3ds Max :: Numbers To Change On Animated Gauge

Apr 6, 2011

I am working on a project that involves animated gauge readouts. There are several sets of numbers across different areas screen that need to change, along with other gizmos and needles. I got the gizmos and needles' movement covered, but the changing numbers are tough.

for instance:

33 to 32 to 31, etc.

12:53 to 12:54

00182.7 to 00182.8

and so on...

I am running max 8. I downloaded and installed counter text but how to use it.

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I am trying to use film of actors to match the lips for the characters. I am struggling because rendering is taking a few hours (1050 frames in scene 1) and when I get the final product I am seeing things that I need to go back and change. Scrubbing the timeline does not seem to be very accurate..... and this brings me to question 2. I am using film, brought into 3ds max as an image sequence and put as a material onto a plane in the background (then I hide it for rendering).

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File attached. 
----------------------
Inventor 2014 PDS

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