a way to preview images on what they look like without having to drag the asset out onto the stage? If I have even two or three versions of a file imported into my library, I constantly need to leave the program to check which is which.
Is there a way to "refresh" the Library Assets Images folder so that it finds all the images in that folder ? I noticed that when I create a new project that EDGE will find all the images that I have in the "IMAGES" folder at the time of creation but if I add images to that folder outside of EDGE then EDGE doesn't refresh that folder and I can't find a cmd to refresh that folder in EDGE ? I thought that maybe closing and reopening the project would refresh it but it doesn't. The only way I can find to get more images in after project creation is to manually add them.
If you want to export to iBooks, you can't use SVG or GIF, and the export will fail if those formats are present. However, even after deleting them from the project, they're still in the Library, and exporting still fails. (Note that if you've ever used a preloader with the provided artwork, you have a GIF in your Library.)
Even if you save the project to a different folder, the images get carried along because they're still listed in the Library. One workaround to delete them from the project completely: save the project to a new folder (to make sure that no other projects using those images will be affected) and then delete the offending images manually from the Finder. You can then export to iBooks.
This may be intended behaviour, but it's a little confusing. I'd suggest that a right-click Delete option would be handy, as would a "Delete unused Library items" menu command somewhere. Or did I miss something?
I cant figure out how to add 3rd action on my button, to show an active state (basically freeze the buttonts opacity until the next button is clicked) while this portion of the stage is being visited.
2. On a click event, an larger image of the region is loaded with the following code. On mouseover the name of the county appears and on click a popup (symbol) shows some info.
3. In the popup symbol, I want the large image map to be remove on the click event of the button: "View another region" . I have the following code which does not work (the image is not removed) resulting in what you see below:
I am trying to create a page in Adobe Edge that loads a video without any controls (play, slider bar, volume, full screen) and then displays a replay button after the video finishes which will start it from the beginning.
Currently I am able to load the video file and have it play to the end and stop, but I can't seem to get a replay button working. I also can't find a way to disable controls on the video so they do not show.
Here is the code I am using to load the video:
// insert code to be run when the composition is fully loaded here $("#Stage").css("margin","auto") sym.stop();
[Code]....
As you can see, I tried a few ways of disabling the controls, and I also tried adding the replay function to the button itself, but neither of those worked. controlling the video control display and replay function in Adobe Edge would be very useful.
I put my Edge Animation on a website I have made hotspots to show images and text when you click them.Sometimes it shows the text ,but the images don't show up.
I created an animation which was working just fine within animate and which I was also able to successfully export as an oam file to then be used on Wordpress.However when I reloaded the animation within edge the next day to make some adjustments, the majority of svg images I used are not showing on the canvas. Theyre present on the stage, elements and assets but when I select, only the box is visible and not the image. Theyre set to be visible (the little eye thingy) but aside from that, theyre a no-show.
Trying to use Adobe Edge to get faded header images on my website. Was referred to Adobe Edge because it is supposed to be easy for beginners. I was able to upload my images, but then there was no instruction/direction on what to do next. Everything I clicked just brought me somewhere else. Every time I tried adding coding to my page, it messed it up.
I'm looking for a method to load images into an animate animation shortly before they are needed? My animation is (and has to be) really big (already 7mb and growing) so I want to find a way to load my images just before they are showing up in the animation. The process is sometimes known as lazy load and I would like to do something like this to my animation.
The standard preloader is not really an option as it takes ages till the users can see the start screen's content.Are there any preloading alternatives?
I want to have a mouseover and -out effect on my navigation bar and on the event click it should stay in the mouseover status. So far the mouseout and the click event affect each other on a wrong way. The example I attached here is done with plain rectangles, but later they will be images.
I have created a media pack application but need to find a way for users save some images to disc from within the application? The images are in a gallery and I want to avoid opening another browser window and using the R click > save image as.
I am looking into edge instead of flash. My question is how do you load external images and videos from an external server?To clarify, I need to insert a link from where the images can load into the stage, so they don´t take up any of the final weight.
I am looking for a way to import a sequence of images that represent an object spinning. I'd like to be able to import these onto the timeline and have it play thru the images by turning them on/off at the correct time. I basically want to do the same way that you can do in Flash when importing an image sequence.
I am VERY new to Edge. I have an animation with SVG graphics. When their size is scaled from initially 1% to 100% the images appear very pixelated in some Android (Android version >= 4.2, I think) browsers. Why is that? What can I do?
I have like 12 symbols on the stage. They al have images in them in JPG format, saved at a quite low percentage in quality.The symbols are being animated seperately but it looks very sluggish.
I am recreating a whole Flash site in Edge. Everything works (amazing) fine except I am missing the function like it exists in Flash:“Display/ Render/ cache as bitmap”. (see image) This function used to BIGTIME in Flash too.Now how can I do something similar in Edge?I do not want to animate all symbols as 1, it is essential they are animated separately.Is this possible in Adobe Edge Animate? Is there something similar in Javascript/ Jquery?
Having some trouble with the oppacity on my projects. As you can see from the screenshot, I've clearly clicked something because any text or images that I try to add to my project and set the oppacity at 0% - to then build over a few seconds to 100%, will not do this.Yet previous elements that I've added will.
Is there something I need to click to stop the new text and images from changing oppacity immediately. I want them to build over time - I can see that the added keyframe looks different also.
I've seen a number of ways to dynamically load the retina version of an image (with @2x appended to the filename), but none of them seem to work with Edge animations. I'm guessing this is because these solutions work within CSS and not within embedded javascript. Any method to dynamically load retina images based on the device?
1. crolling like where you have buttons for example or press on a navigation bar tab, then it goes to that specific pace of the page, for a one page website, for example some sites you press on contacts and gose down to the bottom of the page where the contacts place is located, not opening a new link.
2.Second, navigation bar, where it fallows the scroll as it gose down, like for example when it is html the object is fixed to the top, and when you scroll down it will fallow it it,
3.I need Parallex scrolling where you can have the timeline or animations run while you scroll in the meantime and have animation running all the time, for example the infographic site where the bees are fluying but still have seperate animations while you scroll
4.I would also like to ask if like looping each animations sperately, not looping the whole timeline, can it be possible to loop an animation while you have all the interactivity witht he site like looping seperately all the time, without interfeering with all the other animation
5.I also are wondering if you can create multiple pages on one animate project, like multiple pages with html
I just moved on to edge animate from html, and html was also beirf learn for me and mostly i was doing design work, and i thought getting out of graphic river and moving on the theme forest.
I want also all the five things to work on one aimate project.
Is it possible to get the text color to FadeIn or the opacity of the text color to animate with the lines of code below? I simply want the color to fade in when the mouse rolls over the text.