AutoCAD Civil 3D :: Drag Cogo Point Label Takes 75 Seconds?

May 18, 2012

I've been generally having trouble with Civil 3D 2012 taking a long time to do tasks. One that takes quite a while is if I drag a Cogo Point Label. As stated it takes about 75 seconds. It will move to where I drag it immediately but then the program is unresponsive for a minute and 15 seconds.

In the past 4 days I've repaired C3D, tried 4 or 5 different versions of the display driver and did a windows update. A lot of commands, specifically Civil 3D commands, are very slow. Does this ring any bells?

Civil 3D 2012 with SP (Update) 1
NVIDIA  Quadro FX 4600 768MB GDDR3 (Tune log reports 2530 MB)
Driver 8.17.0012.9670

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Dec 17, 2012

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Some background info:

I work with site diagrams that have monitoring wells and each one has a groundwater elevation value that gets updated every year according to field data. Our current setup is that the monitor well name and elevation values are displayed using point labels and looks like:

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However, sometimes the monitoring well is dry and we need to display 'DRY' instead of a numeric elevation value. Autocad won't let me put 'DRY' as an elevation because it's not a number. Is there a way to override this, or somehow make the label display 'DRY' if elevation of 0 is entered? 

Another use to overriding point label elevation is that sometimes the groundwater elevation that we get from the monitoring well is so far off from the general contour pattern that we will put the elevation value of that well in brackets such as (788.432) and indicate that this means the elevation was not included in the groundwater contour flow map. 

Is there a way to do this override, or is there another method I should be using to label my monitoring well elevations? I know I could just MTEXT everything, but that's double the time to update the point elevations for the contours and then updating the mtext to display the numerical elevation values.

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Dec 11, 2012

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If not:

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I am a surveyor doing an asbuilt of some ponds. I am working in the engineer's dwg. In PS, he does not scale down his drawing sheet block to 1"=1', he keeps it the same scale as model space, i.e. 1"=50'.

He has a viewport in the layout, and my Cogo Points seemed to be scaled at 1"=1', which makes them much to small, but everthing else is scaled correctly.

How can I make my Cogo Points appear bigger in PS?

I tried dbl-clicking in the viewport to be in MS, and the viewport says it's scale is 1'0" = 1'0". When I change it to 1"=50', the model view shrinks way down (the viewed area is bigger), and when I scroll to make the model view bigger, the Cogo Points are still small.

When I read the Properties of the viewport, it says:

Anno scale: 1"=50
Standard scale= 1"=50
Custom scale= 0.02

How I can get this viewport to make my Cogo Points big as they should be?

C3d 2010 (no SP)
Win7

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 Sample point:

AECC_COGO_POINT  Layer: "V-NODE-P-CURB-FACE"
Space: Model space
Handle = daf3e
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[code]...

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The problem is that there are a ton of ground shots that need only be shown to 0.1 precision but are shown to 0.01 precision.  LDD was not able to assign an elevation precision to groups of points, only all cogo points together, which meant we had to explode certain groups of "soft shot" points once they had been inserted at the desired precision. 

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Civil 3D 2012
Windows 7 Enterprise SP1
Dell Precision T3400
(Q9550 @ 2.83 GHz)
8GB RAM
Nvidia Quadro GTX 650 Ti BOOST

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Using civLock As DocumentLock = acadDoc.LockDocument
Using trans As Transaction = db.TransactionManager.StartTransaction()
Try
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[Code] .....
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I think this issue started with SP2. I don't remember having these issues in SP1 and earlier.

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