AutoDesk Smoke :: Accessing Large Animation Graph?
Aug 1, 2012In PR1 I was able to access a much larger Animation Graph - not sure how to do is in PR2
View 2 RepliesIn PR1 I was able to access a much larger Animation Graph - not sure how to do is in PR2
View 2 RepliesHow do I set the animation graph in Axis FX to show only those parameters that have been modified ? Currently takes me a while to locate the parameters that I want to tweak.
View 5 Replies View RelatedIs there any easy way to drag a node from one extreme to another of a very larges tree? In nuke we have a modifier key that sticks the node at the cursor while you browse in the tree.
In the smoke you have to take the node, drag the window to the end, drop, drag a tree, grab the node, drag . Is there any method, modifier key, parameter in preferences.
Does large timeline view exist in smoke 2013?
(as does in Flame timeline)
Any tips on smoothing out animation rendered at 24p? My sequence is 29.97. The shot is of two cars going across the screen and I'm trying to smooth out the stutter. From what I've read side to side motion is the not good for 24p as it really shows the stutter. I've tried various timewarp settings but nothing works. Do I need to have the cgi guys re render at 29.97 or 30fps or is there a technique for smoothing out the motion?
View 3 Replies View RelatedI would like to crate some animation in Action or CFX. (Start text or some lens flare, etc). I would like them to start in just the right time on music (on certain beat or place in music). Is it possible to see wave form of an audio clip in Action or CFX?
View 9 Replies View RelatedIs it possible to animate an image along a path? Or can you only track text on a path?
View 1 Replies View RelatedI'm adjusting the tangent in animation and every time I select and move the curve of a tangent, the display jumps to a wide shot of the entire curve. I select "frame" to get framed in again, select the tangent and wham...the display goes wide again. I tried it in the larger viewer and it happens again. I did the old restart, and got back in and it's doing it again.
View 2 Replies View RelatedI occasionally have the ACE become inaccessible at the bottom of the GUI. Can still get it on "F5" but no editorial buttons. How to get it back without restarting.
View 3 Replies View RelatedIs there any way to connect (Expression Link) a tracker data from Action or 2dTransfom to parameters inside of Spark plugin? I want to find a way to make usable a tracker in Sparks.
View 1 Replies View RelatedMy current scene has 10 animation layers for a character, and seeing every f-curve from all layers, although grey and locked, when I only need to see the f-curves in layer I'm working on is really cluttering the graph editor. My current work around is selecting my active layer in the Layer Editor every time I select a rig control. Simple enough, but a pretty inefficient way of working. I can't seem to find a setting that allows me to just see ONLY the fcurves in the active layer. I imagine some of you out there may have hundreds of animations for a single game character.
View 4 Replies View RelatedI am using HumanIK with Graph Editor to animate my character. First I create pose to pose and then I go to the Graph Editor to set the timing of the animation. In the Graph Editor I drag select multiple keys to get the timing correct. Then I go to the timeSlider and copy/paste keys to make some tweaking. And here we have the problem! When I copy key/keys all are good, but when I am going to paste key/keys Maya give me a fatal error!
Reproducible:
Make a default skeleton from the Character Controls menu and then make a Control Rig. Select HipsEffector set keys on frame 1, 12 and 24. Then in the Character Controls menu go to the Controls tap and left mouse click in the empty space next to the Character image to select all. Now open up the Graph Editor and select all the keys on frame 12 and with the Move Tool shift middle drag the keys to the right.
If you at this point go to the timeSlider and copy key frame 12 and paste it somewhere in the timeSlider Maya gets a fatal error pop up.
If the action shift middle drag with the Move Tool hasn't been used then Maya haven't popped up with the fatal error!
I've got a problem with the graph editor in 2012 changing the values of my curves when I retime the curves. Basically, when I select all the controlers in my character rig, the go to move each set of keys over 2-3 frames, the curve values change. So the walk cycle essentially breaks, and my feet end up further in front, and the y trans value flattens out.
I've just installed hot fix 2, and that hasn't changed it. This has worked fine in every version of Maya i've used since version 3. Is it an 'new option' that i need to turn off I don't know about?
I'm doing a walk cycle. and I have 2 feet. I have to manually switch in the numbers that result in a graph that is basically identical but with a horizontal and vertical flip.
instead of manually typing in the numbers I'd like to copy one set of keys and paste it onto the second foot. I know I can get a vertical flip by doing *=-1 but is there a way to get a horizontal flip also?
I'd like to know if it is possible to add multiple keys on multiple curves in one step in graph editor as marked on attached image.
