Since I started with the 2014 version of 3dsmax Design I have serious troubles with the Viewport Clipping settings. The yellow arrows 'resets' about 90 percent of the times when I change viewport and sometimes also when I attach objects together. Ideally the top arrow should be below the top yellow line in the viewport setting and the lower one above. What I mean by that they 'resets' is that the top one for no reason goes all the way to the top and the lower goes all the way to the bottom. The result is a very weird looking viewport. Sometimes both goes to the top or bottom and the whole scene is invisible.
If I had been new with 3dsmax I had given up a long time ago not understanding why my hole scene either disappears completely or looks weird. I consider going back to 2012 now since its frustrating adjusting the clipping arrows every minute. Slows down my work.
direc3d 9 resets to defaults. annoying, everytime i start max- have to set to my prefferences (anisotroping and texture sizes)
direct3d 10 "display all triangle edges" on/off makes no effect, i still see all triangles, that confuses "use cashed drdx meshes" removes those triangles but they appear entering polygon editing on some files those two checkboxes seems to have no effect at all, i see lots of triangles i dont want or need to see
mobile ati radeon 5650 latest drivers, 8gb ram, intel i5 cpu (swithcable graphics, yes, i work with ati graphics card! not intel max 2011 64bit design SP2 win 7 64bit
in this last release of 3DsMax design is present yet the issue with the viewport clipping.
If i pass perspective to top to left and to perspective, etc. the arrows of viewport clipping "exploding", and i must recalibrate il clipping every time.
It was already present in the 2013 release...everyone has this problem.
I had several rectangular viewports created which resides on the vport layer that is set to not print. I wanted to convert these viewports to a clipped polygonal vewport. I drew the polyline and clipped the viewport to that object and it worked for most of them.
If I had moved my polyline/object I was to clip the viewport into onto the vport layer before clipping, the process worked fine and the viewport border would not print. However if I had the polyline object border on layer 0 and then clipped the viewport, the viewport border (even though still on the vport layer set to not print) would then print/not display.
This time it was only a couple of viewports which I manually recreated, although for future reference is there a fix/trick to get around this if one forgets to move the polyline to be clipped onto the vport layer first before clipping?
What i have is a low polymodel that's quite small in scale, i'm modelling around a higher poly model, when i zoom in, the viewport clipping kicks in and parts of the model disappear, so i cant work on the small details. What i need to do is scale up both my low poly and high poly, work on the small details and scale it back down.
In maya there are multiple solutions to this; The first and most obvious would be to increase the near clip in the camera attributes.
The second would be to freeze transformations on the low and high poly, scale up the model, work on it and then scale it back to the value of 1.
The third would be to put both the low and high poly models into a group, scale up the group, work on the model, return the group back to its default size and ungrouping. Personally i would use this method to preserve the original scale values on the low and high poly models.
Is there a way of doing any of the above in 3ds max?
I have pretty strange behaviour on concert pictures I import from my D700. Usually I import with camera profile Vivid V4. The concert pictures have strong reds due to the flood lights.
My camera histogram shows a slight clipping of the reds (even though I underexpose 1-2 stops).
After import of the RAW files using Vivid V4, the histogram in Lightroom looks strange, and also the controls behave strange:
- a strong red spike in the histogram at about 1/5th away from clipping level (the picture in Lr shows blown out parts in red)
- hovering over different areas of the pictures and checking the percentage indicator underneath the histogram shows significant areas of 100 % red, even though there are still tonal differences in those areas
- moving exposure to the right: the histogram content left to the spike is shifting as expected, but the spike is growing and staying at 1/5th, nothing is appearing to the right of the spike (more areas in the picture are blown out)
- no other basic control can flatten out the spike, even not the highlight slider
- only the saturation control has some influence, and also with the tone curve I can fill the histogram, but picture is still looking blown out
The situation improves a lot by using Camera Neutral V4, the red is more spread out in the histogram, also beyond the 1/5th the highlight clipping level. Significant areas in the picture are still at 100 % but less blown out. Basic controls are behaving more normal, and it is possible to fill the histogram by increasing the exposure or other controls.
The question is.. is this unintended behaviour of Lightroom, or is is as good as we can get it with the strong red colors, and is it better not to use Vivid V4 in these cases?
I start Photoshop CS3 some of the preferences set themselves back to default even though I set them to soemething else the last time I opened it. What annoys me the most is the navigator window which resizes itself every time.
