AutoCAD Map 3D :: Result Expected - Buffer With Attributes
Apr 9, 2013
I would like AMAP to perform a BUFFER operation on a certain SHP, so the resulting buffer polygons would get the table attributes from that original shape, and also be exported as a SHP.
It is mandatory that a buffer polygon will have the same attributes from the original SHP line, including its FeatID.
I'm taking over some code from a developer that is no longer here. Right now when the code saved a resultbuffer object to xdata, I get an eregappidnotfound. Due to various forums, I believe this is because the ID is not being registered with the database before it's being inserted.
The error is thrown on this line: XData.ToXData(partCollection);
public static ResultBuffer ToXData(PartCollection Parts) { //Write out some header information ResultBuffer rb = new ResultBuffer(new TypedValue(System.Convert.ToInt32(DxfCode.ExtendedDataRegAppName), XDATA_APP_NAME), new TypedValue(System.Convert.ToInt32(DxfCode.ExtendedDataInteger16), XDATA_TYPE), new [code].......
I am familiar with GIS but I am new to AutoCAD Map 2012.
I have 140,000 lines and 20,000 points.
I would like to have all points closer than 1 meter to a line.
This is what I tried to do:
buffer the lines (_mapfdobuffercreate)overlay points and buffer (_MapGisOverLay) to get all points in the buffer area
This works well with a small amount of data.But in step 1 I have to select all lines (140,000) with the mouse. When I try to select all lines with the mouse AutoCAD Map freezes after some minutes. Is there a way with AutoCAD to work on a “layer basis” and not on a “selection set basis”. Other GIS (ESRI, Quantum, …) work with a complete layer.
In this analysis I work with FDO Data (shp,sqlite,sdf). I have geometries, but no attribute data.
I am trying to create a 150m buffer around points from a map features that I have attached from an SDF.
If I select any amount of points to buffer I get the following error:Unable to complete buffer operation
Using Civil 3D 2011 (come with Map 3D of course) 64 bit on a window 64 bit machine. Tried attaching sqlite db with no luck, then exported to SDF attached to dwg as datasource, themed, etc... tried feature buffer analysis again... same error.
I am working on a project where I am attempting to design a pendant. I wanted to do this in solidworks but I am not as experience with that and I'm having issues, so I went to what I know, AutoCAD. Unfortunately I am still having problems and I think it has to do with the import file from Adobe illustrator.
What I have is a circle with different parts and block text that I would like to cut out. I saved the illustrator file to a dwg file and it imported with a hatch over all the solid areas. I deleted that to get the respective outlines, and extruded. Most loops extruded but some failed to do so for some reason. But I have an option to convert to a pline, but then I get a specify precision dialog which adds a bunch of points along what seems to be a straight line.
Anyway, when I do manage to get things extruded, and go to perform the subtract command (or intersect which would be faster) I click the main shape, and then click the items I would like to remove, but it doesnt do anything.
I did get one whole to subtract, but I really dont know the difference between that and the others that made it work.
With the first one I intend to see few small dashes "(N)L" few small dashes an so on. With the second one I want to see one long dash "(N)L" long dash "(N)L" and so on.
They both appear as few small dashes (N)L few small dashes and so on
How do I control how many dashes will be in the line? What is the coding definition for the text portion of the line between []?
I have a field in a block and all the FIELDEVAL variables are set as shown in the screenshot but the field doesn't update on REGEN - I have to issue the UPDATEFIELD command to update the field.
There was a previous thread started in March 2011 with the same problem - is this another unresolved bug? (No connection with Autodesk other than using the products in the real world)
IDSP Premium 2014 (mainly Civil 3D 2014 UKIE SP1 & Infraworks with some limited 3ds Max Design) Win 7 Pro x64, 256Gb SSD, 300Gb 15,000 rpm HDD 16Gb Ram Intel Xeon CPU E5-1607 0 @ 3.00GHz (4 CPUs), ~3.0GHz NVIDIA Quadro 4000, Dual 27" Monitor, Dell T3600
I'm working on setting up a process where I can bring AutoCAD drawings into GIS. I need to assign an attribute to a Polyline or Line so that the attributes can be viewed in GIS. I've noticed there is a way to convert AutoCAD to a SHP or SDP however I'm not familiar with this process.
