I am working on a project that involves animated gauge readouts. There are several sets of numbers across different areas screen that need to change, along with other gizmos and needles. I got the gizmos and needles' movement covered, but the changing numbers are tough.
for instance:
33 to 32 to 31, etc.
12:53 to 12:54
00182.7 to 00182.8
and so on...
I am running max 8. I downloaded and installed counter text but how to use it.
I am trying to use film of actors to match the lips for the characters. I am struggling because rendering is taking a few hours (1050 frames in scene 1) and when I get the final product I am seeing things that I need to go back and change. Scrubbing the timeline does not seem to be very accurate..... and this brings me to question 2. I am using film, brought into 3ds max as an image sequence and put as a material onto a plane in the background (then I hide it for rendering).
I am using scanline renderer, but I would have thought that quicksilver or iray would have been faster, they seem to be taking forever... There are two characters, both have bitmap skin images and are wearing shirts using a bitmap image. The background is Alpha and that is it, there is one spotlight (I would like more but I have read that lights take lots of rendering time)
So, Question 1- Is there a better way to preview a scene - I am trying to get natural looking movement for characters and failing (I only have film of faces for lips)
I have started a new project in storm and sanitary 2014. I brought in my drainag areas from civil 3d with GIS import. I now want to add a rain gauge but this icon is grayed out. It does not give me the option of adding a rain gauge. Is there a setting I need to set in the project optinos to allow me to add a rain gauge?
I have a drawing that draws from a .dxf template, this drawing is for a piece that travels along on a basket. Often times there's more than one "traveler" so in order for me to differentiate each traveler I added an "XX of XX" on the template, the XX's referring to the traveler number and the total travelers (i.e. 01 of 03).
Before I print out the sheet I have to replace the XX's with the real numbers then I can print it, so if theres 45 travelers i have manually click each time and then type the number in, 01 of 45, 02 of 45, 03 of 45... 45 of 45. Is there a way I can get this process automated like where I'm asked how many sheets I need then it automatically populates the sheet?
I'm currently working on a project which involves over 16 artboards in the same document, though when i want to change the order of the artboards [for saving as a PDF] i have to move all my artboards content to new artboard, etc.etc. This is really annoying, especially when i want to insert a new artboard between some excisting ones.
So is it possible to somehow change the order of the artboards, or they numbers [basically the same]?
I am trying to dimension a drawing and specify 2 diameters at specific gauge points; however I am unable to draw these on the drawing sheet. I have tried creating a sketch over the projected view; however this is not at all accurate.
See attached a screen shot (drawn in AutoCAD) of what I am trying to achieve.
I have created a bunch of sheet metal rules for my different gauge thicknesses. Is there a way I can propogate the gauge information to my drawing so that if I were to change the gauge, that info would also update on my drawing sheet? The only thing I can get to work currently is to pull in the material used, but that doesn't include the gauge.
Sometimes Photoshop automatically change my font sizes to uneven numbers. For instance 12 pt changes to 11,98 pt. Why and what could be done to avoid this? Also XY positions of objects in Illustrator get changed to sligtly different numbers like 9,98 px.
I have subroutine that retrieves a list of detail numbers in a drawing. Sometimes there are missing numbers. I am looking to find a list of any missing numbers.
Example -
(setq List_DN (list 1 2 3 5 6 7 10 11 12 17))
Missing numbers are - 4,8,9,13,14,15,16
I would like a subroutine to take the List_DN are return the following missing numbers as text
I've got a customer that needs 1000 serialized artwork for a project. Is there a way in CorelDraw to layout a series of artwork and have the numbers automatically change from 0001 to 1000?
I am trying to link my parts list to a drawing however all balloons have different numbers.
I open the assembly and check everything out from vault I open my bom and change item numbers. When I get back to my drawing and apply for auto balloon I get completely different item numbers in my balloons. We just updated our software to a new 2012 version so it's maybe something with set up.
Is there a way to sync callout numbers to correspond with note numbers. When I add or delete notes in my drawings it takes to much time to update the callout number in the drawings. I need to figure out a way for the note and corresponding callout to change at the same time.
I hereby have a school note report from my little brother. He told me he had some bad notes in his last period and I would like to make a fake copy of it.
