I made an animation of a small prototype engine I am designing (attached as video 3) and I would like to be able to show fluid flowing in from the injector and into the cylinder, through the dumbbell valve and out the bottom, autodesk inventor does not seem to have this capability and its looking like my only option is to learn 3ds max and rebuild my animation in that.
complex assembly in Inventor 2013 with a number of drive constraints set up, which I can drive in the assembly but not in inventor studio... there don't appear to be any conflicting constraints in the assembly
I'm using 2011 pro. When I try to animate a positional rep in inventor studio, it complains that I don't have excel installed. (see attached image) although I do have it installed. I've put the hotfix on for excel, with no effect. I've repaired inventor and repaired excel no fix though.
It makes no sense you cannot enter the star value when animating a constraint. Every time I run the animation, Inventor changes the inital value, and the animation is ruined.
I need a angular displacement between 80 and 20 deg.I cannot enter the "80" value, Invenotor does it.
Is there a way you can animate a constraint the way you want instead the way inventor wants???
I am working on a simple animation. A camera pans and turns from isometric view to a left side view of a mechanical device, which runs all ok and at a fairly reasonable speed. Now the next thing I animated, was an angle constraint. The animation moves a lever which in turn moves some gears, and then each frame takes about half a second to elapse (an very long interval when talking about video). The strange thing is that out of Inventor studio I can supress the angle constraint and move the lever (and thus the gears too) very fluidly.
I'm looking for the best way to create a separate assembly out of various component parts in an existing assembly so that the whole thing can be placed in an assembly as you would a part, I know it's possible to demote components within an assembly but are there any other methods similar / better ?
We have an iLogic assembly with to parts in it. Maybe to cylindrical parts. The iLogic rules should do the following.
1. Start a Rule after open document.
2. This Rule starts a Rule in the first cylindrical component.
3. This Rule ask the user for a diameter.
4. The assembly gives this new parameter value to the second component
5. Then the assembly calls another rule in the second component to change it with the new parameter
Everything is working fine when the following combinations are taking place:
1. I open up the assembly out of vault or from a local drive or an accessible server drive
2. I insert the assembly as sub assembly in another assembly from a local drive or an accessible server drive
It don't work with the following situation:
- I insert the assembly as sub assembly in another assembly out of vault
Then the user becomes the dialog "Choose a diameter" twice.
I don't know why, but I have the idea it has something to do with the functionality of inventor to insert a component more than once. If you insert a component in an assembly Inventor gives you the opportunity to add more than one occurence after each other.
change that behaviour? Maybe a switch to change that inventor "add more than one occurence" behaviour.
I have encountered a problem with the Tube and Pipe styles.
As you can see, I have a rack assembly with a custom tube and pipe style. A wire as a tube in orange, and a tube support in white. Both have their seperate colorations at a style in the tube and pipe styles editor
When placing the rack assembly into the main assembly, it reverts to the coppor coloration I changed from the original style.
Steps I've taken:
Exported the styles .xml and Imported the styles into the master tubeandpipe.iam
Imported the user created .xml styles into the main assembly file nothing seems to work
I am trying to find the interior volume of an assembly (when am I not?!?!) by subtracting the assembly from a block that surrounds the most of it. Somewhere the assembly has a "leak" and I have been trying to use the Cross Section Analysis to track down where the inside lump is connected to the outside lump to be subtracted. Is there a less time consuming way to dynamically drag a plane across and get cross sectional views?
Even better is there a simple way to animate the analysis plane moving across the block so I can hopefully just watch and pause it when I find a leak?
My assembly has grown (about 50 parts) to where I need to consolodate some parts into subassemblies for reuse and alternate iterations of the basic design.
When I import the original parts into a new assembly, all of the constrains I created are not there of course.
I've tried creating a new empty part and then deriving a new part from the assembly, but I can't add, delete or edit any parts.
I looked at using Shrinkwrap, Substitutes, iParts, Multi-body Parts, and Multiple Solids but I remain confused.
In retrospect, maybe I should have created the subassemblies between the part and assembly stage but I didn't.
I want to be able to control the location/position of a component in an assembly. This is easy enough through the iProperties/Occurrence tab and then adjust the location of the X,Y, and Z offsets. Is this possible using iLogic? I have been unable to find a function to access via iLogic. Ultimately I am trying to translate a component about an axis not a pattern.
Is there any way to change the annoying reversed zoom/scroll wheel direction? It would be nice if the zoom/scrolling functioned like MDT....and autocentered with the crosshairs like MDT while zooming too....maybe I should give it up.
how to reverse the scroll wheel zoom feature so that it zoom in when you scroll forward and vice-versa? That way it will be the same as the default in AutoCad. I don't know why the changed them personally.
I've just started with Inventor 2009 and have found that you as default you cannot orbit around by pressing in the mouse scroll wheel, holding ctrl (or shift) and moving around.
This works in AutoCAD 2009 3D and all other 3D software I have used, so I'm assuming that there is a simple setting somewhere to activate this?
