3ds Max :: Spring Dynamic That Needs To Be Exported As FBX
Aug 8, 2012
I have a model that contains a spring dynamic that needs to be exported as FBX. However, the FBX exporter is unable to translate the movement of the spring and converts it to a static mesh. Is there a way to "bake" the movement/animation of the spring dynamic object which FBX will be able to translate?
I'm designing a hinged cover for something right now that will use a pair of gas extension springs for assisted opening. I'm currently working to figure out how much force it will take to open the cover using different values of spring - it's available in 50, 100, 150, 200, etc., lb versions.
I've tried running simulations using a force applied to the moving end of the gas spring, and I've trued running simulations using a spring joint applied between the fixed and and the moving end of the gas spring, and I'm getting dramatically different results between the two. For instance, using a 200 lb force shows me that I need about 25 extra lbs of force applied to the handle of the cover to open it, where when I use that same 200 lbs on a spring joint, I need 50-75 lbs to keep the cover closed, because it will open on its own.
how to draw a spring that is wound from 8mm diameter wire with an inside diameter of 22mm, the standard for a spring consist of one and a half turns at each end and the center lines throught each side. Springs are normally wound and then ground at each end to give a flat surface for accurate seating.
How do i get the spring to have a compressed look with flat end....i try different settings but not able to have the spring rings to touch for a compressed look.
I can't make a spring moving according to other parts' behaviour. I use Inventor 12. by the way I sent two photos (scanned by Microsoft Security Essentials-no problem), the spring in the photos was made by design accelerators-as compression spring. I want from spring to move with the other parts but it doesn't. For instance when I pull the blue part down, blue part, and the spring go the into of each other.
Inventor offers us several options to design a coil of constant pitch with a tapering diameter. However, I am unable to create a coil with a taper and a changing pitch at the same time.
We are using Inventor 2013. I would like to produce similar parts as the attached 2D drawings in 3D, only with a changing pitch (distance between revolutions) per revolution. Can it be done? There is software for the CNC spring manufacturing machines to produce such parts. Therefore the proper inputs to produce these effectively and efficiently, are available somewhere.
The part I've been describing uses .09 diameter wire and has about 54 coils in about 8 inches. The starting inside diameter is about .53" and the pitch is about .27" the ending inside diameter is .109" +/- .01 with a pitch of about .091".
Here are 2D drawings of similar parts, the last (NF3) is closest to what we need.
I have a piece of steel that I need to flex. It is a piece of blue tempered spring steel pressed against the corner of a brass pressure transfer. The opposite end of the transfer is tangentlly constrained to a latching mechanism. When the latching mechanism is lifted, the transfer rotates slightly around a screw (made invisible) and the spring is flexed. When the latch is released, the spring returns the latch to the closed position. I have several other assemblies that use the same principal, but some with just a piece of mild steel used as a cover as well as a spring.
Is there a way to create a Coiled spring of 26 coils on an arc radius of 3.781inchs arc length of spring is 13.706inc
The major dia of the spring is 3/8 inch with the wire dia is NOT given
The original Hand done drawing are attached in PDF version 6 format
As for Inventor I'm using 2012. It is the first time I have come across this sort of problem I thought of doing a single coil and creating a sub assemble of it around a construction line arc rad with each coil mated and rotated at an angle to the other but then thought that there must be an easier way of creating this spring.
I am trying to draw an elliptical coil spring with top and bottom radius of 2 in and center radius of 3 in with 5 turns and spring ht of 5 in. the wire guage is 0.1in.
I could draw a cylindrical spring with helix and sweep command but don't know how to draw an elliptical coil spring. What are the commands or steps to get it. Also, I have problems in getting dimensions of radius and height for the coil spring. I use autocad 2014.
I'm trying to create a coil spring to go around a long bolt for bracing. I'm using AutoCAD 2011 MEP. I need to know how to make the path for the spring so I can sweep it, it does not have to be super accurate size-wise (it's more for representation purposes) but would still like to know how to do it..
I use inventor 2011 and i want to create a spring animation. I followed this video step by step but when i constrain the upside and the downside of the spring to those plate objects i get an error.
Can I use the spring generator to design a spring for me? I know my spring rate, my loads and my dimensions. I don't care how many active coils the spring has as long as it performs to the specifications I've calculated.
1.) How do you recommend I model a rectangular spring? 2.) How do I apply the concept from the initial question and apply a curve to the spring? 3.) How do I mimic the properties of a spring in animation?
I have a unique part that needs to be generated in IV. It is a sping that follows a curved path (see attachment). I do have complete information, just need to draw it in.
I want to insert a spring in an assembly, and for that i will make a spring with the coil command. if i will squeese it between surfaces, will it resemble a spring? will the bindings come closer (i hope they are called bindings, otherwise tell me how they are called)?
I need a conical spring that can change in pitch as it tapers. Basically the spring starts in a compression style and tapers down to an expasion style. The CNC spring machines are capable to produce it, but am I able to, through Inventor? If not when will we have this feature capability?
So I've done a reasonable amount of work with dynamic blocks. I have a block with a rotation action and grip to arbitrarily align it. However I realized when trying to combine it with an alignment grip (which actions on the basic or fundamental block rotation angle) that there didn't seem to be a way to some how link a dynamic block rotation action or one of the custom angle properties to a the fundamental block rotation angle. Thus there are two additive rotations at work; the dynamic block one with its grip and the fundamental rotation property.
This can cause some confusion when one person aligns with the grip and another via rotating the block's fundamental property and would also be problematic in the generalized sense if one was trying to select or programmatically read back the net angle alignment.
I have a dynamic block, that represents a stirrup.
I inserted in the block a Block Propreties Table, that have some preset dimensions for the stirrups. The grip of this table I decided to put in the top right corner.
The problem is that I can't make this grip moveable )