My monitor is calibrated with Spyder2. Every time when I start Photoshop and open file (new or existing) my calibration info is gone. I have to apply color calibration for my monitor again. Why Photoshop resets my monitors color calibration info and how can I avoid this?
when I start my Photoshop, everything resets to the default settings, from workspace to general preferences. Why does it do this and is there a way to stop it from doing it?
For some odd reason Autocad will not maintain my workspace customizations. For example I typically can customize my workspace by toggling which toolbars are shown and where they are placed. Then I can close autocad and when I start it again all the customizations are present. Now when I start autocad it loads the default workspace. I should have to customize my workspace every time I start autocad. I also shouldn't have to create any custom workspace profile or anything like that. AutoCad used to simply save any GUI customizations made automatically. I need it to get back to that.
I finally installed Revit 2012. The first order of business was customizing the QAT to include everything I regularly use, and appear below the ribbon.
However, everytime I close/reopen the program, it resets and loses everything. It was not an issue in 2011.
I am running into a problem, I like to use the annotative line type scale when I open the drawing i have to set the MSLTS to (0), and PSLTS to (0), LTS is already at (0). When I set these settings then save the drawing (saves as autocad 2013 version), close it down and re-open it the MSLTS and PSLTS settings reset back to (0). I've tried everything to get these settings to save but nothing works.
I want to keep these settings MSLTS (1), PSLTS (1), and LTS (1), after a save and re open they reset to (0)
I'm creating an animated gif from a video clip (cinemagraph). In order to acheive the effect I need, I need to move each layer with the move tool to get an object to stay in the same position. I have gone through layer by layer and used the move tool to move the contents of each layer. When I play the animation I see the layers in the position I put them in. I stop playing the animation the contents of each layer snap back to their original positions. I have tried using the lock tools (both lock position and lock all) but they don't make a difference. why layer positions would reset when creating animations and how to get it to stop?
I am able to customize my quick access toolbar in Inventor 2014; however, when I close Inventor and re-open it again the quick access toolbar has been reset to what it was before. For example I will add "open from vault" and/or "iProperties" options to the QA toolbar but when I re-open Inventor I have to add them all over again.
In illustrator I like my row size to be at 50px in size. Every time I close down AI and reopen it later it seems that the layers have reverted back to their default sizes (I think its like normal or somthing cartoonishly small)
To get to the option panel I'm talking about, bring up your layers in AI then in the top right drop down menu select Panel Options at the very bottom of the contextule menu, and in that window the top options are "Row Size".This is where I pick "Other" and then set it to 50px (every time).
I'm having troubles with the inventor 2013 shortcuts.
Actually, i have to confirm my selection when i have 2 aliases starting with the same key (for example : D for dimension, and DF for discussion forums).
The fact is i never use the DF shortcut, and want to clean it up, or at least change it. When i do, it works well, until i restart inventor.
When i restart Inventor, shortcuts configuration resets and i have to do the change again.
I found a way to not spend that much time on changing them, with exporting/importing settings, but it's still annoying to import every time i start Inventor.
Dell precision M6600 Quadro 3000M Windows 7 64 bits French version of Inventor intel i7
We have the following problem (on AIS2010): we often recycle existing designs with small changes/adapting, means: the (sub)assembly is saved with a new name and part number, and the subcomponents that need to be changed, get a new part number and file name too. So we save a copy, save the parts need changes and then replace the "old" parts in the new assy.
Doing so unfortunately retains the "name" of the component in the model browser tree. Why is that in the first place.
But I'm trying to write a macro that resets the dspalyed names in the browser.
What I found so far, is that under BrowserNodeDefinition, there's a Label property which contains the displayed name, and this does not get changed when the part is replaced. So I thought, I can just compare these BrowserNodeDefinition.Labels with the actual file names and forge a new Label from the new name and the sequence number, however, the BrowserNodeDefinition object is read only, can't be changed.
I haven't found anything else that would contain this name that is displayed in the browser.
The model space orientation is different than the paper space orientation (I have my viewport rotated) but whenever I am working in paper space and double-click inside model space to activate the viewport, it resets/reorients the view to match the orientation in model space. It also changes the scale. If I lock the viewport and then double-click inside to activate model space it does not change.
I don't want to always have my viewports locked to work on them in paper space.
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
Ok some times when I go to run details it pops up that it can not load the component database AecDtlComponents (US).mdb file. I go to options and can not do anything there. So I have to close it all down and hope when I reload AA it works. 9 out of 10 times it does. But this is a pain to do when ever you need to add detail stuff. Oh also this happens on more then one computer in the office. running 2012 with sp and all updates on windows 7