AutoDesk Smoke :: Create Instances From A Container?
Dec 14, 2012
I have a sequence contain couple of clips/cuts. I then create a container and save the container in the desktop. What i want to do is to make this container as a 'master' clip so every time i put it into a new sequence, it will create an instance of the master clip. This means everytime i edit the master clip (change edit /trim etc), it will reflect immediatelly in all the instances. Is it possible ? The current implementation, i can only duplicate/copy which then they become disconnected from the 'master' clip. Do i have that options ? This is handy when i want to have managed control of that container.
i got a clip (.png) with alpha embedded. so this png is a matte container clip. When i apply resize from desktop tool. The result is a normal rgb clip with no alpha. It's no longer matte container clip. What is the best way to resize it? do i have to open the matte container and resize the rgb and alpha separately ? is there any better or smarter way to do it?
is there a way to create a lightstroke inside of Smoke?
I'm working on a project where I have to create a lightstroke as some kind of transition between shots (all in 3D space), and it would be nice to know if that's even possible?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
how can we create freeze frame like we do in FCP. i tried with Command U but that comes with audio and when i stretch on time line it gives handles. where in FCP when i create freeze frame it is like a still frame of JPG or any other file. when i stretch it just increase the duration of the still file.
Secondly if i did chroma key in FCP and i take the freeze frame of the clip, it creates the freeze with matte(alfa or transparent). how can we create that?
I would like to crate some animation in Action or CFX. (Start text or some lens flare, etc). I would like them to start in just the right time on music (on certain beat or place in music). Is it possible to see wave form of an audio clip in Action or CFX?
can i collect multiple nodes and collapsed them into a single node (group) and export it as a single new node (custom node ) where then i can add or expose/hide any original parameter as well as creating my custom (new) parameter or button where the button will be controlled by expression (python or similar) to do custom task. It's like in Sidefx houdini and foundry Nuke (pure node based app). can i do this in smoke.
I have a bunch of shots in which I have to place layers of smoke in z-depth. I found out that there is a plugin system for Nuke called YUVSOFT which does this but the company will not release their plugins for small market jobs. The depth maps don't have to be anything special or perfect. I just don't want to have to spend days and days rotoing out a 30 or 40 layers per shot with Mocha. Will the Motion Analysis node create the vectors to assist in depth map creation?
Using the axis transition how would I go about creating a push, it sounds so simple but I've been screwing around for a little bit and haven't done it.
I've done a "slide in" on my incoming clip but thats just half of it. Also, I saw somewhere that you can reveal the axis nodes on a timeline axis effect, but I'll be damned it I cant remember how.
I have a new project coming up.At the beginning, everything is supposed to be in a black and white world, just the product is supposed to be colored. And everywhere, where you place the product, the surroundings become colored too (as if being washed over with color). I already started playing around, but the result is not yet satisfying.
I'm in thumbnail view (desktop) and i want to create a single coloured frame (right click and select new/colour source). i want to choose color by picking up from a clip in my desktop. The problem that as soon as i choose 'colour source', for whatever reason.... the background (desktop) become darker, so whatever i pick from background will be invalid color.
How to create automatically for each project, a desktop library identical with the same folders (DigitCut, Elemts, Conformation, Rushes, Audio,...), each graphic artists will be able to work with the same tree?
I was wondering, is there no more option to simply create a colored frame like you were able to in smac 2012 (without having to create a cfx or go into paint)? Or maybe I just haven't found it...
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
I will receive a 2D object and a normal pass. And from that I need to create some shperical image that will be mapped on to the image without being in 3D space. I know it's somehow possible in Fusion using some global pointers. Is something similar possible in Smoke?
Smoke 2012 SAP2 SP4 and Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts) Mac Pro 4,1 OS X 10.6.7 12 GB RAM NVIDIA Quadro 4000 14 TB RAID (Areca)
Any tips for synching audio with on-camera reference mic? Also, once synched in timeline, is it possible to merge audio with video and create a clip that can be organized in media hub/bins?
I have this HUGE maps I have to import to create pan and zooms. The file is a PNG with a resolution of 25000 x 16400px. Smoke doesn't play nice when I import this dil. It's all black and won't render. If there a max file resolution in Smoke? Or is it a problem with PNG files? (I tried with PSD adn it did the same).
I'm working on some practice animations, but the issue I've been having is that I don't know how I can work on my inbetweening on a video layer with onion-skinning enabled. I know I could just switch to frame-by-frame animation, but I wanted to have onion-skinning enabled still so that I can make my inbetween animations more acurate.
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?