Is there a way to "refresh" the Library Assets Images folder so that it finds all the images in that folder ? I noticed that when I create a new project that EDGE will find all the images that I have in the "IMAGES" folder at the time of creation but if I add images to that folder outside of EDGE then EDGE doesn't refresh that folder and I can't find a cmd to refresh that folder in EDGE ? I thought that maybe closing and reopening the project would refresh it but it doesn't. The only way I can find to get more images in after project creation is to manually add them.
the programme hang when the import assests or save as for the first time - it does save the files but you have to force quit and reopen the file - running on a Mac 10.6.8
Is there a reason why I can not open the actions panel from the timeline when I have the code panel docked and open in application frame? If I close the code panel I can view the actions panel. Why can't I have both open?
How can I access Symbols on Stage so I can Manualy code JavaScript functions to Animate them? My goal is to code everything in the main Action panel like how ActionScript codes run the functions to animate Symbols on Stage on addEventListener()
My understanding is instead of ActionScript language, now you code with JavaScript instead in Action Panels. but my JavaScript functions or command lines doesnt work...
Scenario: I want to relocate the SampleSymbol when a button is Clicked
Following Code is placed on CLICK trigger for a button.
find a way to delete succesfuly unused images from the library and can find no way to do this.Is this really the case? if so it needs to be addressed immediately. Its very common to try many images in this sort of composition and the auto renamimg protocol makes it virtually impossible to weed out unused images at publish time.
is there a way to preview images on what they look like without having to drag the asset out onto the stage? If I have even two or three versions of a file imported into my library, I constantly need to leave the program to check which is which.
how to remove images from the active library? When I save the resulting code, It keep all pictures and many are testing and then I not want on the web. And I do not get to find how to remove them in the active pane
If you want to export to iBooks, you can't use SVG or GIF, and the export will fail if those formats are present. However, even after deleting them from the project, they're still in the Library, and exporting still fails. (Note that if you've ever used a preloader with the provided artwork, you have a GIF in your Library.)
Even if you save the project to a different folder, the images get carried along because they're still listed in the Library. One workaround to delete them from the project completely: save the project to a new folder (to make sure that no other projects using those images will be affected) and then delete the offending images manually from the Finder. You can then export to iBooks.
This may be intended behaviour, but it's a little confusing. I'd suggest that a right-click Delete option would be handy, as would a "Delete unused Library items" menu command somewhere. Or did I miss something?
1. crolling like where you have buttons for example or press on a navigation bar tab, then it goes to that specific pace of the page, for a one page website, for example some sites you press on contacts and gose down to the bottom of the page where the contacts place is located, not opening a new link.
2.Second, navigation bar, where it fallows the scroll as it gose down, like for example when it is html the object is fixed to the top, and when you scroll down it will fallow it it,
3.I need Parallex scrolling where you can have the timeline or animations run while you scroll in the meantime and have animation running all the time, for example the infographic site where the bees are fluying but still have seperate animations while you scroll
4.I would also like to ask if like looping each animations sperately, not looping the whole timeline, can it be possible to loop an animation while you have all the interactivity witht he site like looping seperately all the time, without interfeering with all the other animation
5.I also are wondering if you can create multiple pages on one animate project, like multiple pages with html
I just moved on to edge animate from html, and html was also beirf learn for me and mostly i was doing design work, and i thought getting out of graphic river and moving on the theme forest.
I want also all the five things to work on one aimate project.
Is it possible to get the text color to FadeIn or the opacity of the text color to animate with the lines of code below? I simply want the color to fade in when the mouse rolls over the text.
I'd like to animate snow falling. I assume Edge would be able to do this. Will it be possible to add it as a background? Or would it just be easier to add the effect to the top graphic portion of my page? I've used Edge back when it first came out. But havent' touched it in a while. I'm now working "in the Cloud". and I do use Dreamweaver.
I am including an animation I built using Edge Animate into Dreamweaver. I can't use an .oam file because of some other JavaScript I'm using so basically I'm limited to an .html file with all my edge includes java, and other supporting files.
when I preview in browser within dreamweaver. However, when I upload the page to my domain, my animate HTML file won't work. Here is a link to the current site in progress. (The first green box top left is my link to my animation). URL....
