AutoCAD Inventor :: Applying Moment Load On Multiple Components?
May 8, 2012
I'd like to know how inventor defines the center of rotation when you apply moment load on multiple faces at once. I'm not basically able to define where exactly I need that axis to be. and I dont understand where inventor assumes that axis is. if you take a look at attached model, obviously the resultant forces caused by the applied moment are bigger on the single pillar located on the extention, thats why its been displaced more than the others, but where exactly is center of rotation. I'm trying to avoid modeling of the section above this which technically transfers the moment thorough shear pins on the structure I have modeled.
I am trying to apply a load lengthwise on a 2 x 2 x 3/16 angle at the center of gravity using "stress analysis" in inventor pro 2014, but it won't let me apply the load at this point. I know that the load would be floating in the air at the center of gravity, could this be the issue?
I have a VBA macro that places selected virtual components into an assembly. I can place virtual components with different part numbers into the assembly with no problem. When I try to place the second instance of a virtual component with the same part number I get an error.
For example: If I place a virtual component with the part number C123A456 into an assembly it shows in the tree as C123A456:1 If I try to place C123A456 again it errors at this line.
'Add selected line as a virtual part Set oOcc = oOccs.AddVirtual(sPartNumber, oMatrix)
I can place multiple virtual parts if I append -1, -2, -3 etc to the part number but I would like to let Inventor use the :1, :2, :3 to keep track.
So I have been going round and round in circles on this one iam trying to use replace component within ilogic which is fine with switching one part for another but I want a drop down of parts so it replaces which ever one is active the problem I am having is establishing which one is active. So below is what I have so far but the problem is you cant seem to reference a part that is not in the assembly so I keep getting the error
The component named "Flange 1" was not found for example. I just need a way of establishing which one is currently in the assembly but with out referencing components that are not there.
If Component.IsActive("Flange 1")=True Then current = 1 If Component.IsActive("Flange 2")=True Then current = 2 If Component.IsActive("Flange 3")=True Then current = 3 If part = 1 And current = 2 Then Component.Replace("flange 2", "Flange 1.ipt", True) End If If part = 1 And current = 3 Then Component.Replace("flange 3", "Flange 1.ipt", True) End If If part = 2 And current = 1 Then Component.Replace("flange 1", "Flange 2.ipt", True) End If If part = 2 And current = 3 Then Component.Replace("flange 3", "Flange 2.ipt", True) End If If part = 3 And current = 1 Then Component.Replace("flange 1", "Flange 3.ipt", True) End If If part = 3 And current = 2 Then Component.Replace("flange 2", "Flange 3.ipt", True) End If
Assembly comprised of multiple components all derived from the same master sketch "4 Inch Rail Master Sketch"
Using the sketch to drive geometry, using the parameters to drive various extrude lengths.
Geometry changes seem to propogate quite well, while parameter changes do not...is this a bug or am I doing something wrong? Generally have to open each individual part and "edit derived part" to force changes to propgate...
files attached (move end of part marker down for all .ipts).
I want to create one Spur Gear in inventor with equations such that i can build more gears from this base model using excel table. For. Eg. I would like to create a gear with 40 No. of teeth of 10DP, and 20°PA, with Pitch Circle Dia, Base CIrcle Dia, Tooth Thickness based on spur gear calculations.
Now i would like to create a series of such spur gears with varying no. of teeth, i.e. 42, 44, 46, 48, 50..etc. Now if i change the No of teeth ,Accordingly the gear should modify its pitch dia, Base circle dia, Tooth Thickness which would be noted in the Equation.
how to create thes equations and use these in creating gear with different no. of teeth.
I have shown below list of gear data for various no. of gear.
I am working on a project for an electricity and magnetism class that deals with using neodymium magnets to propel other neodymium in around a ring. Any method of both importing neodymium or any other rare earth magnetic material into Autodesk Inventor 2013 and then running a dynamic simulation on an assembly consisting of those parts.
