AutoCAD Inventor :: How To Model Piezoelectric Patches Of Sensors And Actuators
May 22, 2012
I have modelled Shell Funnel-Like structure in Autodesk Inventor 2012. Now I need to model Piezoelectric Actuators/Sensors and glue to various place on curved funnel-like structure. These patches are should take the shape of base where-ever I glue it ( like stickers).
Is it possible that I model this patch as seperate part and while assembling can I chose points on curved funnel-like structure and wrap this patches to curved face.
My problem today is that I made a Model of a Part of a ship using surfaces rather than solids because the engineer thought it would be easier to bring into ANSYS program for analysis but he is now having a problem with it and I am looking into converting my current model to solid. I can do it but the method I thought of using is quite long winded and we are working to a tight deadline.
1.open up the surface part
2.use "Offset/Thicken"
3.any clashes between parts make a sketch and cut away.
the problem is the amount of plates I have and the time it takes to sort them out.
We received a surface model from a vendor that I have patched up as best I can, it still has one hole that I can find that I haven't been able to fill. Ideally we would like to have a solid model, but I'm running out of time to get this done and the surface model we have would be good enough for our purposes IF I can get the yellow surface tangent lines to turn off or change their color to black.
I've attached a jpg of the surface model with the yellow lines and uploaded the model here: [URL].....
Only recently discovered this Forum and the existence of three patches which I have downloaded. However, all three refuse to install giving me the message:
"The installed version of the application could not be determined. The setup will now terminate".
The original DVD is in the drive and the Volinfo. text is definitely on it.
I have limited knowledge of HDR pro, however I have used it without these extra patches of colour appearing and when I tried to recreate an image which had been succesful these patches of colour are appearing.I suspect I have changed something but I can not work out what.
I have been emailed the file of a painting by someone (on the other side of the world) who needs me to print some good quality copies of it on my R3880. On one edge of this is a strip titled 'Kodak color control patches' which is to enable me to obtain a good colour match on my reproductions. Any easy to understand click-by-click instructions as to how I use these patches. Also do I need any further software or hardware? I am using Photoshop CS5 with Windows.
For last few days, when I am opening raw images (.nef) files in CS3 - it is showing blue patches in some places. I am sensing that it has got to do with display properties but not able to figure out what needs to be done here. I use a NVIDIA and Windows XP.
I am trying to locate the patches/updates for psp x2. there is supposedly a site that i cannot access where they are located. i had to re-install psp x2 and need the update/patches that i had gotten when i first purchased and installed it. it did an auto notification, and i installed it, but i did not save it to a folder on the pc.
I have some image to clean which have a lot of green patches. some times it is very difficult to clean these type of image by clone tool specialy when spot come on face . can some one tell me what is the best way to clean this type of spot without losing picture sharpness or quality.
I've been playing with gimp a lot to edit my photos and how to reduce bright patches in photos that have bright spot that kinda take over the photo. I am using Gimp and cannot retake the photo.
Here is what I did.
1. I outlined my body and took away 100% of the blue, this makes the black look cleaner in my opinion. 2. I then inverted the outline and reduced the blue for the rest of the photo by 50% giving the white a cleaner look. 3. Then I outlined the bright area of snow below my feet and lowered the brightness. 4. I highlighted the sky from the mountain base up and increased the blue by 100% twice.
I have made a scene in 3ds max design 2013, using all default materials of autodesk and I am rendering using mental ray. the final image rendered in a very good quality has lot of black patches.
When useing my old favorite graphic software MS Picture-It i often need to apply overall or border transparencies to many patches. Since im enjoying the pleasures of GIMPs select definitions which absolutely cause no distortions im often thinking - this be the only missing thing. Am i correct or do such functions like previewable halfways restoring of the previous look plus border fading indeed already exist in the new GIMP?
I just got a new laptop (Apple Mac book pro with OSX 10.8 Mountain Lion) and a fresh installation of Adobe CS6 and Photoshop is practically unusable. The issues are that there is weird color banding across the full size image (it looks fine in the thumbnail preview in the ‘navigator’ tab). These bands move and change. Next, when I use the selection tool it selects weird shapes. And if I attempt to fill it, the fills are not the color, nor the transparency nor the shapes that I set. That means masks can’t be used and pretty much no editing is possible. Some blog posts describe a similar problem, and propose changing the ‘Performance’ preferences .
CPU / Computer Case fan - the spindle & blades only. For a better picture, it looks like this: [URL] ...
How do I design the blades? How do I bend the blades? How do I multiply the blades to make it repeat in circle?
P.S. The 3ds max discussion Area is locked, from what I've heard. I want to start creating GPU boards (which I already know how to do). BUT, I don't know how to design a Cooling Fan properly... which function in 3ds MAX... ???
I have a STP file of a seat that I just want to simply modify it's dimensions. Bring some aspects in closer, raise the back, and hollow out the middle. I can't seem to do anything and in searching online I only ended up with Inventor Fusion 2013 R1 that crashes each time, and Fusion 360 which has to be the worst user experience I have ever found in a piece of software.
(Side note I understand a little about solid models and surface models, but I just want something to work, otherwise inventor is a glorified model viewer.
I couldn't attach the file so here is the link to it. [URL]........
I have been reading here that the preferred mode of generating dimensions on the drawing views is by using "Retrieve" method.
My question is: how can I programatically add dimensions or measurements to the model so I can retrieve them in the drawing view? This has to be all done by code.
How do I scale a 3D model that I have imported originally from a ".step" file (or really any 3D model). I have come from SolidWorks, and this was very easy to do. All of the help files indicate that I need access to the original sketch.
So I started on this project recently and was not the original modeler. This section of pipe has some problems where I'm guessing a sweep went wrong. I've tried everything I know to do to try to fix this section but haven't had any luck.
- This model has no tree and is shown as one soild "base"
- I tried to extrude cut the bad section
- I tried spliting the bad section
- I exported the file as an IGES and then tried to remove bad section
I'm sure there are some other round about ways I tried that I can't think of but in the end nothing has worked.
Customer has sent me a 3D Autocad model. Part opens fine in Autocad 2012 and Acad Mech 2012. I need to bring this into Inventor so, from Inventor: Choose Open and select the dwg file.
From options, I select "Import". Select "Next" on the dwf/dfx File Wizard, then Finish.
Instead of Inventor opening the file, I get this dialog.... "Mechanical Desktop 6 or newer is required".I don't have Mech Desktop. How can I get this part into Inventor?In ACAD, I tried ACISOUT and picked the objects.... "339 found, No Solids, regions, or Shape Manger bodies found". Does not export.