3ds Max :: Shortcut To Switch Modifier List One To Another
Jul 1, 2012Is there any shortcut to switch the modifier's list one to another.
View 2 RepliesIs there any shortcut to switch the modifier's list one to another.
View 2 RepliesI have a problem when im modeling on 3ds max 2011.
For example, i go to "create" then "geometry" and then "box". While Im creating the box, i can change views with de P key (perspective), T key (top view) etc... or maximize my viewport o miniminze it (alt+W)... but if a apply an "Edit poly" modifier to the box, i cant use any of the shortcut key , because they have other effects...
Is there a way to use the shortcut key while i have "edit poly" modifier???
Coming from Fireworks / Illustrator, Photoshop's layers slow down the workflow when selecting something on another layer. If I could switch layers (i.e. select the next/previous layer) with a keyboard shortcut, that might help. I've looked through the shortcuts and the best I can find is "move layer", but I don't want to alter the document.
View 4 Replies View Relatedis there a shortcut to switch out of text tool?
View 1 Replies View Relatedthere maybe keyboard shortcut to switch between layers in Xara Designer Pro 7?
Currently I used to do this with the mouse, tried the Ctrl-Shift but that is switching between of application tabs and not inside the document.
I have Gimp 2.8 and I am using Single-Window Mode. I have about 15 images open at the same time and I am doing repetitive tasks on each of them. I made keyboard shortcuts to do the tasks themselves but I still have to use my mouse to go up and click the next tab to start work on the next image. It would save time if there were a keyboard shortcut. I see that under the Windows menu I can use Alt+1 through Alt+0 to select any of the first 10 images, but I have 15 open.
I wanted to know if there is a keyboard shortcut to just switch to the next tab or the previous tab.
is it possible to switch on all layouts by one command (shortcut)?
View 5 Replies View RelatedAny keyboard shortcut that would allow me to switch between pixels and inches in photoshop cs6/cloud?
View 2 Replies View RelatedWhen using the magic wand tool, I would like to be able to switch between contiguous and non contiguous using a keyboard shortcut, is it possible to assign a shortcut?
View 2 Replies View RelatedI'm working with Illustrator CS5 and was looking for the keyboard shortcut to move between the workspace elements contained within the Application framework.
View 4 Replies View RelatedI just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.
View 8 Replies View RelatedIs there a list of shortcut key combos?
View 6 Replies View RelatedDoes anyone make a laminated cheat sheet of Photoshop CS 3 keyboard shortcuts? I spent a few hours trying to figure out how to do something that I could not find in any of the menus. Finally I found a reference to it in one of my books as a keyboard shortcut.
View 1 Replies View RelatedIs there a printable list of all configured (default and custom) shortcut keys?
View 9 Replies View RelatedIf there is a way to switch between the eye dropper/brush tool fast.
On Photoshop there the "alt" key but on my mac it really wastes a lot of time for blending colors .
Is there a way to add a keyboard shortcut or marking menu shortcut for visibility? It would be really convenient to be able to shift-click several objects and toggle the visibility of them. I have a mouse with numerous buttons that are mapped to commonly used IV features, but I cannot find a way to map a visibility toggle.
View 9 Replies View RelatedI'm using the UVW unwrap on a plane I am currently working on. The bitmap is the exact same size as the print screen of the flattened map but when I bring in the bitmap to match up with the unwrapped modifier the bitmap is completely skewed to shit.
So I uncheck Use Custom Bitmap Size and then it does this. It makes my object much wider than it actually is and there is no way to adjust it because the scale tool only works on the whole object at the same time and not just one axis.
When the modifier panel is active, all of my hotkeys are different. i.e, "q" which normally activates the select tool, switches toggles quickcut instead. How I can turn this off?
View 4 Replies View RelatedI have an object that moves right-to-left on the X axis. I've applied a flex modifier to the object and disabled "Use Weights". So now I have an object that moves with a slight sway/spring behavior.
But what if I want another object to be linked to this object and thus inherit it's flex behavior?
It seems that the flex modifier doesn't affect the object's Gizmo at all, even though it moves the object from it's original position.
Is there a way to mask a modifier with a gradient/falloff map, bitmap or vertex paint map?
For example, i want to mask with a gradient falloff the Houdini Ocean Toolkit modifier, to affect only a portion of an object...
How can i do that?
What is the proper way to apply the symmetry modifier to a sphere ? I created this custom android bot. After I create a sphere with hemisphere I create the eye and split the sphere in two then zero it out on the grid. Then I apply the modifier. When I do that it does not project the other half of the sphere even when it's on flip and x axis. The mirror part is kind of on the back side of the sphere. What happens is I have to rotate the mirror part to line it up and up the thresh hold a lot to get the back side to connect.
