We have a drawing with multiple layouts and active viewports in them. For some reason we are unable to select some of the viewports so that we can resize them. we can see them we just can not select them. I do not see any settings that would affect this.
I checked to make sure the layers are all on and thawed - i am not able to see if the viewport is locked since I can not select it .
First I click in my viewport and select a few objects (lines/blocks etc) then whenever I type Pan or hold down my center mouse button to Pan. The Command line says the Viewport is viewlocked switching to paper space.
Now by switching to paper space everything I selected has now unselected. This basically leaves me the option to select what I see on the screen at one time and can't pan along and select anything else which is unbelievably frustrating on large drawings.
Something that's been driving me around the bend lately. I have a drawing, with a viewport which I cannot select. I have unfrozen all layers, ticked the 'Selection Cycling' box, but no lines show. It's just there, a viewport, but with no viewport polyline. No way of deleting, or clipping, or doing anything with it.
I have three drawings in modelspace and three viewports in one layout (paperspace), I would like to select each modelspace drawing and assign it to each layout viewport.I'm using Visual Studio 2012, .NET Framework 3.5 and Csharp.
I've been runing LT 2013 for the past couple of months, everything was working fine until recently. Occasionally a viewport will go completely black. I can doule-click into model space and select objects, though I can't really see them. If I delete the viewport and make a new one, the new one works fine (at least for now).
I am having an issue with the Trajectories I am trying to move the keys within the viewport but the moment I enter Trajectory mode the pivot point goes to the center of the grid and not allowing me to select the keys within the curved trajectories.
My Process consist of Selecting the animated object > Selecting Trajectories within the motion panel > Selecting Sub-Object
Have a bit of an odd problem showing up with 3ds Max 2012 64 Bit. The viewport does not update when I select or move an object. The program registers that I did make some changes, and things like object parameters and bounding boxes will change, but the meshes will remain the way they are until I delete them and undo.
Forcing the program to redraw all views does not change anything, nor does turning on/off progressive display.
For Max design 2012 x64 (running on Win7 Ultimate with Geforce 9800GT) I get an invisible marquee selection box when trying to select anything in any viewport.
I’ve update Max with Sp2 and Hot fix 2 but they have no effect. I’ve updated graphics card drivers to the latest available. I have the View cube switched off.
Whenever I attempt to marquee select (click-hold and drag a box) in Viewport 2.0, the viewport becomes a blank white screen and instead of drawing a box my mouse draws a single thick line. When I release the mouse, the viewport will not return to normal until I move the camera. It actually does perform the selection that I would expect. However, not being able to see what I'm doing is a bit of a pain sometimes.
The irony is that it actually works fine in default and high quality modes, but I'm not able to use those because the transparency sorting is really wonky and doesn't let me see what I'm trying to work on from the angles that I need. Only Viewport 2.0 solves that problem.
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
I accidentally turned something on in Autocad, and I want it to go away, I have no idea what it's called or how to get it gone. It's akin to the "select other" window in Inventor when you select at the intersection of several objects.
Right now, when i click one object and then another, the first object becomes deselected. Holding shift is the only way for me to select multiple lines right now (other than dragging of course) but that's not what I'm used to and it annoys me a lot. At first everything is fine but then after a while it does this without me changing any options at all.
master im new in autocad 2014....i have a problem now when i select line or object it highlight or make a broken line....but when i select the other object or line my previous selected back to normal..i mean i can select only one line if i use single selecting....how to select all object or line with single select continuously, except using hold left click...
When I click the select tool, a brown selection type of rectangle appears in a particular area of the illustration, even though I have not clicked on the illustration yet. I assume it is some type of warning indication, but don't know what. P.S. It is draggable and scaleable - I can move it off the artboard. An example:
I know this discussion title is a bit murky, but the problem is a bit odd. I have Photoshop CS6 v13.1.2. In this version, I will activate the Select Tool, check Auto-Select: Layer, check Show Transform Controls, and then while using the Select Tool I will drag to create a rectangle to select multiple layers with content within the specified area.
Unfortunately, this action only works when I begin the selection from outside of the canvas area. If started from within the canvas area, no rectangle will appear, it will show me a measurement of my selection size, and then no layers will be selected upon release.
This cannot be working as intended right? I mean multi-select dragging cannot be intended to only work when started outside of the canvas right? Is there some way to fix this issue? Is this a bug? See the images below for more information on this issue.
I work with shapes all day designing mobile apps. Thus, I'm constantly selecting and resizing rounded rectangles. When resizing I have to individually select all four points of a side to move it without distorting the rounded corners. I cannot click and drag, because that will activate any shapes underneath the one I want to select.
I'm looking for a plugin or alternative to easily select the entire side of a rounded rectangle. IE - I click one point on a side, and it auto selects all four points on that side, or the like.
I remember being able to select anything on the canvas with my Quick Select tool in CS5.5 Photoshop Extended. Recently, making the switch to CC, the Quick Select tool will show my slection as I drag along the canvas, but once I release the mouse, the selection seems to be reduced to the visible pixels. I was intentionally trying to fill the transparent sections with my effects as well.
Mind you, the magic wand will select transparent pixels just fine, but it also adds unintentional sections which is irritating. I should probably also pint out that I already looked into the "lock transparence" option in the layers, but I did not activate anything of the sort.
I'd like to know the alternatives in 3ds Max to these popular tools:
1-When you have selected an edge loop, let's say, on a plane, how to select the polygons inside that loop? At the moment I'm using the split tool as a (very bad) workaround.
2-When you have selected some polygons, how to select the edges on the "boudndary"? (kinda the opposite of the above) At the moment I'm using the detach as element and border selection as a (very bad) workaround.
I can do this in AutoCAD Map but I have my doubts. I will explain in ESRI GIS terms (this is what I am familiar with) and I hope you can tell me if I can do this in AutoCAD Map. In ESRI ArcMap I can select a line and I can hit a Select by Location button. In this window I can select all of the objects that intersect my selected line. Then I can delete them or export them etc.
In AutoCAD Map I have a polyline selected. It is my road centerline. I want to be able to select all of the other polylines that intersect my selected polyline. Is there a way to do this? I need to erase those polylines. Usually I will pan to each of them and select them individually. It just seems to take a lot of time. My AutoCAD co-worker said I could use a fence and draw the fence through my polylines. It seemed to work ok but I accidently deleted extra things that I needed. So I'm back to manually selecting each one by one unless you know a different way.
I have two questions for CS4, which may not be possible, and I didn't find in the feature forums.
1) Is there a way to do a color range selection created from all the colors that were selected from the magic wand tool. See attached image one.
2) Is there a way to crop an image based on histogram? For example if I wanted to remove all px that were above level 200 for all colors (or a specific color). Can effect the image at all from the histogram (without an side step to something like select color range)?
I'm working with very large images on multiple systems (both 32 and 64 bit, all CS4). Normally in the 50,000x30,000 -- 50,000x70,000 px range. For the sake of argument and ease of use I could scale down but eventually need to be operating in this range. The images are created by stitching a series of images taken under high magnification. I would like to find ways to quantify certain regions of interested based on color, but that do not have great color separation (see image 1). The hope would be take this information from several images and export the histogram information. As far as cropping the histogram is concerned: the scanning process used to create the stitched images produces a lot of near white color variation that so far I've been unable to select entirely (via color range select using clusters). I would say my best effort is only 85% of the "white" (see image 2) I want to drop out the white px for size reduction and noise reduction when it comes to histogram statistics.
Also I know this is pushing the limits of intention for PS, but we tried this on three other software packages-seemingly designed for these purposes--and failed.