I am relatively new to dynamic block. I have generated a dynamic block that has four hole. I have HDistance and YDistance linear parameters set with mid point as their base location and action assigned so that they spread apart equally in horizontal and vertical direction and it works fine.
I am now adding another linear parameter (to change hole diameter) by trying to assign scale action, to increase or decrease hole diameter of all four holes simultaneously.
I've burned like 9 DVDs without issue using ulead. I'm now burning another, but have wasted 4 DVDs since I am getting a dialog, right near the end of the actual burn for:
"Data buffer underrun. The computer may be too busy with other tasks or may not have enough power to keep the specified burning speed. [534:-2147216284:0]"
All movies are about the same length (120m) and all settings are the same. My computer is a 4.6Ghz dual core AMD with 2G RAM. I'm writing to a HD with 200G free; local disk has 120G free. No other apps open.
This is the first time I've received this error; I've totally recreated a vsp project and everything, but I still get this error. I've modified so that the burn is only at 4x, which is shows is the minimum? The option to enable buffer underrun is disabled and I can't select it. I'm doing a two-pass conversion just like all my other successful burns.
Is there a way to prevent the render window from clearing to black before rendering a new frame when using the scanline renderer? Several versions ago Max used to leave the old image up while updating and its easier for me in some cases to see changes when the previous frame is still there and updates as the scanline renders down the frame.
I'm a beginner of 3ds max. I have trouble with getting alpha image from Vray frame buffer.
My scene is very simple -2 Objects with Vray standard material -Vray plane -Vray dome light
Even when I render as Tiff data, I can not see alpha image. It is all white. How to get alpha image. And also is there anything else good way to get alpha image by the each object(without using matt/shadow material)? I used 'VrayWireColor' from 'Render Elements' but the image edge has slightly white frindge...
I tried the cocut software and it worked for about 3 days, now I get the Data in Buffer message on the screen and it does not print. The motors fire up when I try, but it does not cut. XP or Windows &, no difference.
I made an animated gif but the quality is not as expected. Especially the company logo (wifocarr)I made 2 layers wich have good enough quality but when I did the following thing:
- filters - animation - optimize for gif the qualtiy really got worse.
So you know when a video buffers, it is typically a round path with circles or lines and such that go from dark to light? Well, I need something like that for a logo design. I am trying to create a custom art brush, but its not happening. I created the shape Id like for all of the things to be along the path, but I don;t know which method of creating a brush to use.
Also, how to make each part around the circle get lighter?
I have a need to edit the channels independently (the values in my image mean things numerically rather than just what it looks like visually - so I need to edit the grayscale values in each of the R - G - B - and A channels seperately).
I've searched through google and other forum posts and others bring up the concept of not understanding alpha versus transparency - but I have yet to see an explanation that fully explains what I'm experiencing.The closest was [URL]... But while I saw the exact same symptoms being described, the specific question was never really answered.
While, I'm specifically working with an RGBA image, below is a screenshot of a PNG that demonstrates the exact same behavior or symptom. The screenshot below represents the PNG inside GIMP and PS CS4. BTW, if you'd like to see or play with the image yourself, you can grab the same image at [URL]...
GIMP, interestingly enough loads the PNG as expected - I see the transparency of the image treated as a true alpha channel.In PS CS4 however, the transparency seems to be somehow embedded in the Red - Green - and Blue channels; but NO seperate alpha channel.
I can create the alpha channel through Select - Load Selection - Layer 0 Transparency - and pasting that into a newly created alpha channel - but the color channels still have the transparency mixture symptom - rather than showing the JUST the color component of that channel. (Note the channel differences of the GIMP's Red Channel versus PS's Red Channel - Said in another way, the yellow ball in the upper left of the image should have a red value of 255, so the Red Channels grayscale upper left ball should be white like it is in GIMP, rather than Gray as it is in PS).
I haven't found quite the right explanation. As best as I have gleened "Alpha", which can be applied to any kind of channel, typically is in reference to transparency - and is applied as a document-whole transparency (as opposed to transparencies applied at a layer level - such as a layer mask).
I've been using the offset filter for years to create seamless patterns with predictable results - I choose "Wrap around" and when I enter the distance the parts of the image that go off one side show up on the opposite side.Now, with CS6, sometimes it works as expected and sometimes parts of the image go missing when (if) it shows up on the other side. I've discovered that when this happens if I go to Image - reveal all that often times those lost pixels are outside of the viewable canvas. However, sometimes reveal all doesn't show anything new and the pixels have just been lost.I know there are not extra pixels outside the canvas are before I run the filter so I don't understand how this is happening.