Is there a setting to control the speed of the mouse wheel zoom?On the model I'm working on, it takes about 8 scrolls to go from "forestview" to "tree view", and I would like to do it in 2-3 if possible.
I have a two part duct fire damper assembly. The IDW has the combined two part assembly, which I know how to turn the CoG on, so that it can be dimensioned. The problem is each piece will more than likely be hoisted separately so I would like to show the CoG for each piece, not the combined master assy.is there a way to do this?
Inventor 2014 Windows 7 Pro SP1 Intel(R) Core(TM) i7-3770k CPU @ 3.50GHz 16GB RAM NVIDIA Quadro 4000 3D Connexion SpaceMouse Pro
I'm trying to apply the right constraint in stress analysis environment.
How would I apply the right constraint? And to which face of the wheel or axle should I apply the constraint to get right results.
If I'm applying the sliding connection to the face of the wheel in z direction, the model will stop stress analysis with an error of "not enough constraints"
if I apply the sliding constraint to the inside of the wheel on the surface of the circle, I get the result as attached. I get 0 reaction in the Z direction which is wrong and should be zero reaction in x direction. How do I get it right?
The correct way to me would be a constraint that would only take forces in the -Y direction, same direction as gravity.
The wheel should not have any other reaction than in the Y direction. Hoe do I define that constraint? In my model the wheel are free to rotate on the axle.
I'm attaching both the general arrangement and the reaction report.
When zooming in and out using the mouse wheel, the increments used in zooming are rather course.
I've tried changing the windows mouse options to no effect within Inventor. I've also looked around the application settings and could not readily find any options which adjusts zooming increment.
Is there even such an option, or am I out of luck on this one?
I am trying to create a wheel that can be rotate about the horizontal axis. It should have a hole for axle to fit through. However, when I try to do this it will not let me select the horizontal axis to rotate about. I also tried to rotate about a center line that I created but it wouldn't do that either..
Windows 7 64-bit (Service Pack 1) 3.40 GHz Quad Core processor w/ Hyperthreading 8GB Ram ATI Radeon HD 6450 1GB Ram
The wheels on the side need to roll inside the guide rail. I can let them roll in each part separately but not in the entire rail.
I already tried with transitional constrains but then inventor says that there are some problems.My project needs to become a sectional gate so there's going te be lots more than just 2 wheels in it..
I would like to see if there is a routine that allows my iLogic code to detect if my assembly contains another assembly within it. If my assebly contains assemblies then I don't want "MyRule" to run. Else if it does then I want "MyRule" to run.
I am trying to constrain a curved wheel to a round, steel track. No constraint has been effective so far. Is there anything I can do to make the wheels stay on track?
I have Autodesk inventor standard NOT the pro version. I am a Revit professional in dire need of learning Inventor. My exact steps are as follows:
1. Open assembly 2. create component - (simple wheel(cylinder) with an off axis hole in the middle so I can see if it is rotating.) 3. create component- flat surface. 4. constrain the cylinder to the flat surface via a tangent constraint 5. constrain the cylinder to the front edge of the flat surface via a mate constraint. 6. go to motion tab in constraint's, click rotation-translation, type in 10in for distance. 7.wheel does not rotate on surface like a wheel should. There is no affect of the surface on the wheel rotation.
In other words I want to get the circumference of the wheel to rotate 360 degrees as it travels pi*diameter of flat surface.
I've been trying my best to get familiar with the Autodesk Inventor COM API for the purpose of integrating a new 3D input device (the Keyglove) for intuitive control. I have worked through the "My first plugin" example, and I have basic COM integration working using VB.NET in Visual Studio 2010. I've been able to rotate the camera's view around a single axis by applying a rotation matrix transform to the camera's UpVector property:
Dim Pi As Double = 3.14159265358979 Dim appInventor As Inventor.Application Dim oCamera As Inventor.Camera Dim oRotAxis As Inventor.Vector Dim oRotMatrix As Inventor.Matrix Dim oUpVector As Inventor.UnitVector [code]....
But I cannot for the life of me figure out how to achieve what I'm really after: a programmatic equivalent to the "Orbit" action that is done on all three rotational axes at once. I would ultimately like to reproduce all aspects of the Full Navigation Wheel through the COM API, but right now I'll settle for 3D orbiting. The pan and zoom operations seem to be doable through the ComputeWithMouseInput() method, though I'd imagine there's a better, more direct way to do that with raw camera eye/target transformation as well.
When using the Orbit tool on the Full Navigation Wheel, the mouse X/Y axes control orientation about the Y and X axes respectively, centered around the pivot point. If you hold down shift to enable "roll" mode, the mouse Y axis is ignored, and the mouse X axis controls orientation about the Z axis. The Keyglove provides angular rotation data on all three axes at once, so there is no need to toggle between X/Y control and Z control; it should be easily possible to do them all at the same time. I can't figure out how though.
lacking in familiarity with the COM API and/or the ability to visualize and code the correct spatial geometry calculations.