I am trying to determine the moment of inertia of an L-section using IV 2009. By selecting Tools>Region Properties of a closed loop profile in the sketch environment the moment of inertia is given, however the principal axes through the centroid are at 45 degrees to the toe of the angle (see attached image). I want Ixx and Iyy where the X and Y axes are parallel to the horizontal and vertical toe respectively.
Coincidentally, AutoCAD orientates the principal axes the same when viewing the Region Mass Properties of a similar Region.
I have a problem with Inventor pro 2013 rounding of the area moment of inertia to zero (region properties). For example if I create a new sketch and draw a 1 mm x 0.5 mm rectangle and measure the area moment of inertia it will be 0 for one of the pricipal axes. If I change the rectangle to 1 mm x 0.6 mm it doesn't round it off. Seems like there's a problem with the precision in the calculations somehow.
I have tried to change the document units to microns but the same thing happens.
is there a way to make inventor do this calculation correctly?
I created the gear (helical) in the attached file using the standard gear tool in inventor. The problem is how do i then find the mass moment of inertia of it using Inventor?
I need to have 4" piers ont my exterior wall. We are will be using 12" cmu at the piers with 8" cmu at the typical wall with 2" insul wrapping around it all. I am trying to use wall modifier to do this.
I have a series of pics (approx 80) that I'd like to load into Elements, with each photo going into a single layer. I google'd a series of old posts where somebody used a "script", but the links are no longer working and that trails is dead.
I'm trying to Key some footage in AE but one of my clips has jacked up exposure making it very difficult. I found the easiest way for me to fix the problem without having to re-shoot is to import the footage into PS converting frames to layers and adjust it accordingly then export back to QT mov. On a test layer I found that the shadow/highlight adjustment works the best. The problem is there doesn't seem to be a new adjustment layer that does shadow/highlight. I don't want to adjust every layer individually because there are over a thousand frames and it could take a long long time. My question is, Is there a way to apply the shadow/highlight to each layer at once?
I've created a Contact Sheet and unticked flatten layers. So have 8 image layers(as there's 8 photos) and 8 text layers. I want to create a levels adjustment layer attached to each one of the photo/image layers. Can I create an Action to apply a clipping levels layer to each image layer
I have a video clip that I broke down into single frames so I could work with them in Photoshop, then import them back into Premiere.
I opened one of the images and applied some filters.
Is there any way I can save the settings of the filters of this image so I can just open up the next image and not have to manually re set the filter settings for each individual image?
Or, is there a way, in Bridge or something, that I can apply all the filters used on one image to a whole bunch of images at the same time? (I'd hate to apply filters to 1000+ individual images)
how to apply multiple strokes to a path with JavaScript? Assigning strokes width, caps, position in stack (my particular concern)? All i can do at the moment is to apply a single stroke.
I'm working on an image, and I need it to say "The Wedding of Jane Smith."
I have 4 different text layers showing up, and they're all visible. (a real small "the," a much larger "Wedding," a small "of," and a large "Jane Smith.") I like to have the different words on separate text layers so I can move them around and lay them out the way I like.
I got to the point where I wanted to apply blending effects to the text (drop shadow, bevel, whatever). Now, since I have 4 different text layers, what I'd normally do is merge them into one rasterized layer and then do my effects. But I'm wondering if there is a better, more non-destructive way.
I do video graphic design at my job, working with a video editor, and it would be extremely convenient if I could apply effects to multiple text layers without first rasterizing and merging the layers. i.e. when my boss or the client is looking over my shoulder, and I can show him what the text looks like with the blending FX without having to commit to the text placement/size by rasterizing/merging.
Having just loaded 10,000+ scanned negatives in LR 4.3, I am applying Auto Tone as a starting point for development settings. I have selected all images in Grid View, right-clicked to Develop Settings...Auto Tone. I can then go to the Develop page and Auto Tone is shown in every images History.the Auto button is still visible and I can click on it and get different [generally better] settings.
Is there a reason why Auto Tone applied to multiple photos produces different development settings from when it is applied individually to each photo?
I have 4 different text layers showing up, and they're all visible. (a real small "the," a much larger "Wedding," a small "of," and a large "Jane Smith.") I like to have the different words on separate text layers so I can move them around and lay them out the way I like.