Basically, I scanned his 3th period notes and I would like to change some and add some
How you can remove numbers and add new ones over it and add numbers with the same digital code used on the old ones to put those in empty notes
i am able to type numbers elsewhere on my mac but for some reason i can't do numbers. i can't do it in the text tool and i can't do it anywhere else in CS5 either. I used to be able to do it...
I'm writing programm for Corel and I need to find even numbers. I know one way in C++: if(j%2==0){}//if the row index is even else{}//if the row index is odd
Haven't been here in a while and have an old version of Video Studio, good chance i forgot how to use some of the editing techniques. I have a short film to do and am going to try Pro X5 trial software.
Is my computer good enough to handle Pro X5? Here's some numbers.
I have a senior that wants the block numbers of '05 on his senior picture. The goal is to have the apperance of numbers cut out of wood on the floor beside him. (he has seen this somewhere)
every time I try to type a number or symbol, the blinking line suddenly switches over to the left side of whatever I'm type, and it's like everything is in reverse. I can't type numbers on symbols with the text tool normally at all.I literally just installed it and this problem appeared.also, unless, I make the switch, the blinking line will stay on the left side of the text no matter what. this is really weird. everything I type is in reverse.
When typing numbers or punctuation on Photoshop CS6, they always glitch and go back to the beginning of the sentence and can't be made to go after the letters.
My i1/X-Rite shows a table, after profiling, of the color numbers set in RGB, the color numbers expected in LAB, and the color numbers measured after profile/cal, again in LAB. One of the numbers with the greatest difference between Expected and Measured out is pure Red, set as 255,0,0 in RGB. The measured error value is, in percentage, 1.14%. Now here's where it get curious.
When I open PS and set a Color fill for 255.0.0 RGB, the resulting LAB is nowhere's near the one's indicated in the table as “Expected” as below:
X-Rite Table RGB= 255,0,0 LAB Expected: L 56 A 80 B 66
Photoshop Fill RGB set to 255,0,0 LAB Numbers L 61 A 127 105.
If I set the Expected LAB values, in Photoshop, of course, RGB is not 255,0,0 and to see what the differences are, I did both sets of LAB values, set one image as a layer over the other and went to Difference. The result was a muddy green, like old pea soup.
In case you are wondering why I am doing this, it's because on a particular image with ample dry grass in the image, the difference between the print and the screen is noticeable, if on the subtle side, so I make a correction using Selective Color, Picking the middle gray and moving the Cyan slider -3, which then produced a print extremely close to the screen; -2 would be better.
It would be nice if all I had to do is to save this Selective Color setting and use it when I print on my basic paper. It may also simply mean I should profile the printer as well, and I will do so. But it nags me to see what X-Rite calls pure Red and Photoshop shows as pure Red, both set at 255,0,0!
I am Creating a DVD + menu using X4..I have 5 Mpeg videos added to the burner module..I am using one of the Text Menus...Customised to use 6 per page.My five links show on the first menu page.From Advanced I have selected to show Thumbnail Numbers
I expected to see 1 through to 5...I see 1, 2. 3, 4, then 1..I added a further video just to make sure and I see 1, 2, 3, 4, then 1, 2 …the numbering starting again.
Curious, I am trying to get numbers 'engraved' (extruded) into a diameter of a dial ring. I was able to create a couple of planes to create the marking lines around the OD, but am unsure how to add numbers and extrude said numbers (in the easiest fashion possible). I need to go from 0 to 90 on the longest marking that starts at 0° and is every 36°.
Also, that being said, with the little I tried and was unhappy with, I created a text box at the 0° marker but the text was in the wrong rotation the marker and rotation box was greyed out. How can I resolve this...or is it even related?
I have an assembly made of three parts. There is ilogic in place to rearrange these parts in the assembly. The part numbers change depending on how the puts are arranged and there length. The part numbers come up fine in the assembly ( i have a window popping up to show them). However when i open the BOM the separate parts are listed but not with there part number just with there file name.
I have several lifts of dirt. I have 50 shots on each lift, but the shots on each lift are in different locations. I have been told to have each lift on a seperate layout and each layout list each shot starting at 1. Is there a way I can show Lift 1 with point numbers 1-50 and Lift 2 with point numbers 1-50 in the same dwg?
In Photoshop 7 where it shows the information about the photo being worked on there is a list of EXIF tag numbers with values. What are these and what do they mean?