I have project im working for 2 weeks. It was all good till yesterday. Today I opened and tried to Ram preview it, but either it crash and close or if I click the space bar to watch in the midle of ram preview it opens a warning window, with nothing inside (see attach) and I can not close it or do anything else.
Im running a Windows 8 in a IntelCore i7 4770 3.4GHz 3.4GHz, RAM installed 16GB - Video - NVIDIA GFORCE GTX 660
I just can not work this way, I need to finish this program and I can not find a good explanation for this crashes.
I'm trying to edit a set of titles made in Premiere in After Effects, and after I import the file (as a Premiere file) then load the sequence into the timeline; the preview is just a black screen throughout the entire preview. The titles never show up.
I'm learning from the official books for Adobe Illustrator CS5 and I found that the 3D view CS6 I always crash. CS5 works without problems. See the video here: [URL]
File is here:[URL]
Can you confirm that the error is not only me, but that's really wrong version CS6? Specifically, I use 64-bit version.
We are having issues with Corel X6: when we try print preview, the print preview window opens, but after we click print, it just crashes and that's it.
Both corel and Windows are updated, and the machine is clean.
When Lightroom tries to optimize my catalog (in Windows 7, 64 bit), I repeatedly get the following error message: "Lightroom encountered an error when reading from its preview cache and needs to quit."
CS6-64bit lighting effects crashing my computer 30 to 50 second into using. Strange digital artifacts following the cursor before crashing. I have plenty of RAM-8 gigs. It worked ok the first few times using.
I'm using windows 7 on a Asus I7 laptop with ATI Radeon graphics. plenty powerful. Is there an a adobe down load fix for this problem?
After Effects CS6 is crashing when I change to Ray-traced 3D.I am building my first test 3D text. I have gotten to the end and changed to ray-traced and it keeps crashing. I set the quality to 48.
I have:
Windows 7 Quad core 16 GB Ram ATI Radeon HD 4200 graphics card
Did i set the quality too high (48) ?Is my card insufficient ?Does my card have GNU ?Do I have any on board memory with this card ?
When I open a JPEG file from my mark iii into CS6, I try to start a new layer and then add the lighting effects filter. CS6 crashes (the little effects comes up on the screen and the little blue circle goes round and round). Nothing happens, but if I check task manager it says photoshop is not running.
I have windows, 16GB ram, and am using a small percent of my memory.
How do I see if I need to update my video card and how do I do that?
The lighting effects classic plugin from the optional downloads page crashes both the 32 and 64 bit versions of photoshop cc (version 14) on a windows 7 x64 system when invoked from Filter>Render>Lighting Effects Classic.
I didn't have any problems with transition effect, but suddenly,some effects, like flip album and the ProDad plugin are causing VS to hang and not respond: flip album is causing the hang just after the automatic preview (can't turn this off) and just clicking on the ProDad plugin is freezing VS. They are also causing the rendering process to hang (turned off smart rendering as well).I've reinstalled the software wituhout SP2 and still the problem persists.No matter what kind of media I insert before or after the transitions, the problem is the same.I assume there is some kind of incompatibilty between VS and some OS/driver update - any way to know for sure?
I have a Early 2013 Macbook Pro, CS5.5, Pixel Bender, and just downloaded Droste.
When Droste is chosen : immediately the CS5.5 shuts down with an error message,happened in both PS and AE. The error message is "bad access" and "kern invalid address"
( i tried a couple other plugins, same crash, same error message )
Not sure if it's just the Puppet tool alone as I have used it many times on various layers and sizes within a comp with no problems. Have a character, used the pins on both legs, arms, and various strands of hair - no problem. It's when I try and place a puppet pin on the body of the character, AE crashes and gives me that error message. Used the puppet tool on larger projects before - have more than enough power and memory. It's a PS file, so why would it crash every time I want to place a pin on the body portion only? I've even scrapped the composition, started with the body portion instead of legs, etc and still, it crashes.
My Question,rather my problem is that when I do a ram preview of my Ae Projects...something really strange happens. When Ram Preview is started,in the Composition Panel a new window thing appears in which the RAM preview is ongoing, nd of
which is out of view of the composition panel.When I zoom out the composition panel behaves strange and the RAM preview and everything else disappears from view,although the RAM preview is still playing in the background.
