I am attempting to apply multiple textures to a garage (both inside and outside). I have been able to create two separate uvw templates for the inside and outside using an editable mesh but the textured templates are not being applied to the model correctly. how can I detach the editable mesh to form separate objects?
A simple editable mesh object, a piece of terrain, which has standard texture on it an no modifiers, just some UV's on channel 1.
Whenever I add "edit poly" modifier or convert it to editable poly, additional geometry will be created. Statistics show that only vertex count of the selected object goes up about 6x but no additional faces are generated. This not the case when check on a sub-object level, there are lot of additional faces created. I've never seen this happen, jumping between edit poly and edit mesh has been easy without any errors like this.
I've tried the same model with 2013 as well - same results. Also tried collapsing the object, removing uv-mapping, different materials, attaching the mesh to empty box, etc, garbage collection, exporting it to obj and importing - even then same thing happens.
I am having a trouble when a try to bend a "Editable Mesh" element. I need to bend the "Peca1" and it need to looks like the "Peca2" (booth in attachment or in skydrive [URL]......
I'm using purchased characters in Max, with their own skeletons, skin meshes, animations and so on, but I want to modify them. More specifically, I'm trying to scale down my main avatar, and also change the proportions of the body. Is there a way to change my skin according to the changes of the skeleton, and keep the original envelops as well?
Thus far I can only do the scaling part, but that is for the whole avatar. I want to make the same avatar shorter and say more fat, with shorter legs, and bigger head. But to do this I also need to change my mesh, and this is where I was wondering if I can do it.
Is there a way to make an editable mesh or poly somewhat transparent when a material is applied? Think of the material being a thin cloth such as nylon. You can't see directly through it, but it isn't like a thick material such as jeans etc. I also want to make this object deform like a balloon inflating, so I don't know if that will cause issues with transparency.
I applied a Distortion on a square shape (Effect / Distort & Transform / Roughen). Now, I would like to Edit the shape to refine it, but the selection show me a rectangle as original shape. Is there a way to convert the shape to an editable path?
Is there a way to convert text to an editable shape?
I have a font that I am thinking of using for a project; the font is near to what I want but still requires modification on some letters. I've tried the 'convert to editable shape' function but it has no effect. (I'm not referring to stretching or squashing or distorting the text; I need to bring up point handles.)
how I change an inventor drawing to an autocad file. I can change it for idw to a dwg file and then open it in autocad, but I cannot edit it once i am in autocad, this prevents me from sending it through to a CAD/CAM scanner for manufacture.
I am trying to add an animation to a Photoshop Layer.I have Imported a Photoshop Layer In After Effects CC.When I try to convert It to a Editable Text, I get this Error message.
convert PDF files into editable and dimensionally correct DWG files? I've used auto-vectorization software programs before and the results are thousands of vectorized lines, arcs and circles, etc.
I have MAP3d 2014 drawings with object data attached. I also need to be able to see the data as text. In map 3d it is a straightforward exercise. I go to task pane> Data> add drawing layer..I select the layer I want data to display and I select the object properties, change the TextLabel into the required field and I have readable on the screen text.. However this text does not behave like text at all..If I edit it, it disappears or reverts back to the original text. When I open in normal CAD of course it is not readable...
How can I convert this MAP3D data label text into an AutoCad, editable text for everyone to see and edit.
Corel Draw 5 did this very nicely but it's obsolete and I can't load it onto this machine (HP all-in-one Pavilion desktop with Windows 8).
I am working with hand-drawn images but since I need to manipulate the outline/s with a 4 - 12 pixel tool, it would be great to just be editing nodes instead. Creating the image from scratch as a vector graphic would be a horrible large amount of work and is not feasible at this time. Is there any way other than Corel Draw 5 to make the conversion from bitmap-type images to editable vector graphics, ie: editable nodes?
PS - I don't have $700 - $1000 to spend on software at this point but do have Photoshop Elements 11, Premiere 11 and Lightroom, plus GIMP and the usual. Where should I start?
I've got a fairly complicated polygon mesh that I turned into a mesh. No problem. Then I try to convert to a surface and while the geometry is accurate the isolines change dramatically. I'm trying to bring the item into Inventor so that I can have a clean surface to work from. Unfortunately I get what you see in the picture. The top left is before converting to a surface. Bottom right is after.
I have a complicated 3d mesh and i want to use some edges in another software. The software accepts lines and i want to convert mesh to simple lines. I can make 3d polyline from the mesh but i can't convert it to line.
How we can convert mesh to line or 3d face to line or 3d polyline to line?
I have a 3d model of a building and all of the faces of the building are of the type polyface mesh. If I use explode, each polyface mesh gets split into individual 3d faces. But, I'd simply like to replace each polyface mesh with a 3d face (not multiple 3d faces). Is there anyway to do this?
The reason I'm doing this is because I'm importing the building model into ray tracing software, but the software doesn't like the building when the faces are of the type polyface mesh.
I have received a drawing drawn in a polyface mesh and I'm trying to convert it into a 3D shape in order to determine the volume and surface area of the shapes.
I just started with Autocad and I got a problem with creating a solid. The file is attached and as you can see I managed to make the form as a Mesh but from that point I can't convert it to a solid.
I have an assembly that has somewhere a hole with a round bar that exactly fits in this hole. But when meshing the assembly, the mesh of the hole and the mesh of the bar are different.
The result is that the different parts do only seem to touch each other at the edges of the mesh, resulting in high stresses.
See picture.
I tried to made a derived part from the assembly, but that one does not finish meshing. After 48 hours, the progress bar is still half way. While the one above did finish in about 15 minutes. What can I do to make the meshes match?
I thought they were supposed to appear when the Polygon shelf is selected? I don't see them. In fact, when I select different shelves the menu items on the right half of the task bar don't change at all. Is this normal?
Usually i just do stills, but soon i maybe will have to animate the work of a robot like that one:
[URL].......
I can do it just manually by moving the different parts of the robot according to the needs of the animation. But is there a way to automate/ease up animation of such a robot? Because the way that i do it is just quite slow and if i have to animate 30 robots which are doing different things it would take me a century.