View 2 Replies View RelatedI have a object divided to multiple parts, nearly 150, and when animating the rotation or any attribute I want some spacing between the keyframes, so that the second part starts moving after the first one by 5 frames, and it's about 150 objects, and i don' t want do it all manually, Is there any script or technique that could speed up my workflow.
View 4 Replies View RelatedAfter animating, controls will not show up in the graph editor for fine tuning.
View 1 Replies View RelatedSay I have a series of keys, and I want to add exactly 1 or 2 spaces in between each key. is there a way to do that? rather than selecting chunks at a time and spacing them apart... like +=2 will move all the selected keys over 2 spaces all together. maybe theres a code that moves them with an offset?
View 2 Replies View RelatedMy Animation Graph Editor is only showing one animation curve (for one attribute) at a time after I have set multiple keyframes for the character set and various attributes. I select multiple attributes, and hit View-Frame All, and it only shows the top attribute of the selected attributes as one curve.
View 2 Replies View Relatedin C4D i can move the bezier to make the animation softer but in maya i can only move the point i click, try do middle mouse the bezier to move and i cant i know.
View 3 Replies View RelatedI tried it by cycling U-value through graph editor, but not getting cycle.
View 3 Replies View RelatedI have a hard time copying/pasting graph editor curves from a scene to another, since it`s only a specific part of the timeline, is there some basic rules that are to be observed for things to work properly? Yes after a thousand tries i`m going to have to edit every darn ecking curves accordingly to those i wanted to copy.
View 2 Replies View RelatedThis is a pretty basic function in the Graph Editor.
All I want to do is copy some keyframes at one point to farther down the timeline IN the graph editor. Basically, select some keys, move to a new time and paste those same values. When I paste, all it does is add keys to the existing curve. I haven't used maya in awhile (2008 version), but I'm PRETTY sure this function was available. Why doesn't it work in 2011?
I've searched online, I've tried copying, moving to new time, create some keys, select them and then paste over them, but still doesn't work. And yeah, I know about the middle mouse button time slide trick, which is a workaround but doesn't work if you're copying multiple keys over time. I want to be able to do this BASIC function. What's the deal? On a Mac.
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
View 4 Replies View RelatedIllustrator can make graphs with lines and bars / columns, for example from the docs: [URL] .....
However, when I create a graph like this, I seem to lose the ability to manually set the value axis using "override calculated values".
To reproduce this problem: Create a graph like the example, with bars and an axis on the left, lines and an axis on the right. Unlike the example, don't fix the numbers so the lines match up neatly - have one side go up to just under 20, one up to just under 250, so there are mismatched markers and numbers of divisions on each side.Try to make the markers and numbers of divisions match up, so the side that goes up to 20 actually goes up to 25 and has the same number of divisions as the other side.Everything I've tried doesn't work:
If I select the whole graph and go to 'Graph Type', I can't set Value Axis options. In earlier versions it's greyed out, in CS6 I can access it but clicking 'Okay' does nothing.If I select the whole graph and chose one graph type, I can set the Value Axis options, but that selected graph type then applies to the whole chart,If I use the Group Selection tool to select one of the series, and open 'Graph Type' options, changing the Value Axis options has no effectIf I use the Group Selection tool to select all series that share an axis and open 'Graph Type' options, changing the Value Axis options still has no effectIf I use the Group Selection tool to select the axis ticks group itself, or the axis line and axis ticks groups themselves, or the axis labels, axis line and axis ticks, or the axis labels, axis line, axis ticks and associated data series, etc, changing the Value Axis options also has no effect
It seems like this feature is broken and it seems like the example in the manual was carefully chosen to use a rare combination of numbers where it would actually look right.
When I insert new data on an existing graph (for example, just adding a new year of data) and press insert, it just deletes the graph entirely. My only option is to recreate the entire graph which is frustrating because I lose its format and colors.
View 4 Replies View RelatedIs there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
View 9 Replies View RelatedWhat is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
View 7 Replies View RelatedI am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
I have a column graph. I want the data values to display in the columns. How do I do that? Here's what I have now:
I want the values 270018, 283148, etc. to display in the graph. Is that possible?
I'm totally new to Illustrator and want to use the line graph tool to insert a graph that passes through 0,0 and runs to 24,24. I want the x and y axes to meet at the origin. As it isn't working as you can see. I've used 0, 0 and 24, 24 as my data points. Is there any way I can change how this is presented so it's clear that it's at the origin?
I'm using CS6, if that matters.