3ds Max :: Set Keyframe On A Parameter
Jul 7, 2011I have a very basic question. In maya I move my mouse over the parameter I want to key, do a right click and choose "set keyframe". But how to do this in 3ds max? [URL]....
View 2 RepliesI have a very basic question. In maya I move my mouse over the parameter I want to key, do a right click and choose "set keyframe". But how to do this in 3ds max? [URL]....
View 2 RepliesI have user parameters that are no longer needed and are not being used anywhere. They each takes 4-5 seconds to delete, prior to 2012 this would happen instantly.
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I need to use the dimension created by an action-parameter as a variable in a user defined function but AutoCAD will not allow me (see attached).
How may I access the action-parameter's dimension ?
I'm attempting to make a simple animation of a 3D object in Photoshop using the timeline. I start with the current timeline indicator at the beginning of the timeline and click the stopwatch icon next to the 3D Object Position to insert an initial keyframe.
I then move the timeline indicator to the right at about the 3:00 f mark, and rotate the 3D object to a new position. This is where the problem happens -- I want to insert a new keyframe at the 3:00 f position, and I've not been able to discover a way to do that. If anyone has a suggestion on how to add more than one keyframe,
it is possible to use a user defined parameter to drive a action parameter.
I have several polar and linear stretch actions i would like to drive from one parameter.
I need to convert a model parameter to a reference parameter thru the API.
I saw this item discussed in the group before, but I cant find the thread.
I have a Vray light material, with color multiplier controlled by audio Float. I wanted to know if there is anyway to bake these values to keyframe. Maybe via scripting ?
View 1 Replies View RelatedWhen I launch my AE and start to make an animation, I find it much more difficult then it used to be, as my keyframe values have randomly dissapeared. What I mean by this is not that it won't animate, but the numbers next to the stopwatch have vanished. I am using CS6
View 4 Replies View RelatedI am creating an intro video for a school project and I wanted to know is there a way to keyframe ellipses?I have an 'eye' image as my background and have black solid layer over it. That I can do.
What I am trying to do is, make circles/ellipses varying in different sizes that will make the background appear ( 'eye' ) and eventually make enough circles to amke the whole 'eye' appear.
Is it right that it's not longer possible to hide the keyframes in sequence panel? Or did the option go some where else?
View 2 Replies View RelatedI got a deadline for my project, but I got a big problem:
"I cannot set the "parameter" for the End Value in Parameter Animate dialog"
For easy understand, let's see a example:
1. I got a part which has two parameters named: "A" and "MaxA"
2. I animate Favorited parameter A.
3. The End Value is MaxA_ (Everything is ok)
4. I finish Studio environment, then I change parameter MaxA_ from 200 mm to 400 mm
5. I turn back to Studio environment, the End Value now is "200 mm" (I want this will be MaxA_, so I can animate the flexible parameter).
show me how to keep the end value will be "MaxA_" after I change parameter?
Currently I used the < and > keys to scrub through my keyframes when animating. However maya seems to count this as an action, so when I hit undo, maya also goes through all the times I pressed the < and > keys too. Is there a way I can use the shortcut keys < and > to scrub through my timeline keyframes without maya taking this into account whenever I do an undo.
View 6 Replies View RelatedIs it possible to move keyframes in the timelime or do I have to go into the animation curves menu to do it?
View 2 Replies View RelatedIs it possible to delete a keyframe from the Sequence timeline using a hotkey, similar to ALT-[ in the editor?
View 1 Replies View RelatedI have a segment with 25 frame handles with CFX applied. It also has a time warp added in the timeline. When I try and extend the handles at the head of the shot it slips all the key frames within the CFX. This happens regardless of whether I set the KFM box to 'Shift' or 'Pin'.
View 3 Replies View RelatedSo i was skinning my 3d model and when i started keyframing different leg poses this is what happened to my bones in the leg.
How do fix this without really having to reskin the whole model
Is there any way i can see which one is my current keyframe ? in the viewer i got a tracking data (path), but when i scrub the time, i'm lost... i don't know which one is the current keyframe. Normally i can see the big 'cross' icon which represent the position of current track data, but in case where the cross has been shifted out then i have no clue about the current keyframe.
View 3 Replies View RelatedIn tracks editor, if let say i have 5 keyframes then i select 3 of them in the middle , then how to do the X-scale ? Among the available operation, i can't find scaling.
View 5 Replies View Relatedhow to keyframe a light / object to be visible and invisible in my animation.
I just need it to disappear in the scene after a certain time. I know of the "Visibility" check box, but it can't be keyed.