I have found is to select all and crop the image between every offset. Sometimes I'm offsetting 20-30 layers in a row (because you can't apply a filter to multiple layers at once, so annoying). Otherwise, if I'm not careful after I've offset everything I go to check the pattern and realize i lost parts of my image.
I've kinda ignored the clone tool as I thought it was useless. Now I find out that it isn't working as expected on my system. I'd be happy with any pointers as to how to refresh clones.
For example, if I change anything about a clone of artistic text, then ANY link to editing the text is gone.
I was working on photoshop CS3 with multiple layers and suddenly something weird happened.. Whenever I try to hide just one layer (by checking the checkbox infront of a layer in layer palette), photoshop hides everything in workarea... although in layerp palette only one layer is selected for hide.
I am new to Illustrator and using a Mac. When I open Illustrator CS6 the background is not the expected grey color but whever other program hapens to be open. This changes to grey as soon as create a new drawing. Is this normal?
I've been using Lightroom 4 since just a few weeks after it came out and been happy with it. My Canon T3i was new to Raw, but I haven't had any issues importing and images looked as I expected the output to be before editing. I have a preset of my standard settings that I apply during import.
I upgraded to 4.2 this week and I took some light painting shots and when I imported 40+ RAW images, I watched one that I really liked in the preview change from what I expected, to a much darker and overly blue image. I thought at first this was due to my preset so I zereoed out the image but it still didn't look the same as the RAW outside of Lightroom. I deleted the picture from the library and added it again and saw before importing it was lighter and had the colors I expected and after importing it changed to overly blue with really bright spots in it.
I uploaded the RAW converted to JPG using Windows Live Gallery, which shows it as the camera preview showed it, and again after letting lightroom export to a JPG with no image adjustements that I know of URL....
Other pictures from this same shoot but of a green light look as I expect.I do have a Spyder 3 for monitor calibration in case there might be a profile issue.I imported the JPG I created outside of Lightroom and it looks better. If I drag the Black slider to -100 I get a similar look to what Lightroom did when I imported the RAW, although the slider then it positioned at 0.
I work a lot for companies doing big media installations (auto motor shows for example) where we have huge resolutions, which often exceed the maximum comp size of 30.000px in width.
Is this limitation still there in CC? And if so, why can't it be set higher? With LED technology getting better the resolutions are skyrocketing (I already worked on 3mm pixel pitch LED panels)
Also something that goes in conjunction with this: Mask Feather size, which is limited to 1000px in AE CS6 and lower. Any change there in CC?If this limitations would be removed, it would be a good argument for CC.
Previously when editing a group in isolation mode you could double-click a group and then the individual objects in that group become editable. Now in CS6 a group remains grouped in isolation mode, so to edit individual objects the group needs to be manually ungrouped while in isolation mode, then you have to remember to group them again before exiting isolation. This is a very un-useful new development. CS6, Windows 7 x64.
When I export an image and specify the maximum dimensions in the Image Sizing section, Lightroom only honors the maximum width or height if both original dimensions are below the requested setting.
For example, I have an image with original dimensions of 2592x1936.
If I export using 1935x1935 in the Image Sizing section with option "Width & Height" or "Dimension", I get an exported file with dimensions 1935x1445. The "width" is properly constrained to the maximum value I've entered.
However, if I export using 1937x1937, the resulting exported file has dimensions 2592x1936--the original size of the image.I've tried the same with an original image of 1936x2592 and get similar results.
I have a set of Categories with Collections published at Smugmug. I am trying to map each Category and Collection in Smugmug to a similar Published Smart Collection in Revel using the rules so that when I add a photo into one of my collections in Smugmug it will populate to similar Revel Smart Collection.
In Smugmug I have a category "Portfolio" with a collection "Dogs". There are 75 photos in this collection.
I create a Revel Publish service for a library "Portfolio".
Now I go to the left sidebar and for this Revel service, I create a new Published Smart Collection. I title it "Dogs". I set the rule to Publish Collection starts with Dogs. The result is over 400 photos selected.
What appears to happen is that any Published Collection with the word Dogs in it is being used, even though the name of the published collection is for example "Our Dogs" or "Example Dogs".