My specs Adobe After Effects CC 2013 Macbook Air 8 GB RAM Core i7 256GB SSD
I just upgraded to After Effects CS6 on a MAC OS X 10.6.8..My probelm is that for certain effects, the RAM preview is not clearing after I make a change. In particular, with "Particle Playground" I have the layer map as another composition. When I make a change to the layer image in its composition, the particle playground composition does not reflect the change and just stays the same.
If I then make another parameter change, the new layer will be there, but if I undo that change it goes back to the old layer map. If I reneder it out to a file it is fine and reflects all changes. However, the preview RAM system seems to be very buggy and very hard to clear out old RAM previews so that changes are reflected in the new preview.
The same thiings happens if I use an expression in particle playground. I change the expression and the preview does not change. Purging doesn't even work.
I see the ram preview on the external monitor through a BM Intensity Pro card, but in the computer monitor, it sticks on the first frame, and kind of jitters, with the bounding bow flickering. In fact, I get no real time playback at all any more. Everything worked fine in CS6.
I cannot play the ram preview, when I click the button the image gets flipped and frozen. I can scrub the timeline and see the animation I am working on, but I need a real-time preview. I downloaded the last after effects patch for mavericks, but I think this is an issue with the Iris Pro graphics card.
I downloaded a composition from Videoblocks.com and hit RAM preview to let it play smooth. Then whetever I move the CTI after that, it de-renders.This has never happend in other compositions I've worked in.
I have a Comp, which admittidely is a render nightmare, with 64 instances of a the same video each 1 frame ahead of the next. So it's very RAM hungry and something of a balancing act between the number of CPUs and how much RAM each is allowed (but generally allowing 3GB per process and 1 less CPU than suggested)
The thing that is killing me though is the RAM Preview is going almost 3x faster than a normal render. Even when the normal render destination is an SSD and compression is None. otherwise exact same settings i.e. 100%, best quality.
The really interesting part is that when doing a MP RAM preview the CPU usage (as viewed in activity monitor) is a solid wall of green but when I do a standard MP render the CPU useage is fluctuating wildly. I've tried various dififerent MP options (all maintaining a safe RAM overhead for the sysytem) with very little difference in performance.
MacPRO 2x 2.26 QuadCore, OSX10.8.3, 32GB RAM, Proavio RAID for source, internal SSD for destination.
I am buying a laptop for AE for mobile reasons.does the fast preview(so the instant result after changing an effect value you get in the preview window) depend on gpu or cpu, or both depending on what effects are used? I am looking at a 670mx for cuda, but 7970m for dominant opengl scores.
Will these 2 gpu's give me different performances regarding fast preview,or is looking into different gpu's not a worthy question yet due to After effects mostly being a cpu heavy program? Now i know all that ray tracing acceleration and how nvidia cards are necessary for that, but this is regarding fast preview only.
"After Effects error: RAM Preview needs 2 or more frames to playback."And I have searched this entire forum about a solution but nothing worked.I have been in Preferences-> Memory & Multiprocessing and adjustet the settings.
I have tried PURGE all memory. Uninstalled After Effects CS6. Installed again with update 11.0.3.6 .....and still the problem occurs? I have fought with this error since I installed After Effects CS6. As you can see my computer have enough RAM and CPU power.
i gotta problem wit 'Element 3D v1.6'window version. when im animated E3D and then trynna 'Ram preview' in that case.i gotta error message like below,'element has encountered an unrecoverable error' 'after effect warning: a frame failed to render while using render multiple frames simultaneously. allocating more memory to the background processes in Memory & Multiprocessing preferences may fix this problem.'
but im did it everythin in M&M preference and this error only Rampreviewing wit E3D, anything is cool. My issue is Few days ago Upgrade VGA card n Driver and Element3D v1.6 update.
I would like to know how to do to preview sound in AE without RAM previewing all the clip I'm working on. I have a clip of 3 mins and I need to preview it all from the begining to modify something at 2min45.
I have an external Cinema Display plug with Thunderbolt, but this one don't appear in the external monitors list in the settings menu. I have only access to Firewire output.
I am working on a motion graphic, it contains a background a camrea and a couple 3d layers, when a I render it it a 2 of the 3d layers shake randomly. This does not happen in the preview. Using CS4