I have 280 extracted frames from a 12 sec. mp4 clip. I've cut-out the main object to get rid of the background and saved all the files as png. How can I bring this to a HTML5 Animation to place it on a page that will be showed on ipad-air (no animated gif and no flash)
What the best way is to animate a progress bar with an increasing %. Seems like you would specify a variable set to 0 that is then incremented via javascript while an animation is going on.
I have an ordinary div I composed with HTML, that I'd like to import into an existing Edge Animate comp and have it treated like an ordinary div. The two closest things I saw were: a YouTube video of a whole page opening in EA, and divs animated within itThis other forum, which has more components imported than I need:URL...Isn't there some kind of pasting window somewhere?
So I created my own subscription form, I have it appear and disapear when you are on the button. And when you click on it, it stays. But how can a put in an action to add text to it?
I'm looking for a way to animate a link with a hover feature. I would like the link to be initally blank, but after hovering hover the link, a colored rectangle of sorts slides in from left to right, essentially creating a new background color. When the cursor moves off of the link, the colored rectangle in the background would slide back to the left, disappearing.
After some thought, initially it sounds like an animation of clipping masks. Not sure if this is possible in Edge, or if I am on the right track.
Another hover animation that looks as if it would be some sort of clipping mask is found here on this site: [URL]....
I love the link to the right of the screen that says "Watch the trailer." It's a simple, beautiful animation that gives the site a great look.
I have an existing HTML page (created in Adobe Muse) and I am trying to draw some Adobe Edge objects on top of the page (e.g. a rectangle or an image). When I look in the layers panel, the Edge objects show as top in the list. However, visually when I look at the page, the elements show behind the pre-existing HTML page from Muse.
The Elements window in Edge Animate seems to be unstable. When I right-click in the field to modify an asset, Edge often crashes with the resulting error message:
Edge Animate - Exception An error occurred. Please save your work and restart Edge Animate.
Is there a way for me to know what all features of HTML5 does my Edge project actually use.
I know there are a lot of sites which tests what all HTML5 features are supported by a browser, but I want to know which all features are being used by a edge project.
I've placed the OAM file of my Edge animation and gone through the steps of creating a "folio", but when I preview in Adobe Content Viewer all I get is a static page that fades out when clicked.
I have come across about a dozen similar discussions, but most have presented solutions that worked in earlier versions of Edge and no longer work.
I am trying to use Edge to build animations that can then be integrated into larger non-Edge projects. I would like to then be able to control the Edge timeline or Edge symbols from elements OUTSIDE of Edge, such as another link or button in the page.
I cannot seem to figure out how to properly reference the Edge stage or symbols.
I have come across several proposed solutions for referencing Edge stage, such as:
var comp = AdobeEdge.getComposition("EDGE-966604542"); var stage = comp.getStage(); var comp = $.Edge.getComposition("EDGE-966604542"); var stage = comp.getStage(); var comp = Edge.getComposition("EDGE-966604542"); var stage = comp.getStage();
and these either DO NOTHING or throw errors about either AdobeEdge or Edge or comp being undefined.
From the image above you can see that "jquery" loaded twice @ 91kb = 181kbedge 1.5 loaded twice @ 102kb = 204kb aswell as the edge and edge actions files loaded twice and if i boot strap comps together the images are loaded multiple times aswell
I followed the adobe tutorial to manually create an html page in order to have two edge animations on a page but it doesn't work well. The second animation starts but not the first one (I can see the first frame only).
Edge Animate project produces 4 default framework files right now: Edge API, jQuery, jQuery Easing and JSON. Gzipping them we got 60KB of pure JS compressed and minified code. After that we have actual project files which can be compressed into around 20KB but this really depends on a project. So finally we have around 80KB of JS code without images, styles yet. This is acceptable for broadband connections but looks a bit too large for mobile devices.
Is there any way to minimize dependencies on jQuery so that framework will be at least 30KB? Smaller is better in this case.
I'm evaluating Hype by Tumult at the same time and framework JS produced is 16KB compressed and minified. It's 4 times smaller (60KB of Edge Animate). It doesn't contain IE-compatibility though but I don't seriously care about IE 6-9 as mobile is primary target for me so Webkit.