I got to the point where I wanted to apply blending effects to the text (drop shadow, bevel, whatever). Now, since I have 4 different text layers, what I'd normally do is merge them into one rasterized layer and then do my effects. But I'm wondering if there is a better, more non-destructive way. Code:
I am trying to load multiple Text Sizes into AutoCAD Civil 3D 2012 so that I can have a list of the standard text sizes (3/32", 3/16", 1/4", 3/8") to choose from the Annotation tab > Text Group > Annotation Text Height drop down list, instead of having to type them in each time.
At first I thought that I could just add the different text sizes using the TEXTSIZE variable command into my drawing template file, but apparently the Text Sizes entered are only retained for that particular session of AutoCAD Civil 3D. Is there perhaps some other system variable that controls this setting being retained for more than one session??
Then I thought I could just create a program to load the sizes. I originally tried creating a C# .NET program to load the text sizes, but ran into a problem. I then I tried creating another version of a C# program, as well as an AutoLISP script, thinking that it was perhaps some limitation to my approach (which still may be the case). But I still keep running into the same problem. The problem is that only the last text size specified is actually entered into the list of available text sizes. The other text size values appear to be processed but are not retained in the Annotation Text Height drop down list.
The following is my first attempt with C#:
using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.Runtime; public class CreateTextSizes : Autodesk.AutoCAD.Runtime.IExtensionApplication { public void Initialize() { // Create following Text Sizes: 0.09375 (3/32"), 0.1975 (3/16"), 0.25 (1/4"), 0.375 (3/8")
I'm intermediate (at best) with Illustrator. I'm using CS6 on a 2009 iMac. How to make Illustrator ignore stroke weight/cap/join settings when I'm applying a live rotate/multiple copy effect on a group of paths? Currently, Illustrator sets the rotation point to the outermost part of my stroke (figuring in the strokes atrributes), but I only want it to calculate the from the path's structure: the coordinates of my designated anchor point.
Here's the top/right group of paths with a rotate/ 3 copies effect of 90 degrees. Looks problem-free at this view.
Here's that top/right group of paths with the addition of a reflect/ 1 copy effect of X-axis. Still no apparent problems.
But here's a close up of the misalignment of corner points. As shown, the Transform effect is based off the strokes attributes (the tip of its corner), not the actual location of the corner point.
It does not apply different cap/corner styles or stroke alignments; that only slightly nudges the pivot point to the center.
Plus, this one point stroke is somewhat arbitrary. I only set it so in order to see my dynamic effects.
Tweaking the vertical/horizontal moves effects of the rotated/copied elements won't support because this art will later undergo lots of alteration, mostly changes in stroke weight (maybe even variable stroke width).
I need the skeleton of my structure to snap together precisely.
Any solution, no matter how roundabout, would save this project!
I would like to find out how to fix two components in an assembly relative to each other, and using VBA.
What I want to do is to build the assembly (which consists of two components A and B, and also other components) and then animate the joint in component B. In order to do so, I have to fix A to B so that A moves along with the joint motion. But my problem here is that the attachment of A to B is not definite - it depends on other components in the assembly, so I cannot predefine a constrain between the two.
Is there a way I can easily fix two components relative to each other in an assembly without prior knowledge on how they are positioned relative to each other?
I'm thinking of measuring and then constraining the origins of the two part files in 6DOF, but I'm not sure how i can extract the angle between the axes and then constrain them in the correct way (mating using angles has always been confusing for me).
we are using level of details to suppress few components. when we are trying to take BOM for that level of details. we are getting the suppressed components also. is there any control we can do avoiding that suppressed component. I know if you make the BOM sequesnce to reference that wont come in BOM. but we need that file for other LOD.
I use hinges in my door assemblies and they are basically placed into the assembly each time and become flexible so the doors can operate. The hinges are one size and don't change in any way or shape. What is the best practice for inserting these hinges into my door assemblies?
Inventor 2013 Windows 7 Professional 64-bit SP1 HP EliteBook 8470w Processor: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz Memory: 16 GB AMD FirePro M2000 3D Connexion SpacePilot