View 1 Replies View RelatedI have found that MultiRes often crashes Max when you press the generate button.
Attached is an example scene with a simple mesh. If you apply a MultiRes modifier to it, press Generate, then press Generate again, it crashes Max.
It has happened in the past too with other meshes. What it is about some kinds of meshes that crash the MultiRes Generate function.
Common steps that have not solved any problems:
# Reset XForm
# Convert To Mesh then Convert to Editable Poly
You may ask why not simply refrain from clicking generate twice. The reason is that I discovered this while troubleshooting game export tools where the MultiRes modifier is programatically told to Generate at different points for various reasons. The automated functions do not know if it was ever already generated.
Some suggest using ProOptimizer (which I often do) but the functions I'm working with are being used by people who don't always have access to ProOptimizer... and there are times where MultiRes actually makes better results.
what things cause MultiRes to crash?multires_mesh_crash.zip
3ds Max 4/Gmax - 3ds Max 2014
Mudbox 2009-2011
WIndows 7 x64
i7 930
12GB RAM
Geforce 480x2
i made a clothes hanger, and grouped / assembled the components as one object, in the cloth modifier add object menu, i can't find the hanger, but if i dissembled / ungrouped them to separated parts, it can appear back in the add object.
View 1 Replies View RelatedI have never used the HSDS modifier. Am I missing something?
3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram
Is there any way to do the modifier parameter settings to default for future reuse. For eg. I am trying to use UVW Map modifier and I want to make the real-world map size box uncheck for further uses of this modifier, So is there any way to do this?
View 2 Replies View RelatedI have been trying to understand why does TurboSmooth or MeshSmooth modifier tend to stretch the UVs of the low poly unwrapped object. For example I have a simple box which I unwrap and smooth out with TS modifier after applying the map it stretches because the UVs get distorted by the TS modifier. check the image to get a visual idea of what I am talking about:
Uploaded with ImageShack.us
am going to be doing some separate patches for a model and was wondering how to show more tiles in the UVUnwrap modifier if possible?
PLAY
I'd like to use the bend modifier to transform a square plane into a sphere with a diameter equal to the side length of the original plane (to reproduce the approach for UV mapping a sphere described here).
I've been able to bend a vertical, square plane into something very close to a sphere using two bend modifiers (the first bending the x axis by 180 degrees with a direction of 0 degrees and the second bending the y axis by 360 degrees with a direction of 90 degrees). It's necessary to move the center of the second bend modifier to obtain a sphere.
However, there are two problems with the result: the diameter of the sphere is not equal to the side length of the initial plane and it's difficult to position the center of the second bend modifier such that the sphere doesn't have holes at its poles.
The first problem occurs because (as far as I can tell) the bend modifier assigns its gizmo an initial scaling such that the object to which the bend modifier is being applyed is bent but not stretched. This is reasonable default behaviour and applying an FFD 2x2x2 modifier after the first bend modifier allows the (now bent) plane to be scaled such that the height of the sphere that ultimately results equals the side length of the initial plane. However, when the second bend modifier is applied, there doesn't seem to be an easy way to precisely position its center such that the sphere's width equals its height (the next step would be to weld the vertices at the two poles). This is also the cause of the second problem since positioning the bend modifier's center correctly would also remove the holes at the poles.I've attached a max file (in a zip file) for reference (also see the left-to-right sequence in the image below):
- Plane001 is the initial square plane
- Plane002 is after the first bend modifier has been applied
- Plane003 is after adjustments have been made with the FFD modifier
- Plane004 is after the second bend modifier has been applied
- Plane005 is after the center of the second bend modifier has been adjusted.
I'm trying to make curtain using the cloth modifier. After setting up using groups, nodes then simulate to animation for the curtain to fold, I can successfully make the curtain but then the file gets corrupted where the undos stop and things start acting corky. I've tried merging objects into a fresh scene, made the curtain over again, and same problem.
View 1 Replies View RelatedI use rhino 3d for a lot of my modeling and just recently been exploring 3ds max 2011, and I really like the mirror command in rhino because I can just click and mirror my object across a grid line, however in 3ds max the modifier is much more difficult to use in my opinion. If their are any former rhino users in the Area. way of using the mirror modifier to simulate the Rhino mirror command or even suggest another modifier that would preform in a similar manner as in rhino.
View 1 Replies View RelatedI try to make railings for a scene using the modifier but there is something that does not seem to be correct. The path works fine but the railing does not seem to be straightened. No additional modifiers work above the path so I can not use the FFD or whatever.
View 2 Replies View Related