I'm trying to make a pile of sponges for a dock, So I'm using PhysX to drop a hundred of them but After I run the simulation and stop it. it looks good. But it will not hold that final simulation location. How do you Key Frame the animation.
View 1 Replies View RelatedInside After Effects, there is an option by selecting all the Layers and go to Keyframe assistance- Sequence Layers. Therefore you have all the layers overlapping each others the way you want without manually adjusting them, and you can create a Slide Show.I wonder If we can do that Inside Premiere Pro.
View 3 Replies View Relatedhow to switch a texture at certain keys, or Keyframe a file texture on a shader at one key and then change the file texture to something else on a later frame, on the same polygon face. Like this...
How to switch or change these two images at different textures at different frames.
Click animation. Here I just keyframed and switched two poly planes. But I want to swap out the textures by keyframing them instead.
Trying to animate a rigged model for a class project but I'm running into problems. If I, for example, pick the joint at the top of the hierarchy, in the main view it appears as though everything gets selected. When I try to set a keyframe for the whole model, though, it only gets set on the actual joint I picked, none of the ones below it.
I looked at things via Outliner and see the same problem: I pick a joint there but the ones below it show as unselected in the Outliner window. Right now it appears the only way I can select multiple joints to set a keyframe on them all is to manually expand the tree in Outliner and then explicitly pick each one with command-click or shift-click. If I select an un-expanded joint section in the tree the hidden joints do not get selected, and if I expand the tree and pick a root node the ones below it are not selected.
I have tried this on three different models, including one I rigged myself, and the same behavior is present across all three.
Is this normal behavior for Maya animation? Is there some configuration setting that will change this so I can select an entire skeleton tree via the root node and have all of them accept a keyframe?
I'm running Maya 2011 for the Mac, on OS X Lion, with service pack 1 installed.
How do i move a keyframe in time without changing any of its x,y,z parameters?
and Can i have different interpolations for individual keyframes on the same parameter? (so i can ramp a move into a keyframe, then continue out at a linear interpolation)?
I am trying to publish to the CC a guide rail. The vendor of the rail gives me the option of entering the desired length of the rail. After that he gives me the option to choose between the length that I entered and a shorter and longer standard length witch can be delivered faster.
I want to do the same thing with my published part, but I cannot make a key parameter to change depending on the entered custom parameter. I want the user to make the next steps when inserting from the CC: 1- select the size of the rail; 2-select the type of the rail; 3- enter the desired length of the rail; 4- choose between the desired length and the 2 recommended lengths (I need these 3 lengths to be shown)
Is this possible?
I have been working on creating windows for the place I work. I want to make my windows so they are quick and easy to create new ones without having to add in new information like if the glass is tempered or if its an egress window. I would like to set up formulas for these. I am stuck at my egress window parameter. I have included an image of what I am working on and the calculations and formulas I have so far. I would like to have my egress check box to say yes if the Opening Width is greater then 20", the opening height is greater then 24" and the opening sf is greater then 5.7 Sf. How would I set this parameter up?
View 3 Replies View RelatedI am using video studio X5 ultimate. I am importing video footage from a dvd. VSX5 has imported all of the files. When I get to the screen that asks what folder and if I want it inserted in the timeline, I keep getting an error message "The parameter is incorrect." It then goes back to the folder, and sits there and VSX5 is frozen. I have done this many times.
View 5 Replies View RelatedI've created an area schedule that divides my plan into seperate appartments. I would like to sort mu window schedule by this parameter- is there an option to link a window to a specific area, just like it's linked to floors?
View 1 Replies View RelatedThe reaction manager is an extremely cumbersome way to map one parameter to another, especially if you want a precisely defined mapping curve.
In Cinema4D (a program I'm learning at the moment) there is a range mapper node that can use a spline as mapping curve to map an input parameter to an output parameter.
Is there a way in Max to map one parameter to another using a precisely defined curve?
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i'm rigging a character and i want to create an custom parameter for my rig's controller that save a lot of time for animators; "transform to zero" is one of most useful command in animating, take a look at my screenshot
now my question is how can i create an custom parameter like "button" under my controller parameters or in attribute holder that run a simple code/script for me like transform to zero script: macros.run "Animation Tools" "TransformToZero"
I have just really started looking at better ways to create and use dynamic blocks. Is it possible to link one parameter with another and have it adjust that parameter accordingly?
A specific example I would like is that if a block is rotated beyond a certain amount them the text would rotate 180 degrees. So it needs to be like ' IF A=[0,180] THEN B=180, how to implement that though.
I have been playing with look up tables but that doesn't seem to do it. I can't get my head around block property tables yet so maybe that's the key.